Heavy lag after 20-30 minutes of flight
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<p>@vandroy recently we have the same issue in MP campaign with the last version of Balkans …the simulation is like “paused” and it resumes after 1~10seconds without understanding the reason…I wonder if the weather map tiles 'd be the cause<br /></p>
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<p>@vandroy it happen once in campaign, but i didnot play campaign much recently, so i m not sure.</p>
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<p>@vandroy <br />Hello, mate.<br /><br />Due to the fact that only you seemed to be the one affecteed by this issue, it would be easier to answer here: “Are you sure that your Internet connection is always stable? Please have a reasonable long time check.”.<br />On my little own, I suffered of this same kind of issue for a long time, and now it seems to be over.<br />(Just a curiosity of mine now, though: who was hosting?)<br /><br />Hope this may help you, awith best regards.</p>
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<p>You also need to analyze the host and see if it didn’t have issues at that moment…</p>
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<p>in my case, I was the hoster and I have a Fiber optic connexion …</p>
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<p>It is not a connection issue but more a load on host…</p>
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<p>@MaxWaldorf <br />This is interesting. But what do you mean for it?<br />I.e., would you be more explicit about, for me who am not an expert at least?<br /><br />With best regards.</p>
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<p>The host needs to compute everything for everyone so if you reach a crowded area, the host will need to compute all elements in 3D.<br /><br />So it depends where and what basically…<br /></p>
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<p>@MaxWaldorf <br />Ah, so it is <strong>that</strong> one… I was afraid it could have been a different “hidden” kind of issue, instead.<br />It’s all more clear now, thanks for your clarification.<br /><br />With best regards.</p>
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<p>Hello,<br />my issue is long gone (original post is 2019). I was not able to isolate the problem so a fresh install of both BMS (don´t remember wich version was) and Balkans resolved.<br /><br />Thanks anyway</p>
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<blockquote>@MaxWaldorf <br />Ah, so it is <strong>that</strong> one… I was afraid it could have been a different “hidden” kind of issue, instead.<br />It’s all more clear now, thanks for your clarification.<br /><br />With best regards.</blockquote><p><br />thats why for big events servers use minimal Gfx setting or even no display at all to keep CPU free for all the rest<br /><br /></p>
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<p>@Mav-jp <br />Thanks a lot to you too - I can see it now.<br /><br />With best regards.</p>