BMS 4.36 DEV SERIES - GUNS GUNS GUNS
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That’s a great video!
Extremely informative
Thank you very much for making the video, and for making all these different gun sights for the Viper!
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Always good to learn a few things! Looking forward to the manuals.
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What about Smart Scaling and the wingspans? I generally made my g_fSmartScalingThreshold to 1 mile so that the EEGS will work properly with the wingspans not being larger than what they really are inside guns range. Does the new dynamic Smart Scaling in 4.36 change that aspect at all?
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Thanks for bringing this up, @Snake122 .
I have often wondered the same thing. It seems to me that if I’m using the Level-5 pipper to get a guns kill, the bandit’s wings extend beyond the edges of the EEGS funnel.
I assume this is due to smart scaling, but I’m not sure.
Possible solutions… Snake122’s method, or, maybe, an EEGS funnel that scales itself according to the user’s smart-scaling settings?
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@Mylonite470 I know the EEGS funnel does not compensate for Smart Scaling (or at least didn’t in 4.35). Also Dynamic Smart Scaling in 4.36 is a nice addition but is specifically designed to factor in gear down state as I have now learned after watching the Dev Video on it
BTW @Mav-jp, “Matt” on this video and I know someone else has made some of the videos and they have been great. I like that they are quick and informative. They don’t have to have the big production of typical videos, so I appreciate the time you put into them.
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GREAT video…!
(This “Dev Series” was an outstanding idea)