AAR Wishlist - Bank Speed & Angle
-
Roll rate is perfectly fine and normal.
The direction of turn is not mandatory, especially in ops where minimum comm’s are preferred.
No need to know the turn direction. You are in formation, do not anticipate, simply imitate.In close formation, turns are not announced.
-
Something that would be nice is that the tanker communicates, what direction they are turning and when they are leveling out at the end of the turn.
-
@AviationPlus said in AAR Wishlist - Bank Speed & Angle:
Something that would be nice is that the tanker communicates, what direction they are turning and when they are leveling out at the end of the turn.
Why would you “need” this guys?
If you can AAR, it mean you know how to fly close formation. If you fly close confirmation, you don’t need any comm’s. All are simply in you head.
I am not saying that it is not useful for heavy a/c with lot of inertia …But on fighter jet … you don’t need any announcements. No announcement, no HUD … You look at the lead/Tanker, you follow at imitation. Nothing else needed.
Saying you need announcement means you just need a bit more training. That is all. -
@Dee-Jay Oh I don’t need it! I am worried about those in the left and right observation while I am on the boom focused on the lights.
-
Am I missing something here? Tanker will announce entering turn, I just wait and see which wing dips. It enters the turn slow enough that I can anticipate when on the boom; I’ve not had enough practice on formation when it turns though so maybe the problem is there? But still, as @Dee-Jay says, it is simply formation flying with a big plane. Having turn direction announced would be icing on the cake, but not required?
-
For me the problem with AAR is not turns, or whatever. My biggest problem is engine inertia/spool time . As for turns, just don`t look at horizon/HUD.
-
@AviationPlus Humain or AI?
I’ve nerver seen any AI being an issue in this situation.
Human are quite ofter badly disciplined …
They have to stay in their place and must never quite the tanker from sight. -
@Dee-Jay Humans of course. That extra communication would be nice but not needed. Thanks for the reply.
-
@Atlas said in AAR Wishlist - Bank Speed & Angle:
Am I missing something here? Tanker will announce entering turn, I just wait and see which wing dips. It enters the turn slow enough that I can anticipate when on the boom; I’ve not had enough practice on formation when it turns though so maybe the problem is there? But still, as @Dee-Jay says, it is simply formation flying with a big plane. Having turn direction announced would be icing on the cake, but not required?
Once you are comfortable enough (you should be as a qualified fighter pilot trained to fly in formation and do fingertip take-off/landing … etc …) you will see that there is no need at all to have any anoucements.
Only anoucement are airbrake in/out, full AB/Idle (never both full idle and airbrake out together otherwise wingman have no margin!)
Landing gear up/down and flaps.
And all can be (IRL) visual sings. No radioHere is my classic footage alowing me to show many things … not a single announcement was made by my lead exept gear up and flap up
-
-
@Aragorn 4.33
-
Thank you all for your answers.
I just don’t mean to imply that aerial refueling now is difficult for me.
What is important is how reproducible it is as a simulator.
As I mentioned earlier, the turning direction call is mentioned in the real manual.
Also, as you can see in this video, the turning speed is more gradual than in Falcon.
-
@Cypher1778 Are you sure that is even a turn? It seems that it just banks a little, right around when the jet goes into pre-contact. Great video btw, not many AAR videos shot from inside the jet
-
@Cypher1778 said in AAR Wishlist - Bank Speed & Angle:
Thank you all for your answers.
I just don’t mean to imply that aerial refueling now is difficult for me.
What is important is how reproducible it is as a simulator.
As I mentioned earlier, the turning direction call is mentioned in the real manual.
Also, as you can see in this video, the turning speed is more gradual than in Falcon.
There is no U turn in this video. IRL we can make some slight heading modification for aera keeping of adjustments or weather avoidance.
If you don’t want to trust me, there is not much more I can tell.
-
Imagine … At 20.000ft 300KCAT (400KTAS) at 20° bank, the turn diameter is about 13Nm.
This can be factor in campaign and will increase the distance to ARCP reference.
IRL it can be adapted. In game, one must consider the worse case scenario. AI is not able to manage area/sector management. So we have to limit its turn diameter the the minimum aplicable. 30° bank is fine. If you can AAR at 20° you can at 30° … It should makes no difference for you since you only reference its the tanker .Want a good advice ? Turn off you HUD for your trainings.
If you really want want turn anoucements, I am not the one who will be able to please you sorry about that. Must ask coders. To me, it is not necessary at all in comparison to other stuff missing in game.
-
IIRC - most if not all of our fighter refuelings were performed in an orbit area, with all turns being to the left.
We’d orbit at the ARCP at best endurance (or thereabouts), then accelerate to 315 KIAS when a fighter flight rendezvoused with us. Our nav (we had them then) would make the conversion to KTAS.