3D models by Luke777 (Kaos)
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test again,the problem remains unsolved…
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@kouzi give some time, not home at the moment. Will check again
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Problem may be in the PARENT.DAT, a comma in place of a dot.
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@luke777 said in 3D models by Luke777 (Kaos):
Problem may be in the PARENT.DAT, a comma in place of a dot.
That part looks good at least.
That’s Beethoven modeling, working without being able to check the result. -
@LorikEolmin
Also a romantic point of view… how amazing this, dear Lorik.With best compliments and regards.
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Uploaded the package again
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Beats me, don’t know WTF is going on
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@luke777 hi Luke, thanks for making this model. Hope this can help. When using your model lods in 4.33 it works from lod2 upwards lod 0 and 1 are crashing in tacref
Cheers Obi1 -
Fixed it. There was something wrong with one of the texture files. Uploaded new package.
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@luke777 Luke I have another request. Can you make the windscreen more gold looking like original. it’s because of the radar absorbable Glas material in real
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@Obi1 OK, will upload it later
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I thought the F18C was made available already, thought wrong. Link in first post.
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Can anyone shed some light on this?
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Bomb Bays
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AssignBays 0
AssignCur0WeapToBay -1
AssignCur1WeapToBay -1
AssignCur2WeapToBay -1
AssignCur3WeapToBay -1
AssignCur4WeapToBay -1
AssignCur5WeapToBay -1
AssignCur6WeapToBay -1
AssignCur7WeapToBay -1
AssignCur8WeapToBay -1
AssignCur9WeapToBay -1
AssignCur10WeapToBay -1
AssignCur11WeapToBay -1
Bay0MaxAngle 90
Bay1MaxAngle 90
Bay2MaxAngle 90
Bay3MaxAngle 90
Bay4MaxAngle 90
RCSBays 0.00
RCSExternalStoresFactor 0.00 -
Uploaded the F18C package again, same link in the first post. Fixed a texture issue, FM/AFM gear data
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@luke777
That’s one a hell of a model. With some more pronounced hi-res skin it’ll be absolute beauty. -
Uploaded the F18C package yet again. Link in first post.
Changes:
- Added switch to remove canopy, seat and pilot in case of ejection
- Better otimization of the LODs (so someone will not get his thong in a twist). May improve it even further when time’s available.
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Updated the EF-18G package, link in first post.
- Added switch for ejection sequence. Canopy, seats and pilots removed in case of ejection
- Better optimization of the LODs
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@luke777 said in 3D models by Luke777 (Kaos):
Can anyone shed some light on this?
#-----------------------------------------------------
Bomb Bays
#-----------------------------------------------------
AssignBays 0
AssignCur0WeapToBay -1
AssignCur1WeapToBay -1
AssignCur2WeapToBay -1
AssignCur3WeapToBay -1
AssignCur4WeapToBay -1
AssignCur5WeapToBay -1
AssignCur6WeapToBay -1
AssignCur7WeapToBay -1
AssignCur8WeapToBay -1
AssignCur9WeapToBay -1
AssignCur10WeapToBay -1
AssignCur11WeapToBay -1
Bay0MaxAngle 90
Bay1MaxAngle 90
Bay2MaxAngle 90
Bay3MaxAngle 90
Bay4MaxAngle 90
RCSBays 0.00
RCSExternalStoresFactor 0.00Just guessing here:
AssignCurWeaptoBay seems to reflect the rack entry defining the stores you can put on it. The number -1 implies no weapon bay. 1-4 are obviously the weapon bays . I would guess that the weapon bays numbers need to be defined within the lod, like external stations. The BayMaxAngle seems to define at which bank angles (0 to value entered) weapons would release from that bay. RCSBays might define RCS increase when bay doors are open. RCSExternalStoresFactor apparently defines the RCS increase with stores loaded, compared to the stock RCS of the clean aircraft. Might be of interest for all A/C carrying stores externally. Whether that factor is simply multiplied with the stock radar signature, or if there is also a dependency on stores quantity or even drag, no clue. As said, I’m just guessing here. You can possibly check how the data fields are populated for bay equipped A/C. -
@Scorpion82 my guess, but needs more info