Online Squadron Collection v2 is out
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Also about symbols Monster i think it is better to keep the O- symbol for AC in order to view the direction of the AC too…. the ^ or ( does not show the direction only the 'tail" …. Also for reference there is an old OSC 1.0 here: http://www.e-haf.org/f4awacs/OnLineSquadronCollection/OSC_v1.0b_User_Guide.pdf
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- Not currently. I thought about adding that but, in real GCI software, this option is there only for tracks, which is not that accurate.
How do you mean that it’s not there in real GCI software? Can’t speak about military software, but in my experience with civil ATC software that is possible through the QDM-tool, and it’s accurate to 1° in heading, and 1NM above 10NM // .1 NM below 10NM in range, iirc. Think I have a manual of the HMI on another computer, which I believe I can share with you, if you’re interested.
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Well, we are testing and trying to do the best performance to operate it… but we have two questions to squeeze more the OSC:
1. Is possible for human ATC/AWACS to know wind direction and QNH/QNE directly from F4AWACS?
2. is possible to see ground troops to use F4AWACS same a JSTAR in future?Thank you for this GREAT program!!! A “must to have” if you want to feel the most real enviroment arround you
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I have been working on this program for several days. I have one question. Why am I seeing 2 symbols of a single ac?
In which occasion? Are you talking about Real Players plots or AI? If it’s about AI, you get whatever it is in Falcon memory.
Also about symbols Monster i think it is better to keep the O- symbol for AC in order to view the direction of the AC too…. the ^ or ( does not show the direction only the 'tail" **….**Also for reference there is an old OSC 1.0 here: http://www.e-haf.org/f4awacs/OnLineSquadronCollection/OSC_v1.0b_User_Guide.pdf
AI can’t have a direction because, firstly the position of the plot I get is not accurate (it’s relative to bullseye) and secondly because I cant say for sure in every picture update, which aircraft moved where, I only get a snapshot every time.
How do you mean that it’s not there in real GCI software? Can’t speak about military software, but in my experience with civil ATC software that is possible through the QDM-tool, and it’s accurate to 1° in heading, and 1NM above 10NM // .1 NM below 10NM in range, iirc. Think I have a manual of the HMI on another computer, which I believe I can share with you, if you’re interested.
I was talking about military GCI software before. Anyway I can implement this later (only for Real Players plots of course).
Well, we are testing and trying to do the best performance to operate it… but we have two questions to squeeze more the OSC:
1. Is possible for human ATC/AWACS to know wind direction and QNH/QNE directly from F4AWACS?
2. is possible to see ground troops to use F4AWACS same a JSTAR in future?Thank you for this GREAT program!!! A “must to have” if you want to feel the most real enviroment arround you
1. Currently I can’t find a way to get these data out of Falcon.
2. I guess it would be possible, using the same method AISPY currently uses. -
Could we ask please the BMS team to help Monster a bit? maybe some minor adjustments to the code could help Monster big time…
This is a unique program and needs all the support it can get cause it ads to realism of a squadron big time…
Although I hate the countless tools for Falcon that should be implemented inside Falcon but anyway… that’s me…
I don’t hate the tools, I hate the plurality of them and each one has it’s logic (I know I’m getting old… lol) . If they where inside Falcon I believe many things would be better… even for programmers cause they would take advantage of the real deal… and not go around to solve their problems…
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In which occasion? Are you talking about Real Players plots or AI? If it’s about AI, you get whatever it is in Falcon memory.
These pilots were real pilots.
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About the waypoints and lines I’m sure Falcas can help more then enough and have them also inside… Falcas are u watching here?
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Where they running validator?
Yeah, that is my next question. Maybe a screenshot of the tracks with labels on and with Clients window in view?
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Hi Monster,m very good work, but let me ask one question, may be stupid question. How can we set graphically the BE? I know that there is a windows for that purpose, but there are not circles and radial. Is there any chance to get it?
Second question; is it possible to use F4AWACS in one campaign (human vs human or against the AI?)?
Thank and congratulation for your hard work -
Manual PDF created from Web of Monster.
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@tdr: There is no graphical representation of bullseye the way you mean it, just some small circles to let you now where the point is. The circles and lines you have in mind, is only a graphical aid to get a bearing and range from e.g. a printed map, where there is no other way to get a bearing and distance from the bullseye.
Modern systems don’t have this function (not even as backup) because they will never need it. They have the cursor to get all the bearing and distances they need. There used to be a plastic “overlay” that you put on the screen on older systems, where malfunctions were often, but nowadays, it’s not needed anymore.
for the second question, you can use it at a campaign the same way you use it at a TE.
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Please … stick it!
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Yes, I’ve thought about it too, but, currently I don’t know a positive way to get weather data. Maybe AISPY, while scanning the memory area to get AI data can look for weather data as well, but I can’t say for sure if this data will be accurate.
Hi, Monster
I’ve been testing with FalconGauges4.0 and I can see the wind through the FalconGauges4.0 DED.
Do not know how these busy :!:, but I think with the ASPY could read that value and incorporate it into F4Awacs :p. The only thing that would have to choose would be the pilot to get that data . Well. As I said these are not as busy and podible sies what you commented.:!:
Greetings and thanks for the F4Awacs.P.S. And by ordering yar. You could see the battalions incorporate ground. :mrgreen:
Saludos Toquemao
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Well, I don’t think it can be implemented this way. To do it that way, you need AISPY to be running with a Falcon client that runs in 3D and by definition, AISPY runs with a Falcon client on 2D. Anyway, in order to have this DED page displayed, you have to have it displayed in Falcon by selecting the appropriate page. If it is displayed, I can get the data through Shared Memory, but this is player depended, you might as well ask for the player to tell you wind info, instead of telling him to switch to the appropriate DED page . The ideal would be the weather data to be somewhere in a shared memory region so it could be accessible right away.
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At last! long awaited!! amazing job as always Monster!! Many Thanks for the hard work!
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Hello Monster.
I’ve been testing with F4Awacs and I made the connection as a manual in the Dedicated Server option.
In our dedicated server, activate the SQServer, AISPY. We left the dedicated Server also in the 2D.
1º I connect and activate the F4Awacs.
2º The other person, use the Validator to connect to SQServer.
Conclusion: I f4Awacs. I could not see the AI.question:
Do I have to I (F4Awacs) Falcon BMS 2D active?Now, did the test and this time I turn my Falcon BMS and leave it in 2D.
Nor could see the IA.
But, if I active in my PC the AISPY and disable the AISPY in the server, now if I see the AI.Can you tell me where we are wrong?.
greetings Toquemao
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Well, if you connected AISPY to SQSERVER, and it run on the same computer with a Falcon instance on 2D map, you should see AI plots on your F4AWACS (which is connected to the same SQSERVER and on the same channel as AISPY, or one of it is on “Both”).
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Hello Monster.
Thanks for the reply. But it’s not like you mention. To see the AI I have to be together, and AISPY F4Awacs.Or tell me I’m doing wrong.
My Server runs falcon BMS in 2D.
Also run the SQServer and AISPY. And as I mentioned I do not see the IA
The only way to see it is running AISPY and F4Awacs together.If in my Server runing SQServer and AISPY check the Test Plot. I can see The PLOT. But when uncheck i don´t see IA.
But I still see something else. We run everything in the Dedicated Server according to your manual. when I open the AISPY has, Falcon Status in green. Connection status in green.
But. Tracks detected: 0I think I found a small bug. In F4Awacs see at all times what we see all the mission Packages. Both friends and enemies. Saturating the screen, apart from being a fact that I think we should not see, at least from enemies.
Saludos Toquemao