Tacview – Understand what happened during your last flight! (alternative ACMI viewer)
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<p>@Atsalis <br /><br />It’s great to hear your problem has been solved.<br /><br />Out of curiosity, could you remember which settings were triggering the issue? I can’t help but wonder if the bug was in Tacview code or in a video playback codec…</p>
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<p>@Vyrtuoz <br /><br />Of course I can try to reproduce it, but I am away from the machine for the next 10 days. In general terms it has something to do with the desktop settings but I cannot be more precise until I am back. I will let you know!<br /></p>
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Tacview 1.8.8 is now available!
Download: https://tacview.net/download
I know, it’s been six months since the last update… This is because I am now focused on Tacview 2 development: Currently working the brand new 2D/3D Vulkan/Metal renderer which – ultimately – should offer much higher performance compared to Tacview 1. Don’t know how much faster yet, but the goal is to be able to display millions synthetic buildings and trees on the ground, so any action taking place low and slow (from tanks to helicopters), will have a nicely detailed debriefing.
Meanwhile, in parallel, with the help of BuzyBee, we are continuing to update Tacview 1 content, fixing bugs, and developing news addons to help you with everyday flights as well as special events streaming.
I still cannot promise any release data for Tacview 2, be assured that I am working hard on it!
Happy flights!
Vyrtuoz & BuzyBeeFEATURES & CHANGES
- ADDED CTRL + mouse wheel to zoom in and out on charts Y axis
- ADDED objects colors can now be customized via Data-ObjectsColors.xml
- ADDED support for Cyan and Yellow colored objects
- ADDED support for DCS: AH-64D
- ADDED new DCS World Syria Map terrain and runways
- ADDED Mach number to X-Plane advanced telemetry
- ADDED terrain & data layers options for ARMA 3 (no data is yet included)
- ADDED support for grenades
- ADDED remote controls API for C++/C#/Lua addons
- ADDED Excel file import to the database builder addon
- ADDED Control Zone add-on to display control zone of selected aircraft (for dogfighting)
- ADDED Airboss add-on to display hits during real-time telemetry (later will display kills)
- ADDED support for radar range gate properties & display
- ADDED numerous entries to the database
- IMPROVED media synchronization when playback is paused and during online debriefing
- IMPROVED custom textures loading order is now the same as declaration order
- IMPROVED lag spikes filtering in telemetry charts
- IMPROVED X-Plane exporter is now using the most recent non leap year for current time instead of hardcoded one
- IMPROVED csv importer now sets object name based on the csv filename
- IMPROVED Korea & Balkans database and terrain for BMS 4.35.3
- IMPROVED Terrain downloader addon by removing hardcoded path
FIXES
- FIXED helicopter vs plane type detection for X-Plane 11.30+
- FIXED anticipatory trail display during real-time telemetry
- FIXED beginning of speed curves in charts
- FIXED visual oscillations during scrolling of some charts curves
- FIXED flight-log names readability in some rare cases
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@Vyrtuoz said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
<p>@Atsalis <br /><br />It’s great to hear your problem has been solved.<br /><br />Out of curiosity, could you remember which settings were triggering the issue? I can’t help but wonder if the bug was in Tacview code or in a video playback codec…</p>
Hello Vyrtuoz,
I couldn’t reproduce the issue that I reported, perhaps it could be some strange combination of settings I cannot recall.
For now on everything works as it should. If for any reason I get the same issue again, I will let you know what exactly is happening.
Many thanks! -
Forgive the noob question, but after a cursory search I haven’t found much info on how to activate real-time telemetry. Any specific location (website) to look at? Or is it just too new at present time??
Cheers,
Jolly -
@JollyFE said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
Forgive the noob question, but after a cursory search I haven’t found much info on how to activate real-time telemetry. Any specific location (website) to look at? Or is it just too new at present time??
Cheers,
JollyHi, if you have Tacview 1.9.0 beta 1 https://www.tacview.net/download/beta/ you should be able to connect by going to Recording -> Falcon 4 Real Time Telemetry …
It is in the preliminary stages but you should be able to see your aircraft moving in Tacview in real-time.
You would be helping us out if you let us know of any strange behavior you notice!
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Announcing Tacview’s SUMMER SALE 2022: 40% off Tacview Standard and Advanced from June 23rd to July 7th.
To upgrade from Tacview Standard to Tacview Advanced at an equivalent discount, please contact us at [email protected]
Happy flying!
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@BuzyBee Will definitely do some beta testing for 1.9.0 and report back.
Cheers
Jolly -
@Vyrtuoz my terrain looks nothing like the picture provided? The airstrips seem to be nothing but a very fine gray line. I’m running 1.90.beta 1 in Korea.
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@luvtofish said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
@Vyrtuoz my terrain looks nothing like the picture provided? The airstrips seem to be nothing but a very fine gray line. I’m running 1.90.beta 1 in Korea.
Hi, that picture is our publicity picture for Tacview 1.8.8. To reproduce it you would have to download custom terrain textures and elevations following the instructions here: https://tacview.fandom.com/wiki/Putting_together_custom_elevation_data_and_terrain_textures
HOWEVER this will not work well for use with Falcon BMS since it is a 2D world. You should stick to the maps which are included in Tacview, which, just to be sure, should look like this:
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@BuzyBee Okay and yes looks just like that. Thanks
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@BuzyBee Is there a list 3D objects used for TacView? and are they hardcoded into
TacView.dat
?I noticed that “Command: Modern Operations” comes with it’s own meshes (OBJ files), are these usable or even needed in TacView with Falcon BMS?
I notice that when I have a mission to attack static objects (buildings etc.) nothing appears in TacView - would/could/should I add these myself?
Thanks
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@CriticalMass Hi, all the 3D objects are available here: https://github.com/Vyrtuoz/Tacview/tree/master/3D Models/Data/Meshes and the database is here: https://github.com/Vyrtuoz/Tacview/tree/master/Database/Default Properties
C:MO has their own objects, don’t worry about that unless you are using C:MO
You can add or customize your own database entries and objects. See the documentation here: https://tacview.fandom.com/wiki/Technical_Reference_-3D_Objects and here: https://tacview.fandom.com/wiki/Technical_Reference-_Database
Let me know if you have trouble with anything
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@CriticalMass Also, if you notice any important database entries or objects missing feel free to let me know and I will see if I can add them to Tacview natively. Please include an ACMI or VHS file.
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@CriticalMass Also (sorry for spamming!) you can add your own static objects by right-clicking in the 3D view and selecting “Add Object” and selecting Type=“Building”, or via XML file following these instructions: https://tacview.fandom.com/wiki/Technical_Reference_-_Static_Objects
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@BuzyBee is it possible to drag & drop the ini file ? because I tried and I didn’t see any waypoints line etc …
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@suhkoi69 said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
@BuzyBee is it possible to drag & drop the ini file ? because I tried and I didn’t see any waypoints line etc …
If you “Merge” your <callsign>.ini or <mission>.ini file after loading your ACMI file you’ll see the waypoints and other things (lines, tgt points etc.).
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@CriticalMass not sure to well understand what you mean by “merge”
please describe step by step to display waypoints lines -
@suhkoi69 said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
@BuzyBee is it possible to drag & drop the ini file ? because I tried and I didn’t see any waypoints line etc …
I had this “problem” previously too. I solved it by “reopening” the ACMI files through the File → Open menu and re-selecting the correct theater again before clicking “Open”. After this the INI drag-and-drop has worked fine. It seems to me Tacview “remembers” the last theater selected on the menu, so you may not need to open the ACMI files this way every time. Have you opened the ACMI file through the File → Open menu and selected the correct theater?