3D models by Luke777 (Kaos)
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Uploaded the F18C package yet again. Link in first post.
Changes:
- Added switch to remove canopy, seat and pilot in case of ejection
- Better otimization of the LODs (so someone will not get his thong in a twist). May improve it even further when time’s available.
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Updated the EF-18G package, link in first post.
- Added switch for ejection sequence. Canopy, seats and pilots removed in case of ejection
- Better optimization of the LODs
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@luke777 said in 3D models by Luke777 (Kaos):
Can anyone shed some light on this?
#-----------------------------------------------------
Bomb Bays
#-----------------------------------------------------
AssignBays 0
AssignCur0WeapToBay -1
AssignCur1WeapToBay -1
AssignCur2WeapToBay -1
AssignCur3WeapToBay -1
AssignCur4WeapToBay -1
AssignCur5WeapToBay -1
AssignCur6WeapToBay -1
AssignCur7WeapToBay -1
AssignCur8WeapToBay -1
AssignCur9WeapToBay -1
AssignCur10WeapToBay -1
AssignCur11WeapToBay -1
Bay0MaxAngle 90
Bay1MaxAngle 90
Bay2MaxAngle 90
Bay3MaxAngle 90
Bay4MaxAngle 90
RCSBays 0.00
RCSExternalStoresFactor 0.00Just guessing here:
AssignCurWeaptoBay seems to reflect the rack entry defining the stores you can put on it. The number -1 implies no weapon bay. 1-4 are obviously the weapon bays . I would guess that the weapon bays numbers need to be defined within the lod, like external stations. The BayMaxAngle seems to define at which bank angles (0 to value entered) weapons would release from that bay. RCSBays might define RCS increase when bay doors are open. RCSExternalStoresFactor apparently defines the RCS increase with stores loaded, compared to the stock RCS of the clean aircraft. Might be of interest for all A/C carrying stores externally. Whether that factor is simply multiplied with the stock radar signature, or if there is also a dependency on stores quantity or even drag, no clue. As said, I’m just guessing here. You can possibly check how the data fields are populated for bay equipped A/C. -
@Scorpion82 my guess, but needs more info
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I can use BMS now and was trying the F18C, noticed some issues with the wingmodel. I corrected those issues and uploaded the package again. the changes are in the parent.dat for the wing model LOD and in the F18C.dat.
Link in first post.
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Great job Luca
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Missing link
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@luke777: Ring! Ring! Ring! Banana-jet!
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@luke777 said in 3D models by Luke777 (Kaos):
Missing link
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Less banana more buccaneer
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@kouzi yes, gladly accept this as a flyable air craft in BMS looking good.
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Beautifully smooth!!!
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great job.
BTW please check the width or thickness of vertical stab. it looks a bit weird from Front view.
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Cheeky wankers
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Some progress, slow going these days, busy with work
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@luke777: Nice!
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See you in a few days