Total Gs: Should I Care?
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I’m wondering if I’m being overly concerned with the amount of Gs I/ my bird has been pulling over the course of a mission. I think I’m putting too much concern into that number under the speed tape listing total Gs, and not so much on the G-reading above the speed tape.
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@Crassus
Depends on how “realistically “ you want to fly. Over G will potentially damage aircraft systems and weapons might fail. Have an eye on your loadout screen for allowable G.
On a lighter note you don’t want to annoy your crew chief
Dave -
A quick answer is no. Especially with a simulated jet. The only person that will get upset with you pulling too many G’s is the simulated crew chief you give the jet back to at the end of the sortie.
A more indepth answer is concern yourself with your speed. Best speeds for an F-16 is about 350-ish to 440-ish (I think). (Anyone who knows specific numbers for the F-16 FM please correct me).
350 Kts is good for a tight turning radius & 440 is good for displacing yourself across the sky quickly.
Now with this said, mind you that if you pull above 5 G’s with bombs on your wings there’s a strong possibility that they will become hung stores and you will not be able to drop them.
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Crassius < Before 4.36 I generally thought as Dave and Jolly say, including keeping in mind not over-geeing the stores. In 4.36 I’m not so sure. The have been posts about G-tolerance modeling, and even a vid or 2 about “g-prep exercises”. All I can say is that 2 times I have GLOC’d in 4.36
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Yes, you should care . Aside from the G limits specified in the loadout screen, there’s BMS User’s manual, p8-118.
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Also be mindful of roll-rate. Making a snap roll to the left, puts negative G on left-side stores and increases G on right-side stores.
And then reverse, as you stop the roll. But this number won’t show up on your HUD…
4.36 seems to be pretty sensitive to hung stores … hasn’t affected me, but I’ve seen a couple youtube videos where people are surprised by it.
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@airtex2019 said in Total Gs: Should I Care?:
Also be mindful of roll-rate. Making a snap roll to the left, puts negative G on left-side stores and increases G on right-side stores.
And then reverse, as you stop the roll. But this number won’t show up on your HUD…
4.36 seems to be pretty sensitive to hung stores … hasn’t affected me, but I’ve seen a couple youtube videos where people are surprised by it.
https://forum.falcon-bms.com/post/341904
This negates new hung stores logic. Until U1.