visibility criteria not applied in game for FMAPs generated by F4Wx
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@LorikEolmin totally agree …
Th FMAP is only read but no change is applied by BMS in game …it is still globally zero -
@suhkoi69 said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin totally agree …
Th FMAP is only read but no change is applied by BMS in game …it is still globally zeroI disagree.
EDIT: if you mean BMS doesn’t change the 10100 fmap, then of course not, unless you manage to save under that name (TE name 10100).
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@LorikEolmin thanks a lot !
I tested and I confirm that FMAP is changed when it is saved under the TE name
On the other hand, it is interesting to know if FMAP is modified in Weather Commander (even with a minor change), BMS doesn’t apply any change and a global zero visibility will be on this new FMAP
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As I said
The f4wx file does not include the fog elevation so this is normal you don’t have anything while reading it with weather commander
However when the game loads it , it should automatically sets the fog elevation to a default level.
That’s why you have it when the new Fmap is saved .
If you don’t have fog in game then this is where the bug is.
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If you want to have fog elevation in the Fmap generated by f4wx, contact Ahmed
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@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
As I said
The f4wx file does not include the fog elevation so this is normal you don’t have anything while reading it with weather commander
However when the game loads it , it should automatically sets the fog elevation to a default level.
That’s why you have it when the new Fmap is saved .
If you don’t have fog in game then this is where the bug is.
———
If you want to have fog elevation in the Fmap generated by f4wx, contact Ahmed
You said default level is “5 000 feet or so”. It’s not one number, as the pic shows.
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@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
As I said
The f4wx file does not include the fog elevation so this is normal you don’t have anything while reading it with weather commander
However when the game loads it , it should automatically sets the fog elevation to a default level.
That’s why you have it when the new Fmap is saved .
If you don’t have fog in game then this is where the bug is.
———
If you want to have fog elevation in the Fmap generated by f4wx, contact Ahmed
You said default level is “5 000 feet or so”. It’s not one number, as the pic shows.
This makes absolutely no sense at all
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@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@LorikEolmin said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
As I said
The f4wx file does not include the fog elevation so this is normal you don’t have anything while reading it with weather commander
However when the game loads it , it should automatically sets the fog elevation to a default level.
That’s why you have it when the new Fmap is saved .
If you don’t have fog in game then this is where the bug is.
———
If you want to have fog elevation in the Fmap generated by f4wx, contact Ahmed
You said default level is “5 000 feet or so”. It’s not one number, as the pic shows.
This makes absolutely no sense at all
We’re talking about BMS. It’s not always supposed to make sense.
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ok i investigated this
There is ABOLUTLY no bug at play here
The F4WX does not countain any fog altitude information, therefore when the F4WX is read by BMS at loading a map, the Fog altitude per default for each cell is the Cumulus Layer Alitude
that means the fog visibility will apply fully below cmulus (that was the old styl anyway).
i checked in game, by loading a F4WX native directly i do have specified fog visibility under cumulus as it should be
At that stage, if you open a F4WX native with WC , it wont show the fog altitude as WC does not automatically set up the fmap missing info.
When you save the TE / cam in BMS though, the newly generated copy of the F4WX fmap will include those fogZ altitude (cumulusZ layer per default) and that’s what you see afterward when you load this newly saved fmap with WC
no bug at all
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@Mav-jp said in visibility criteria not applied in game for FMAPs generated by F4Wx:
ok i investigated this
There is ABOLUTLY no bug at play here
The F4WX does not countain any fog altitude information, therefore when the F4WX is read by BMS at loading a map, the Fog altitude per default for each cell is the Cumulus Layer Alitude
that means the fog visibility will apply fully below cmulus (that was the old styl anyway).
i checked in game, by loading a F4WX native directly i do have specified fog visibility under cumulus as it should be
At that stage, if you open a F4WX native with WC , it wont show the fog altitude as WC does not automatically set up the fmap missing info.
When you save the TE / cam in BMS though, the newly generated copy of the F4WX fmap will include those fogZ altitude (cumulusZ layer per default) and that’s what you see afterward when you load this newly saved fmap with WC
no bug at all
Great. Actually I missed there was a suspicion of bug.
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@Mav-jp Indeed I also tested and I had seen that it worked perfectly and according to what you describe.
however I tried to reproduce the case that led me to open this post. I found a particular case that does not allow BMS to include fog altitudes.
This special case is to modify the FMAP generated by F4Wx map in Weather Commander and save it…even with the smallest of modifications, for this new FMAP, When you save the TE / cam in BMS , the newly generated copy of the F4WX fmap will remains zero fog altitude everywhere.Procedure to follow to reproduce the issue:
- load a native FMAP generated from F4wx in Weather Commander
- Fog Alt map is well zero everywhere as mentioned Mav-JP
- I apply a modification ( for example I modify the visibility of one cell)
- I save this new FMAP from WC
- I load this previous FMAP in BMS and save the TE
- I load the newly generated copy FMAP with the name of TE in WC ( and the fog map is still zero
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@suhkoi69 said in visibility criteria not applied in game for FMAPs generated by F4Wx:
@Mav-jp Indeed I also tested and I had seen that it worked perfectly and according to what you describe.
however I tried to reproduce the case that led me to open this post. I found a particular case that does not allow BMS to include fog altitudes.
This special case is to modify the FMAP generated by F4Wx map in Weather Commander and save it…even with the smallest of modifications, for this new FMAP, When you save the TE / cam in BMS , the newly generated copy of the F4WX fmap will remains zero fog altitude everywhere.Procedure to follow to reproduce the issue:
- load a native FMAP generated from F4wx in Weather Commander
- Fog Alt map is well zero everywhere as mentioned Mav-JP
- I apply a modification ( for example I modify the visibility of one cell)
- I save this new FMAP from WC
- I load this previous FMAP in BMS and save the TE
- I load the newly generated copy FMAP with the name of TE in WC ( and the fog map is still zero
Ho yeah don’t do that let bms convert it first
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@Falcas is it possible to enhance Weather Commander in including the automatic calculation of fog altitude as it is done in BMS ?