Solved 4.37 VR HUD not collimated to infinity (Multiple VR Headsets)
-
@chihirobelmo Is that something we can fix ourselves locally? Maybe a stealth release of some BMS debug tool in the future?
-
@enyak I hope something, cause right night I cant fly because of it lol.
-
Maybe try to disable the “Vertical Sync” option in the BMS Graphics Setup (if not already unchecked) => i had some issues with “double vision” in VR
-
I’m having a greater misalignment than some here. Video taken on a Pimax 8KX. HUD is far off to the right on one eye.
Note: Vsync + Anti-aliasing is already set to off/minimum
-
-
Be sure to restore the default settings in PiTool>Settings>Games
So “Compatible with parallel projections (Need restart SteamVR)” must be ticked/enabled by default -
Restart your Pimax
-
Be sure to let the “Resolution Rendering” by default to “Auto” in the SteamVR parameter
-
And the most important : be sure to set the Antialasing Samples to “1” and Quality to “0” and “Vertical Sync” must be disabled in the BMS Graphics Setup
Enjoy
SteamVR parameter :
BMS Graphics Setup :
-
-
@Bad-Boy Gave this a go, seems to just present an entirely different problem. HUD works in both eyes however world scale is significantly significantly off. After going through the world scales in SteamVR per-application settings in 1-3% increments I wasn’t able to find a scale which seemed right. I think there is something else going on outside of purely the scale itself. It’s frankly better just playing with parallel projections off and dealing with the 1 eye HUD. hopefully there will be a fix in the future.
-
@MandolinHarm which way with scale, the cockpit being too big? That was my other issue with parallel projections on besides for the performance hit.
Note though that I’m getting some other deal breakers with the parallel projections off like my mouse cursor being waaaaaay off (which makes sense because it is render for the right eye). But this should be the preferred way to render for performance.
See this thread:
https://forum.falcon-bms.com/post/359833 -
@Snake122 said in 4.37 VR HUD not collimated to infinity (Multiple VR Headsets):
? That was my other issue with parallel projections on besides for the performance hit.
Yep, cockpit too big + seating position unnaturally forward. Wasn’t able to resolve it by forcing worldscale in steamvr per-app video settings. I can tolerate the HUD missing from one eye more than the worldscale being way off and Pimax rendering an absurd amount of pixels
-
I think I’ve fixed it…wait for 4.37.1
-
@chihirobelmo
thanks for all your work ! -
@chihirobelmo Is there a way to do a hotfix for this? Or when is .1 going to come out? Cause for alot of us, this is a full stop unplayable situation.
-
@Usafcop11 said in 4.37 VR HUD not collimated to infinity (Multiple VR Headsets):
… this is a full stop unplayable situation.
WOW, have you ditched your monitor ?
-
@Fish44 since going to VR, I dont enjoy TIR anymore, so I went to DCS, now that VR is in BMS, I want to fly it again as well. But personally I want to stick to VR and since BMS isnt playing nice with my headset, yes its a full stop for me. Thats my situation, others will very.
-
@Usafcop11 said in 4.37 VR HUD not collimated to infinity (Multiple VR Headsets):
@Fish44 since going to VR, I dont enjoy TIR anymore, so I went to DCS, now that VR is in BMS, I want to fly it again as well. But personally I want to stick to VR and since BMS isnt playing nice with my headset, yes its a full stop for me. Thats my situation, others will very.
exactly the same for me
-
@Fish44
And some of us have sim pits without monitors since every other sim is in VR. I’m fine waiting as I’ve waited this long for BMS to be in VR, but it’d be cool if a hotfix was possible. -
@chihirobelmo you are my hero, VR was the only thing holding me back from embracing BMS with open arms
-
@jparker36 Welcome to the BMS forum Parker.
@chihirobelmo said in 4.37 VR HUD not collimated to infinity (Multiple VR Headsets):
I think I’ve fixed it…wait for 4.37.1
-
@MandolinHarm I can confirm that for the Pimax 8k Plus. The left eye HUD is the only one visible and its of center to the left, so I cannot see my speedtape
-
@chihirobelmo
I also see two aircraft when I’m in the orbit view instead of one.
Also the Exit window is doubled as well as the fps window and the comm subtitles -
Fixed in U1
-