Falcon BMS - Interactive Maps
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@Micro_440th Impressive work, thanks a lot !
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@jayb said in Falcon BMS - Interactive Maps:
@Micro_440th Impressive work, thanks a lot !
Please thank @ohommes
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A quick note about the time field on the Route dialog. Interactive Maps uses the browser time field from HTML (type=“time”). This means that it is subject to the system Region and 24h clock settings of your system to get the 24H flight times properly. However the browsers and system don’t have their story straight and don’t all stick to the agreed standard and so you might see variations no how the time field is shown. I will try as much to normalize so all platforms are equal but this time field is a funky one. So be aware of the system settings to get it to show 24H time versus AM/PM and even that on some browsers/system will not properly work but the spec of time field says that should be the way it works.
Windows 11 example go to:
Settings->Time & Language ->Language & Region->Regional Format then change Formats then change Short and Long time to show a time without AM. Then restart your browser. -
Update 29th January:
Features:
- Show x,y of image map and Lat/Long on map when enabled in Settings
- Auto focus mission on Drop .ini file or <SHIFT> Compass button.
- Bug fix for STPT number when radio data was not provided (Mission.ini)
- Bug fix for Objectives list creating null object
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the bingo calculation should be improved
in this example, Bingo = 2300 with the tool, while I calculated Bingo waypoint 7 = 3270, ( in including Recovery Fuel block50 + 1 Go-around for VFR situation)
other point, I don’t understand the interest the capability to move the bullseye…
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@suhkoi69 The bingo fuel I calculate is based on the maximum distance from Home plate. You are about 100NM from home plate and you need more than 2300 pounds with the decent? With a fuel flow of ~5500 at 320 GS you should not burn more than 1800 and so there is a 500 buffer I added but from where you are at 100 NM and landing your FF should be really low and yes it is only VMC. I can increment the 500 to 1000 or 1200 but I in my experience 3270 for where you are is quite a lot but given your reasoning makes sense. I would like to collect more inputs from others if they all agree. I did not include a go around for VFR and didn’t consider IMC at all. But like I said I am totally open to suggestions and enhancements here.
Thank you for the feedback and I will discuss this with others and take this input and evaluate!
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@Micro_440th The Lat/Long needs a bit more error correction. I can add a flat linear error adjustment to make the center of the map more accurate but away from the center of the map the error grows to about 10 minutes. (i.e. about 10NM). I haven’t applied this flat adjustment yet. I might need more input about the projection of the map or experiment and add a variable error correction which would also work.
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@suhkoi69 About bullseye? Are you saying you don’t understand why anyone would move bullseye? That is a different discussion than discussing during a briefing where the bullseye should be located. The intend of this map during the pre-flight briefing is to discuss where the bullseye should be located. I hope you don’t keep it the same for every mission always at all times forever
and ever because that is not how you should use it in BMS. But I know we all get lazy and if you always have the same bullseye it requires no thinking and determining where you are when you relocate it. In my missions I never keep the same and always adjust based on expected hostiles or outlaw locations. I am actually a bit puzzled why you raise the question of why moving the bullseye. I mean you never move it?? -
@ohommes said in Falcon BMS - Interactive Maps:
About bullseye? Are you saying you don’t understand why anyone would move bullseye? That is a different discussion than discussing during a briefing where the bullseye should be located. The intend of this map during the pre-flight briefing is to discuss where the bullseye should be located. I hope you don’t keep it the same for every mission always at all times forever
and ever because that is not how you should use it in BMS. But I know we all get lazy and if you always have the same bullseye it requires no thinking and determining where you are when you relocate it. In my missions I never keep the same and always adjust based on expected hostiles or outlaw locations. I am actually a bit puzzled why you raise the question of why moving the bullseye. I mean you never move it??no and obviously, I move it for each mission but I don’t see the interest to move it in the interactive map because it is not saved after … this is why, this operation is directly done in BMS
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@ohommes the calculation of the bingo must take into account the return path and also take into account the diversion to potential alternate field. here in my example, I didn’t select an alternate airbase but I should have …
In fact, the most important thing is to know if you are able to go to the Target point with the ability to return to your airbase.more, a straight flight path from the farthest point may be impossible for many reasons due to threat, relief i.e. , this is why you need to following the selected return route briefed, which de facto, underestimates the bingo…especially true, when you must fly at very low altitude
Another interesting point to add would be to have the playtime in the hostile zone.
the calculation is easy ( total amount of fuel in the airplaine - amount of fuel to go to the target - joker ) with joker = bingo + 1000lbsabout the bingo, the old T.O. BMS1F-16CM-1 done by Reddog, was very good, you can find how to calculate it.
PS: by the way, I find that the new doc T.O. BMS1F-16CM-1 is much less exhaustive than the one made by Reddog : there are more details, it is better described for many things in my opinion…
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@Micro_440th Is the doppler effect supposed to show all 4 colors like Weather Commander does or does your map show only green for the doppler effect>
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@jc1 said in Falcon BMS - Interactive Maps:
@Micro_440th Is the doppler effect supposed to show all 4 colors like Weather Commander does or does your map show only green for the doppler effect>
All of them
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@ohommes said:
I hope you don’t keep it the same for every mission forever and ever…
“Come and play Falcon, Danny. Forever and ever and ever…”
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@suhkoi69 said in Falcon BMS - Interactive Maps:
@ohommes the calculation of the bingo must take into account the return path and also take into account the diversion to potential alternate field. here in my example, I didn’t select an alternate airbase but I should have …
In fact, the most important thing is to know if you are able to go to the Target point with the ability to return to your airbase.more, a straight flight path from the farthest point may be impossible for many reasons due to threat, relief i.e. , this is why you need to following the selected return route briefed, which de facto, underestimates the bingo…especially true, when you must fly at very low altitude
Another interesting point to add would be to have the playtime in the hostile zone.
the calculation is easy ( total amount of fuel in the airplaine - amount of fuel to go to the target - joker ) with joker = bingo + 1000lbsabout the bingo, the old T.O. BMS1F-16CM-1 done by Reddog, was very good, you can find how to calculate it.
PS: by the way, I find that the new doc T.O. BMS1F-16CM-1 is much less exhaustive than the one made by Reddog : there are more details, it is better described for many things in my opinion…
The old -1 had less/nothing to do with the main purpose of a - 1. It had mixed up user manual, training manual, comms/navBook and sometimes even - 34. So a total mess.
What we have now is a clear structured manual guideline. The new - 1 is not perfect yet but we will get better. -
@Micro_440th That makes sense. So where should a writeup like that from the old -1 ideally be found now? I would think additional detail on a training mission or the comms/nav book section 5.1 could be logical places.
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@suhkoi69 For now it is discussion topic and I will add saving the data in the browser session so you can prepare a briefing or have a mission building discussion. I could even let you move the STPTs. Things will slowly evolve. Anyway it was proposed to make the Bullseye moveable also because today the Mission.ini or Pilot.ini never saves the data so it defaults to the Theater bullseye default. Once we the STPT 25 is updated with the bullseye data in the .ini then maybe we can leave it but for now here is my use case:
After the briefing I drop my Pilot.ini on a cloud drive and then drag and drop this on my Electronic kneeboard on to the interactive map. I then need to adjust the bullseye to the mission selected bullseye because as of today that is not in the Pilot.ini.
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@jc1 It shows the weather doppler radar colors which are not to be confused with Weather Commander. Weather commander shows the Weather types (Sunny, Fair, Poor, Inclement) these types are shown on the Weather channel look when you drop an .fmap.
The Doppler radar is a pure simulated doppler radar return of rain drops so it will only show radar returns for rain of large droplets. So the Doppler radar uses the following:
- Inclement Weather Is the only weather type producing rain with droplets large enough to be seen on a RADAR return.
- It uses temperature gradients to look for frontal systems to predict rising air.
- It uses pressure to look for rising air and very low systems will create faster moving and more rising air.
It takes this data and infers where there is light rain (green) or heavy rain (yellow to red). I will add purple in the future for the massive Cumulonimbus ones.
People who draw weather by hand usually don’t get the data correct but with real-life data, when you use F4Wx then you will get some nice looking Radar returns for the weather.
So NO the Doppler is NOT Weather Commander colors at ALL. Weather Commander is a Weather building tool and not a Meteorological chart like the Doppler is “trying” to be.
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@suhkoi69 Hi thanks for pointing this out I will have a read and discuss it. I can easily add the flight path distance from the furthest point to Home Plate following the flight path. Since Joker is +1000 no point in shows that on the Mission tab.
The system allows already to add the playtime at each STPT to compute the total Estimated fuel. Give it a try.
Again good feedback!
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@ohommes said in Falcon BMS - Interactive Maps:
Hi thanks for pointing this out I will have a read and discuss it. I can easily add the flight path distance from the furthest point to Home Plate following the flight path. Since Joker is +1000 no point in shows that on the Mission tab.
The system allows already to add the playtime at each STPT to compute the total Estimated fuel. Give it a try.
Again good feedback!according to me, the playtime you mention, doesn’t mean the same thing to me. the playtime is the time which I can use for the combat in addition. in other words, it is the fuel I have left after deducting the fuel needed to go to the target and the fuel needed to return safely to the base.
let’s take my example: block 50 configuration with 2 fuel tanks (total fuel = 12200) I have a bingo at 3300, joker 4300,
fuel used to go to target = 1000 lbs for startup, taxing, holding, climbing + 2130 lbs ( distance * average fuel rate at 25kft so 142NM *15lbs/NM )
->> fuel total available ~12200lbs
->> joker ~ 4300lbs
->> fuel used to go to target ~3100lbs->> fuel available on target area ( here waypoint 7) = 12200 - 3100 - 4300 = 4800 lbs
so with a fuel rate for 350kts (~100lbs / min) I get 4800 /100 = 48 min
so the playtime is 48min at waypoint 7 if I arrive on target zone having consumed 3100lbs
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@ohommes I would just like to add his feeling about the weather maps with Interactive Maps. When I see the graphical representation of the weather, I have the impression to see the weather TV news that I could know when I was very young. I find it much too approximate and this is not at all usable for planning a mission from my point of view…
I think these days satellite maps can give the position of clouds and associated ceilings accurately … and so displaying cloud base, cloud cover and cloud size doesn’t seem so silly. Indeed, it is easy to have a radar satellite image, a visible field satellite image and an infrared satellite image…