Hud-projection mod
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Try FanOfBMS432 8005.dds too! The 3993.dds one I used is not his original.
The main thing is his 8005.dds, the 3993 only supports it. The 8005.dds is far more than the 3993.dds.
His are far better in so far that the light and reflection are sophisticatedly finetuned, trust me.
Only reason I used the more blurred one on the 3993.dds is that it is more green and I could not tune the other with Paint Shop.
Bottom line: Check this very thread, definately best 8005.dds files from FanOfBMS432.
I will check the 3993.dds from the mod by fatcap and post pics. -
Will post some more, but for reference check page 11 and 14 here.
FanOfBMS432 is way ahead of us other guys here. So it’s really clever to wait for his final version. -
This post is deleted! -
Okay … thank you from explanations… So … could you do a lens just a little close to fatcap one (a little less blurred on borders) ? … or at least for try.
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Dee-Jay, I will post some pics later tonight. I think the best man to do that (no offense fatcap, gooood job!) is FanOfBMS432.
I am sure he will finish his mod.
The point with his mod, on with I based my variations, is:
He not only finetuned the shape of the green area but also added in between colour shades and animations, plus he modified the HUD upper part to a more close to real shape and wants to edit the canopy relfections, which are also on the 8005.dds (partially).
Now that I tested it I saw the 3993.dds surprisingly does more than only add colour, it is also part of the shape.
Yet the important part IMHO is the 8005.dds…which contains many areas of relevance.
Like I said, I only modified FanOfBMS432’s colours and added back the BMS reflections into two of his versions were the reflections were missing due to their WIP stage.
More later… -
Dee-Jay, I will post some pics later tonight. I think the best man to do that (no offense fatcap, gooood job!) is FanOfBMS432.
I am sure he will finish his mod.
The point with his mod, on with I based my variations, is:
He not only finetuned the shape of the green area but also added in between colour shades and animations, plus he modified the HUD upper part to a more close to real shape and wants to edit the canopy relfections, which are also on the 8005.dds (partially).
Now that I tested it I saw the 3993.dds surprisingly does more than only add colour, it is also part of the shape.
Yet the important part IMHO is the 8005.dds…which contains many areas of relevance.
Like I said, I only modified FanOfBMS432’s colours and added back the BMS reflections into two of his versions were the reflections were missing due to their WIP stage.
More later…Okay … waiting for you (him) But please understand that I can’t give you guaranty about implementation … I will submit it to the team and see what we will do… okay for that?
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Sure Dee-Jay. Also I do not seek credit or so, only shared what I made as mod of FanOf…'s mod for myself.
My only point here is to help you make a good decision, whatever you wish to implement.
IMHO as far as edges are concerned, fatcap’s 3993.dds is the best. His 8005.dds surely is nice too, but implements no HUD tint.
As far as size is concerned and artistic implementation of reflector imprints, FanOfBMS432’s 3993.dds are the best, especially the whitish one/beige one.
As far as compromise between the above and good green is concerned, PL_Harpoon’s 3993.dds is the best IMHO at the cost of slightly less sharp edges.
For 8005.dds, we’ve seen many mods and IMO FanOFBMS432’s versions where the best.I made a little upload to give you all which I use or used at some stage.
It does not contain all files and shall only help make an educated decision.
I really hope FanOFBMS432 comes with his full mod one day incl. realistic gauge reflections on the canopy.
Easy to add these files, simply a matter of replacing the 8005.dds and the 3993.dds, so a backup can be done without pain.
Keep in mind all 8005.dds contain different degrees of canopy reflections and HUD shapes for the upper part.
Also different reflection colours, I tried to add a golden touch in my mods.PS: Check my screen on page 4, one of FanOfBMS432’s WIPs…I hope this version is contained in my upload somewhere.
That comes very close to what you wanted. Maybe contact FanOfBMS432.I will add one version which I left out, I think it is either version Fan1 or Fan2 lol.
My tip:
Try each version, each once at e.g. 15.00. For each of the 8005.dds, try one of the 4 3993.dds.
Sounds hard, takes one hour maximum. Fly over horizon line, in direction of the sun and towards the ground, then you have a good estimation.http://www.mediafire.com/?c1xckii41hv7hnm
Some screens.
IT version slightly edited + with fatcap’s 3993.dds…
With FanOfBMS432’s green 3993.dds
Another version of that 8005.dds with FanOF…'s beige 3993.dds
Clearest shapeMy USAF 8005.dds mod of FanOfBMS432’s IT version (the version the IT guys used from his mod)…with beige FanOf…3993.dds.
With PL_Harpoon’s (IIRC) 3993.dds
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I’m definitively looking something like this one:
Look the circle border is clearly visible. On other screen, it is too much blurred, we do not see clearly where the circle start (do understand what I mean?)
So … if you can make one like this one. Would be perfect.
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YOu already got that in the files I uploaded.
I see your point yet the circle IMHO is too big compared to most reallife shots.
So, if you want that, take the 3993.dds by fatcap,
I labelled it accordingly and BTW it took some time to get those files, then choose the in your opinion best 8005.dds, also labelled. The 8005.dds are IMHO more important.
You will have the bigger green circle with the fatcap 3993.dds.
Select the 8005.dds which fits best. Keep in mind what I wrote about reflection and HUD upper parts.
So you need to test them. You can do this by inserting them in KoreaOBJ and test in a Dogfight, you can switch the DDS file (8005) after each flight and need to get down to desk with the windows key.
Testing all is a matter of 6-20 minutes. -
Thank you mate … I’ve missed your link … Will try it tonight.
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(belated)…you’re welcome.
Good Luck finding the best 8005.dds version hehe. Keep in mind the original 8005.dds by BMS has slightly differently placed reflections than some of the modded versions. Reason is to affect the relevant sections, obviously some folks copied and pasted the section for the canopy and that seems to be very tricky. Yet I only noticed it when I deliberately compared it. So not the world of a difference.Tom
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Ok … I’ve found a good lens! … https://www.benchmarksims.org/forum/showthread.php?7514-HUD-Collimation-projection-Mod&highlight=reflection
IMO, this lens with Crazytom/FanOfBMS tint would be “perfect”!
Thanks M8,
it’s been a while, but I’m back online again
… just became a father for the second time, so I’ve had a very busy private life the couple of month.
ehh, I saw some discussions of the use of fatcap’s 3993 dds. Of course, no probs if one would want to use this one. But, the symbology cut-off is not very well in that file.
In my setup (also the 3993.dds) this is considerably improved: it’s what you see in this pic as well.
Regards,
Fan -
(belated)…you’re welcome.
Good Luck finding the best 8005.dds version hehe. Keep in mind the original 8005.dds by BMS has slightly differently placed reflections than some of the modded versions. Reason is to affect the relevant sections, obviously some folks copied and pasted the section for the canopy and that seems to be very tricky. Yet I only noticed it when I deliberately compared it. So not the world of a difference.Indeed m8,
also, the alpha channels are not copied the way they should, thus giving varus unwanted effects, especially when trackir or ftnoir is used… Just my 2 cents though -
I will have a special request… I will send you a file and will tell you whatI need. Come back to you as soon as posible…
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Haha it’s been a long time since I last worked on the HUD!
As people mentioned my previous mod I thought I needed to jump out…
Obviously CrazyTom and FanofBMS have put in tremendous effort into making the HUD as realistic as possible, that’s hundreds of hours more than I had invested. Salute to you guys and big thanks!!
However, no offence at all but their mod was not really going in the direction where I’d personally preferred, so I have been using my own slightly adjusted version ever since…
In Version 2 of my HUD mod the projection shape is fine-tuned to fit most HUD symbologies including DED data and NO RAD message under default 3 view(considered for those without TrackIR), though the AMRAAM bore circle is still partially cut off on the top(not sure about how it is in RL)… The projection circle might be slightly bigger than in RL, but I think that’s the best compromise I could achieve. Also the green tint is made more subtle now, as not often do you turn your HUD brightness so high that the green disk clearly stands out against broad daylight. I have also managed to blur the top flat edge a bit for a more natural look as that’s the farthest projected part… I haven’t put any purple tint onto the HUD glass because as far as I know Block 50 which BMS simulates does not have that.
A picture is worth a thousand words.:) Haven’t got the DDS files now I’ll upload later…
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great job,sheep meat:headb:
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Haha it’s been a long time since I last worked on the HUD!
As people mentioned my previous mod I thought I needed to jump out…
Obviously CrazyTom and FanofBMS have put in tremendous effort into making the HUD as realistic as possible, that’s hundreds of hours more than I had invested. Salute to you guys and big thanks!!
However, no offence at all but their mod was not really going in the direction where I’d personally preferred, so I have been using my own slightly adjusted version ever since…
In Version 2 of my HUD mod the projection shape is fine-tuned to fit most HUD symbologies including DED data and NO RAD message under default 3 view(considered for those without TrackIR), though the AMRAAM bore circle is still partially cut off on the top(not sure about how it is in RL)… The projection circle might be slightly bigger than in RL, but I think that’s the best compromise I could achieve. Also the green tint is made more subtle now, as not often do you turn your HUD brightness so high that the green disk clearly stands out against broad daylight. I have also managed to blur the top flat edge a bit for a more natural look as that’s the farthest projected part… I haven’t put any purple tint onto the HUD glass because as far as I know Block 50 which BMS simulates does not have that.
A picture is worth a thousand words.:) Haven’t got the DDS files now I’ll upload later…
Looking forward to this upload.
Cheers
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However, no offence at all but their mod was not really going in the direction where I’d personally preferred, so I have been using my own slightly adjusted version ever since…
Same here and on BMS side…
I haven’t put any purple tint onto the HUD glass because as far as I know Block 50 which BMS simulates does not have that.
It actually does have a light tint (this is mandatory for proper reflection on the glass)
Could you please make a version just including a very light purple tint on the entire glass like in my real pictures and send it to me via MP for future BMS version?
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It actually does have a light tint (this is mandatory for proper reflection on the glass)
I think the tint and the yellow circle are dependent on the model and exact HUD system. MLU variants seems to be extreme with both respects while others not so much or not at all.
In this USAF viper picture there no tint, or it’s really weak (look at the sky, I can’t see a color shift). It does look a bit darker but not colored. And there is no yellow circle with the HUD on and looking directly into itSame in this HAF F-16 video , darker but not colored and no yellow circle.
Another USAF: