VR: best settings for visuals, spotting and performance on low spec hardware (1080 Ti and 10600K)
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Hi, parallel render should be unrelated to pink screen, which happens to high number of draw calls.
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@macemi said in VR: best settings for visuals, spotting and performance on low spec hardware (1080 Ti and 10600K):
set g_fVRResolution 1.3
Thanks I needed a starting point for my G1 Pro
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@Seifer yes you are right, my mistake.
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@macemi Did I miss a memo? When did 1080Tis become “low spec”?
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@Atlas i suppose it is considered as low spec in the other major vr flightsim communitys … but iam super impressed by its performance for all these years.
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@macemi said in VR: best settings for visuals, spotting and performance on low spec hardware (1080 Ti and 10600K):
Example on G2:
- object detail 1, 1.3 VRResolution f16 will render at 8.3nm
- object detail 7, 1.0 VRResolution f16 will render at 9.3nm
- object detail 1, 1.0 VRResolution f16 will render at ~5nm
How are you testing how far away the object will render?
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Hey guys I’m just hopping onto this topic. I have a G2, on a laptop.
RTX 2070 Super, and an I7. I’m going to fiddle around with my settings and report back. I’d appreciate any settings results you guys happen to observe. I’m playing around with Reshade also, so if you guys have favorite .ini for that, that’d be of interest. -
@Atlas i have tested it in the refueling trainingsmission with labels on
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@NateMac how is it working for you so far? What reshade settings are you using? Sorry for the late reply, i took a break from BMS.
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@macemi and what exactly do you classify as “render” if labels are on? Do you have a screenshot? Can you test with the tanker instead of the F-16?
As for testing with the F-16, how do you do this exactly? Do you just send your wingman off into the blue?
At the moment, without labels, it’s difficult to spot the tanker at over 5nm, usually I get a small speck at around 4.5nm or so. I’m trying to investigate whether tanker render is different from fighters.
Thanks!
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@Atlas I’ll check too. I’m using
object detail 1, 1.4 VRResolution
and need to keep the tanker locked until I’m very close. Will confirm tonight and add here -
@delenda Well object details 1 makes them pop very late
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@delenda I’ve entered the tanker TACAN so I can know with more precision how far away the tanker is when I see the speck. Please test via the AAR TE using package 2075. I’m keen to know your results!
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@Atlas Varjo Aero here, at 1.0 pixel density.
I see the tanker 8 to 9 nm out. -
@Flow32 Thanks! What CPU/GPU/RAM and other VR settings?
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@Atlas Varjo Aero set at 39ppd (I believe this means 35ppd in stereo).
i7 7700k / 32GB DDR4 / Nvidia 4080.All the settings to max in the game, besides antialiasing, which is at the lowest value.
set g_bEnvironmentMapping 0
set g_bWaterEnvironmentMapping 0
set g_bShadowMapping 1
set g_bVRNoPresent 1
set g_bVRParallelRenderThread 1
set g_fVRResolution 1Game is smooth, no idea about the FPS though. I tend to not look at it if I am happy with the results
Looking at the FPS is like timing laps while doing a track day : all of the sudden all the fun is gone. -
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@Atlas Pico 4 - recently swapped from a G2.
Upgraded a few parts since too, so I need to see how far I can push some settings. I’ll try and get a block of free time to do some real testing.
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@macemi said in VR: best settings for visuals, spotting and performance on low spec hardware (1080 Ti and 10600K):
Example on G2:
object detail 1, 1.3 VRResolution f16 will render at 8.3nm
object detail 7, 1.0 VRResolution f16 will render at 9.3nm
object detail 1, 1.0 VRResolution f16 will render at ~5nmWeird. I tried this (object detail 1 in UI, VRResoluton 1.3 in settings). Would not render even a tanker outside 1nm
Another weird issue. I have all shadow mapping set to 0, still I see shadow/sun effects in my pit.
I’m certain the config file is being read cause other parameters I change I do see the effect of.