VR Companion Does Not Mirror HMD View
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Hello all,
I guess many people have disabled it, but I was trying to use the companion view to record some VR footage today and I noticed the view does not line up with the view in the HMD. When looking at the centre of the HUD the companion view looks up into the sky. I’m using Quest 2. Is anyone else experiencing this?
This is the companion view when lining my head up with the HUD and looking straight at the FPM.
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Same here, Reverb G2.
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Try setting “set g_nVRRepeaterMode 2” in the config file, see if that helps. It will mess with radio messages popup and other positions of things while it’s active btw.
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@Kaiza-0 Did you ever fix this? “set g_nVRRepeaterMode 2” doesn’t seem to fix it.
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@delenda Hi. No I did not. My buddies seem to have the same problem. I am not sure if it works for anyone at the moment?
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@Kaiza-0 I do wonder if it’s a G2 only problem. Might be worth crossposting to that subforum too
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@delenda I have G2 as well and have same issue as Kaiza
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If you are still seeing some of the screen on your monitor, it is because BMS doesn’t scale down the mirrored VR resolution yet to fit your monitor.
If you are seeing just the splash screen try “set g_bVRNoPresent 0” although there is a slight performance hit with that.
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Is there a fix to this? I would like to record BMS VR, but with the current window situation, it is not feasible. HP G2 user. Are HP/Mixed reality users that are only experiencing this? I see other BMS VR videos that look normal, but none of the video creators are responding to the comments section.
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I believe just putting the HMCS in the left eye should do the trick :
set g_nVRHMCSEYE 1 // HMCS renders, 0 Right eye, 1 Left eye (default 0/false).
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Same issue on HTC Cosmos Elite
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Hey, sorry if this is already too old, but I’ve talked with a friend about the similar issue you guys are experiencing. I put together a quick video on how I resolved the problem for myself with OBS. I hope it helps. Cheers!
And this is what it looks like in the end.
Oh, by the way, this is the original game window, and not the Steam VR mirror. I’ve also experienced lagging while trying it out with the Steam VR mirror.