Cockpit wings model for F-16C25-D52 (Correct nose shape)
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Link
http://www.mediafire.com/?vgy3mevg7wwvw4xmade them after the nose thread
https://www.benchmarksims.org/forum/showthread.php?6030-Bms-F-16-pit-Missing-somethingthe nose can now be seen, also speed brake is at correct position.
includes the lau-129 launcher model from Janhas with 3902.dds
how to install:
0. file name includes parent number of the pit wings, i.e. C25_3106.lod, 3106 is the parent. Most importantly, BACKUP the folder “…\Data\Terrdata\objects”.
1. launch lodeditor, select CT #0 on the left pane. On the right pane, just next to the “normal” button, input 3106 at the text box. Click “normal”.
2. the parent record interface displays. Click the “1” button on the lower right pane.
3. LOD data interface displays. On the toolbar menu at the top, click “action” -> “replace model…”, locate the file C25_3106.lod and yes all the way.
4. Do the same for other f-16 versions. After that copy and paste 3902.dds into “…Data\Terrdata\objects\koreaobj”.
To be sure replacement is good, make a TE and make sure the nose is visible, the new lau-129 wingtip launcher is there.
Sorry, is there a hole on the cockpit seal pic? Look like you can see the wing thru the cockpit seal. Not criticizing, honest question
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Anybody get it installed and working ???
I tried and now CTD
Doing a fresh install to try again. -
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Looks so cool!
Thank you for dedication, Skwabie.:D -
Anybody has this working ?
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anyone else?
小s,到底行不行啊? -
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OK, I just checked LOD data.
And I found that the wrong texture numbers are applied to texture list.For example, 2420.dds does not exist in my KoreaObj folder.
Please check the following pictures. -
Ok, installed !!!
works fine here !!! Awesome !!! the nose is somehow low polys, but even like this, it is great to lean and see the nose !!!
Just a question… Does sombody know what would be the parent number to do the same on the Belgian and Dutch vipers ? Skawbie ?
Thanks a lot Skwabie !!!:)
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Ik, I concur with Chuck…
it has messed up my F-16D blk 52 model… it is now all black.
I think it is the only model who is bugged. All F-16C are correct. gonna check the D blk 40 now
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I confirm. at the moment only the F-16D blk52 is messed up with the texture. ive used the D blk40 LOD for it instead, waiting for a fix on the D blk52
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Thanks Skwabie for making this mod. Keep up the good work I’m loving it so far. I did spot one bug though, between where the front of the canopy is there is a gap between the canopy and the nose which you are able to see through and see the terrain below. Anyway, good job.
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Thanks Skwabie for making this mod. Keep up the good work I’m loving it so far. I did spot one bug though, between where the front of the canopy is there is a gap between the canopy and the nose which you are able to see through and see the terrain below. Anyway, good job.
yep noticed that too… but thats when you really move up to extreme positions
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I confirm. at the moment only the F-16D blk52 is messed up with the texture. ive used the D blk40 LOD for it instead, waiting for a fix on the D blk52
apparently D40 and D52 uses the same textures in default install…. so just use the D40 wings for 52 is good.
I must have separated the tex list myself to give some variety long time ago…
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O K I have a question
Do you need track I R to see this mod because i installed it three times and i got nothing -
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O K I have a question
Do you need track I R to see this mod because i installed it three times and i got nothingactually it’s still good coz you get the realistic looking wingtip launcher by janhas as well:twisted:
it’s a big plus at least for me even without the nose! -
小s好久不见!!哈哈!
small s long time no see!! haha! -
The reason that the D52 is black is because the skin numbers are not in the objects/KoreaObj. I just check what skin numbers the D52 file has and added the skins back to the koreaobj folder. Now it works.