area covered by CBU
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is it possible to know the area covered by CBUs according to the burst altitude chosen in Game?
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I found an interesting document which could be used to modify the average covering of CBUs
"A complete CBU97 will then have the potential of covering 6.4 hectares, but there will be considerable overlap reducing the covered area to around 5 hectares. "
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I don’t understand why the BigBird is not destroyed or damaged here
I saw the blast radius is 2000ft in the editor …, there is surely a low chance factor applied here
the vehicles in 2000ft radius should be damaged or destroyed but there is nothing ( see below)
the debriefing only gives ONE ZIL -131 destroyed!! that’s ridiculously low, isn’t it?!
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I am convinced that most CBUs are bugged and are acting as a single munition with a larger but still limited blast radius. I can get just as many kills with the blast radius of a GBU-12 as most CBUs
See this thread for the most recent discussion:
https://forum.falcon-bms.com/post/363238 -
@Snake122 My take-away from that thread a couple of weeks ago was that
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the fuze altimeters are ASL
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the SFWs are a basic EOA damage model
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the 105s are particularly borked
In short, feels more like a bad weapon model rather than bugs.
It’s really killed my enthusiasm to be honest, particularly for the SFWs which are a super interesting weapon.
(Cool SFW (and SFW) video for anyone interested. Skip to 2:30 for “if you see something like this you done goofed” )
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