Cockpit wings model for F-16C25-D52 (Correct nose shape)
-
Ik, I concur with Chuck…
it has messed up my F-16D blk 52 model… it is now all black.
I think it is the only model who is bugged. All F-16C are correct. gonna check the D blk 40 now
-
I confirm. at the moment only the F-16D blk52 is messed up with the texture. ive used the D blk40 LOD for it instead, waiting for a fix on the D blk52
-
Thanks Skwabie for making this mod. Keep up the good work I’m loving it so far. I did spot one bug though, between where the front of the canopy is there is a gap between the canopy and the nose which you are able to see through and see the terrain below. Anyway, good job.
-
Thanks Skwabie for making this mod. Keep up the good work I’m loving it so far. I did spot one bug though, between where the front of the canopy is there is a gap between the canopy and the nose which you are able to see through and see the terrain below. Anyway, good job.
yep noticed that too… but thats when you really move up to extreme positions
-
I confirm. at the moment only the F-16D blk52 is messed up with the texture. ive used the D blk40 LOD for it instead, waiting for a fix on the D blk52
apparently D40 and D52 uses the same textures in default install…. so just use the D40 wings for 52 is good.
I must have separated the tex list myself to give some variety long time ago…
-
O K I have a question
Do you need track I R to see this mod because i installed it three times and i got nothing -
This post is deleted! -
O K I have a question
Do you need track I R to see this mod because i installed it three times and i got nothingactually it’s still good coz you get the realistic looking wingtip launcher by janhas as well:twisted:
it’s a big plus at least for me even without the nose! -
小s好久不见!!哈哈!
small s long time no see!! haha! -
The reason that the D52 is black is because the skin numbers are not in the objects/KoreaObj. I just check what skin numbers the D52 file has and added the skins back to the koreaobj folder. Now it works.
-
Does anyone know what the parent numbers are for the other blocks. i.e. A, B, A-MLU DK, A-MLU Belgian, A-MLU Netherlands, A-MLU Norwegian, Hellenic?
-
@cougar:
The reason that the D52 is black is because the skin numbers are not in the objects/KoreaObj. I just check what skin numbers the D52 file has and added the skins back to the koreaobj folder. Now it works.
Can you post which textures number the modified D 52 points to, and what are the real D 52 textures number ?
-
Thanks! very nice job! :bowd:
-
The texture numbers are as follows:
120 Textures
0 3806
1 2420
2 2421
3 2422
4 2423
5 2424
6 2425
7 1126
8 2426
9 2399
10 2427
11 2428
12 2375
13 164
14 165
15 166
16 3902
17 3812
18 3809
19 3814
20 3806
21 2420
22 2421
23 2422
24 2423
25 2424
26 2425
27 1126
28 2426
29 2399
30 2427
31 2429
32 2375
33 164
34 165
35 166
36 3902
37 3812
38 3809
39 3814
40 3806
41 2420
42 2421
43 2422
44 2423
45 2424
46 2425
47 1126
48 2426
49 2399
50 2427
51 2430
52 2375
53 164
54 165
55 166
56 3902
57 3812
58 3809
59 3814
60 3806
61 2711
62 2712
63 2713
64 2714
65 2715
66 2716
67 1126
68 2717
69 2399
70 2718
71 2719
72 2375
73 164
74 165
75 166
76 3902
77 3812
78 3809
79 3814
80 3806
81 2720
82 2721
83 2722
84 2723
85 2724
86 2725
87 1126
88 2726
89 2399
90 2727
91 2728
92 2375
93 164
94 165
95 166
96 3902
97 3812
98 3809
99 3814
100 3806
101 2729
102 2730
103 2731
104 2732
105 2733
106 2734
107 1126
108 2735
109 2399
110 2736
111 2737
112 2375
113 164
114 165
115 166
116 3902
117 3812
118 3809
119 3814The real D52 textures are the same as the Block 40, but you could probably change them so that they are the ones above, that way the Block 40 has its own skins and the Block 52 has its own skins.
-
Thanks Skwabie. Ever since I saw the screenshot below, I’ve wanted to see the nose in the pit when I lean forward.
Just curious though, anyone know what happened to the nose below? The one in this mod is a lower poly.
-
Does it work with others theaters like Balkans, Agean or IT?
-
-
@cougar:
The reason that the D52 is black is because the skin numbers are not in the objects/KoreaObj. I just check what skin numbers the D52 file has and added the skins back to the koreaobj folder. Now it works.
Can you tell us how to do this? Where are you find missing skins?
-
It is in the LOD Editor. They are under the LOD file that is associated with the updated wings and nose file for that aircraft. There should be some LOD tutorials out there on the forum.
-
Eeh, I do not know, I haven’t found that instruction. Is it possible to obtain instructions from the first post? Just from which step to do differently?