OFM-Nordic 2.3.2 for BMS 4.37.3.1
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The BMS Other Fighters Mafia is proud to present OFM-Nordic 2.3.2 , for BMS 4.37.3.1
https://www.mediafire.com/file_premium/3zyizi0xetbjeir/Nordic_OFM_2.3.2_%25281%2529.exe/fileINSTALLATION-1a) Uninstall from 4.37 any older version(s) of the Theater.
-2) Run the OFM Installer ( you do not need to unzip it)
-3) ENJOY!
Contributers (If you are not in here and want to be, let us know. Many people contributed that may not be on the list)
-Eddie
-Farazparsa
-Sammy Skycraft
-Dardo
-Jackal
-Musurca
-Scorpion
-Syntax_Erol
-Molni
-Jan Has
-Decimal
-Vespa
-Bibleclinger
-Luke 777
- Ripper
-Manos
-Pepe
-Dave
-MetalHead
-Nizmo
-Drtbkj(Airwolf), and the Mafia
- As always, Chuckles, Osprey, and CCC
- Radium, for what he brings to the BMS Other Jets
- Cougar and the Balkans Team for the help they’ve given us.CHANGELOG-NEW-Bloodhound 161 Russian Mig skins
- More mirrors for jets with Hornet cockpit
-correction of F-15C type models
-correction to Rapier missile model
-Fix for 5G Pit HUD brightness
Theater Includes- functional MQ-9 and Russian UMF UAV’s as a WIP
-BMS 4.37.3 started the process of bringing new avionics systems in selected jets, although they are not currently fully modeled. The OFM Theaters will default to these new systems.
However, if you put the following into BMS 4.37.3/User/Config/Falcon BMS User.cfg, with the values to zero, you can use the provious Viper-style avionics.
set g_bEnableWIPF18Avionics 0
set g_bEnableWIPF4Avionics 0
set g_bEnableWIPTornadoAvionics 0
- We had found an issue with some jets with the Hornet not being stable in 3D when the new Hornet avionics were engaged(see below).
-F-35A was found to be unstable in 3D, flight model was adjusted to fix this
- Mirror fix for Hornet/Super Hornet
- We got a request that there by an option to have or remove the AIM-120D .The Theater default is with them installed. So, if you don’t desire them, go to 4.37.3/data/Add-on Nevada/Docs/“120d switch on off” and install the desired files from the No folder. The files in the Yes folder will replace them if you so desire.OTHER… Addition of refined AGM-158 and AGM-184 (“G” for ground attack and “S” for anti-ship)
Corrected skin on F-16-30 IAF( thanks to Sammy Skycraft)
Hornet, Fifth Generation, and Tornado cockpits-The 5 ECM Mode switches are now left click for on/ right for off
Other Jet and Missile refinements- F-35C(new flight model),F-22A,F-18F,F-15E-229,Su-57,AA-9 and 12,AIM-120D, and Meteor( thanks again to Farazparsa and Sammy Skycraft)
F-35 B and C fuel capacities corrected to RL values
CATM-9 and -120 and AA11 and AA12 added. (Flankers and a few other Russia / China jets have Catm)
Rocket salvo change-(thanks to Bibleclinger). Rockets are now fired singly. Note:WIP to add more selectivity.
Refined Baydoor modeling in the F-102A and F-106
Adjusted map for improved steerpoint line visibility
Repairs to many airbases(ctd fix)
Jet changes-added-2 seater EFK200
-Spanish 2 seater F5B
-Spanish Av-8 loadout changes
-Refinement of F-1,F-2, and other Japanese jets
-Various Flanker refinements…Su-27S Flanker-B. Single seat, IRST in middle, no AAR probe, no AA-12
Su-27UB Flanker-C. Two seats, IRST in middle, no AAR probe, no AA-12
Su-33 Flanker-D. Single seat, canards, IRST in right side, AAR probe, yes AA-12
Su-30M2 Flanker-G. Two seats, IRST in right side, AAR probe, yes AA-12
Su-30SM Flanker-H. Two seats, canards, IRST in right side, AAR probe, yes AA-12
Su-27SM/SM3 Flanker-J. Single seat, canards, IRST in right side, AAR probe, yes AA-12F18F updated for Auto throttle
NOTE ON 4.37 JAMMER MODELING In OFM Theaters. We wanted to give the option of either using the USAF or IDIAS jammer system, so the Hornet and 5G cockpit hotspots are in place.
In the Hornet 'pit on low/center MFD-OSB1=ECM-STBY
-OSB2=ECM-OPER
-OSB3-5= ECM XMIT1-3
-OSB 11-15- ECM MODE 5-1(left click on, right off)
In the Fifth Gen. ‘pit, again on the low/center MFD
OSB 1-5=ECM MODE 1-5(left click on, right off)
OSB 16-18-ECM XMIT 1-3
OSB 19= ECM STBY
OSB 20= ECM OPER.
The Tornado also has ECM Power,EMM XMIT MODE,and the 5 XMIT button hotspots.See BMSOFM Fighters’ Manual page 5.We’ve been working on the pits with a couple of goals. First, simply get it to work even for people with austere HOTAS’s. Second, to give people the option of the USAF or IDIAS without a lot of hassle.
The pits , that will be in OFM 1.6 and onwards Theaters,have hotspots for all the buttons needed for both systems. Plus, If your HOTAS has a 4-way switch, you have another option…
The procedure is 1) Go to x/4.37/Data/your theater/Sim/acdata/ your jets folder. In the avionics section look for avionicsRWRType
avionicsRWRType 1 ( this is for the Viper model)
avionicsRWRType 3 will give you IDIAS
avionicsRWRType 5 will give you the USAF model with the RWR-on-HUD display
2a) USAF-map CMS up,down, left,and right as usual . Then, map SimXMit1 ,SimXMit2 ,and SimXMit3 as shifted commands under the CMS’s. This gives you full HOTAS capability once you have powered the jammer and pressed the SimEcmMode1-5( which are in all 3 cockpits)
2b) IDIAS-It’s the same procedure as above except you map ECM XMIT TOGGLE instead of CMS Down. You don’t need the 3 XMIT commands.
There are other ways to do this, but this method has been tested in 3D -
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@drtbkj
my favorite Theater all the time…
big thanks to brother chuckles and dear Airwolf and all OFM & BMS dev Team…️ -
Back to NORDIC, yeeah. Living up North i love this Theater. Especially with Finland entering NATO and Sweden following on. Nordic Theater more realistic than ever
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@Actionman BMS Fighter Mafia, You are the BEST !!
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Mafia Nordic, Yes! Thank you!
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@Actionman said in OFM-Nordic 2.3.2 for BMS 4.37.3.1:
Back to NORDIC, yeeah. Living up North i love this Theater. Especially with Finland entering NATO and Sweden following on. Nordic Theater more realistic than ever
Correct, and now we are back on the track! Much TASMO with the Pingvin in this updated Theater. Nice.
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@drtbkj Greetings airwolf
do you have any idea why f-15 afterburner texture/animation not working? (f-15 afterburner don’t show up) do you know any way to fix?
thanks. -
@farazparsa said in OFM-Nordic 2.3.2 for BMS 4.37.3.1:
@drtbkj Greetings airwolf
do you have any idea why f-15 afterburner texture/animation not working? (f-15 afterburner don’t show up) do you know any way to fix?
thanks.Hi, Faraz. I can confirm that the Eagle AB works, there are just no visible plumes That is a known issue we’re working on.
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@drtbkj thanks
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We’re very glad you are enjoying it. Nordic is always a favorite. We’ve had 70 downloads in less then 2 days!
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Hello
I’m excited. Nordic is and remains my favorite among the theaters.
I also see many well-known names represented here and at this theater
Whether Luke777 with his “Polar Theater” or JanHas with his Hires
models or metalhead with the F-22. Everyone who worked here and programmed this theater so excellently.
But now I have a question about the F22. When I fight against the SU57
This has the jammer active all the time, so I can’t have a BVR fight.
Apparently there is a small bug in there. I then have to avoid the Su57’s missiles until I can get into the dogfight and then fight them. I then checked in the editor to see that the SU57 has stealth mode active. But not the F22. “Burning out” with the radar doesn’t work either. I then tried different radars on the F22, but without success. Can someone tell me which radar I have to select on the F22 in order to be able to switch on the SU57 and how do I activate stealth mode?
Because I am a big fan of the F22 and have also invested a lot of time on my Helios
In order to finally fly the 5th Gen fighters in BMS with a functioning cockpit, I would be very happy about help. Here I would also like to say thanks to the people who implemented the EF2000, F35 etc. so well. Finally a theater that has made the leap into a new age. In mid-January I would like to start a project in our squadron that will form the basis for great missions in this theater.
So I would be very happy about support and help with my problem.Thank you.
greeting
Hunter
No Chance…
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@Hunter-0 The bug was found by @Mav-jp yesterday. You can read more about it here:
https://forum.falcon-bms.com/topic/26319/jammer-questions-can-t-lock-a-jamming-aircraft-until-10-nm/39
Long story short, you can’t burnthrough a jammer if you are head on before 10 NM.I’don’t know for your F-22 questions.
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Hi
Thanks, I just read the report.
That’s just annoying. The enemy (AI) is far too strong in my opinion. You notice it everywhere. Whether A-A Combat or A-G Strike.
Somehow the entire AI is so superior that sometimes you want to throw in the towel…Thanks again for the info.
greeting
Hunter -
@Hunter-0 That’s just a bug… It happens… When it’ll be fixed we will get back at destroying theim don’t worry
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@Hunter-0 Hi, Hunter. We have noticed that, too, and not just in Nordic. AI stealth aircraft seem “jammer happy” . My personal “workaround” in in the Dogfight module is simply to turn the ECM off in 2D. It makes for interesting engagements , especially in Match Play.
You have F-22’s, F-35C, and F-22 as “adversary” choices.
Dogfight is it’s own little world, in terms of development, but in the future we hope to include more jets. The 57 would be high on that list -
Good Day, All.
We invite you to check out today’s post in the OFM Journal thread
https://forum.falcon-bms.com/topic/19270/bms-other-fighters-mafia-bmsofm-journal/898
In it we introduce you to the OFM Universal Updater. I mention it here as there is a Nordic-specific Updater including campaign changes -
Great theater, thank you all!
Does F-16-42 (and-52) have different cockpit than Baltic theater has?
At least for me the HSI is not so well readable here so I was wondering if installing a new cockpit helps or is my installation somehow corrupted… -
@Tunza said in OFM-Nordic 2.3.2 for BMS 4.37.3.1:
Great theater, thank you all!
Does F-16-42 (and-52) have different cockpit than Baltic theater has?
At least for me the HSI is not so well readable here so I was wondering if installing a new cockpit helps or is my installation somehow corrupted…Hi, Tunza. I haven’t had a chance to get the new Baltic in my own collection, so I can’t advise what 'pit is there. You can go to x./BMS 4.37/data/Add-On Baltic/Art/ckptart/ your jets folder and compare the 3dckpt.dat file’s cockpitmodel value Nordic’s and/or with a theater you like’s version.
There is a procedure to put another pit in https://www.mediafire.com/file_premium/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
Section VII has the procedure for the Viper pit. This was written in the 4.35-era, but it still works -
@drtbkj I am sorry, last section in your document was VI ? Something wrong with the file?
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@Killroy said in OFM-Nordic 2.3.2 for BMS 4.37.3.1:
@drtbkj I am sorry, last section in your document was VI ? Something wrong with the file?
Hi, Killroy. Yes, the last section /last page of the Manual. I I just downloaded it off the link in the above post, it’s good.
But, let me save you some downloading, here is the section…
“You can use a similar procedure to put the Viper pit in another jet…
Step 1) Go to the x>Falcon BMS>data>your theater(if not the KTO)> art>ckptart>your jet’s folder>3dckpit.dat file and
find the value for wing model. It will look like-cockpitwingsmodel 1196;. Write down the number.
Step 2) Now go to the same file, but for the jet with the cockpit you want to have. I’ve found the F-16CM-50
is a good one. Copy both the 3dckpt.dat and 3dbutton.dat. files
Step 3) Replace those files in your jet’s ckptart folder with the ones you just copied.
Step 4) Go into your “new” 3dckpit.dat and change the wing model value to the one you got in Step 1.
Step 5) X out of the folder, and you’re good to go.”
Note: I know this works in current OFM Theaters, but have not tested recently in KTO. So, as usual we recommend you back up the dat files, first.