Landing lights (all planes)
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It is a nitpicky detail … but
When you look better (if not by error in perspective) you can see landing light pointing slightly down - and not directly in front of the plane.
…and is logical , since you need to slightly “flare” the aircraft on glidesclope.“Santa” , what’s the word ? Can we see the effect in 4.38 ?
Cheers, and Xmas , and New Year.
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@white_fang said in Landing lights (all planes):
It is a nitpicky detail … but
When you look better (if not by error in perspective) you can see landing light pointing slightly down - and not directly in front of the plane.
…and is logical , since you need to slightly “flare” the aircraft on glidesclope.“Santa” , what’s the word ? Can we see the effect in 4.38 ?
Cheers, and Xmas , and New Year.
This is already the case in BMS , the landing light is pointing downward. The fact you can’t see it is due to lack of GFX interaction between light and haze
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to add my thoughts. Not a BMS specific problem, but almost every flight sim has one this. But I hope BMS will be able to solve this issue soon. The landing light and the taxi light cone also visible on the runway and taxiway even in the daytime .So there is any chance to calculate the light intensity like the IES light? How far can we see the light on the ground (if any)or the light cone in the air?If the sunlight brighter than the lamp there is only see the lamp light in the housing but not on the ground
https://help.autodesk.com/cloudhelp/ENU/AR-Core/images/ac-photometric-light-ies-lights-4.jpg