Tomcatz ShipYard
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No… The problem isn’t only lower-end systems, its about breaking the balance… careful balance that we try to save in order to keep this sim with sane performance even though there is an entire war running around you… this isn’t like other games/sims with scripted missions which everything is predictable but with Dynamic campaign the balance is very important or your FPS might be gone down the drain, even with high-end system!
Why we keep using only L2 terrain resolution and not L0?? why some PS effects are pretty “light” yet compared to RL? why good modelers are giving up many polys in order to keep sane count? of course I would like a 200K poly for all models but then we will have a slideshow…
But just in finding that balance, perhaps, might be sought an alternative to L2, but without using L0.
For example, using L1 to topographic resolution, could be sufficient to improve quality and maintain that balance.
A example L2 vs L0…
Another example. Without photorealistic textures:
And another, with photorealistic textures:
And another…
Are there tests done about it? Do you really not possible?
What is the real decrease in frames per second of throughput measured in percent, in current computers?Do not lose hope.
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Hi! Do you know how many CPUs BMS support? I am just curious.
You mean separate CPUs running in Parallel? never done that myself - one of the Devs would know I’m sure.
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I’ve make some test with my Q9550 and got little FPS more, very few, when CPU was used as for 1.
But still using XP.
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@Joe:
Do not lose hope.
Yes Detail level is superb… loose the hope…
I don’t believe it will be ever implemented again.
Let’s face it jents… we are here for the Graphics or the Simulation?
Yes we want both. But we try to simulate - build - contribute to the impossible…War machine or Campaign Engine is a don’t touch for us… So that doesn’t leave us (them - the dev’s) with many options.
One of the reasons why instead of one by one building as real in FBB we go for something in the middle.
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Adding a new LOD to a parent is a very basic task in LE.
As Buzzz said.
In LE:
- ACTION:APPEND MODEL
- Select your LOD4.lod.
- Make note of the new LOD number that LE assigns.
- Repeat that action for any other LODs you may need making note of the new numbers.
- Then under the parent of Carrier, place the new appended models into their slots.
- Hit update and you should be good to go.
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Adding a new LOD to a parent is a very basic task in LE.
Roger.
But I have almos 0 LE skill, my suggestion was only an “emergency” scenario.
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GJ!
I love the Deck operations~
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Hi there
@Joe:
But just in finding that balance, perhaps, might be sought an alternative to L2, but without using L0.
For example, using L1 to topographic resolution, could be sufficient to improve quality and maintain that balance.
A example L2 vs L0…
Are there tests done about it? Do you really not possible?
What is the real decrease in frames per second of throughput measured in percent, in current computers?Do not lose hope.
Well… believe me we know EXACTLY what is the price we pay in terrain details for using L2 instead of something with higher resolution… if you remember the BazT and SRTM days then you probably remember who is the guy behind them, well that is the same guy behind the BMS GFX engine
I asked about it once and the answer was that FPS will take a steep dive, so bummer but that’s the best we can have with current engine and without changing terrain LODs. I’m sure you remember the days when Falcon used terrain LODs, and I’m sure you know that BMS doesn’t do those transitions, so the price is that we use L2 all the time.
What Falcon really need is a new terrain engine, I believe everyone agree about that
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What Falcon really need is a new terrain engine, I believe everyone agree about that
And what exactly is your projected date to have this finished. :lol:
RAM22
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Hm… Ships?
I start to upload the files now- Just some minutes…
EDIT: Here it is:
http://rapidshare.com/files/1441872534/Tomcatz-Ships.zipClick to “Datei downloaden” , please (Datei is the German word for file)
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@Tom:
Hm… Ships?
Eh’ Tom, … no dancing tonight?
Cheers,
LS -
:drink:Will start making party at 10o`clock pm - Ihaaa:headb:
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Roger.
But I have almos 0 LE skill, my suggestion was only an “emergency” scenario.
Then you’re forgiven
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@Tom:
Hm… Ships?
I start to upload the files now- Just some minutes…
EDIT: Here it is:
http://rapidshare.com/files/1441872534/Tomcatz-Ships.zipClick to “Datei downloaden” , please (Datei is the German word for file)
That looks really great. If you make the effort to follow the modeling rules as you have done with the carrier lower LODs, all these could be included in the official build.
Wouldn’t that be great to have these beauties without making a voodoo dance? -
Tom,
I just wanted to say thank you for actually doing the lower LOD versions and whatnot for your models. We’d all love to see them in the default BMS installation for everyone, and making these extra LODs is one of the things the devs need to do so!
THANK YOU!!
-Wizard
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Tom, thank you for everything you done!!! This is great stuff!!!
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I think, in the end, if the BMS boy’z were to convert to DXM, then these issue’s would be moot.
LaDeeDa….LaDeeDa…!!!
Run’s and hide’s :mrgreen:
tired demer
(BTW your resistance to move a year ago was understood pending the release. I think you should have Carte Blanche now??)
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