Tomcatz SAM factory
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Very impressive !!!
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Does this mean that will you upgrade all of stuff of Tom?
Tom has produced lots of models, it would probably take me years to get all the L1-L4 Normal/Destroyed models and skins together for them. My plan is to do the one’s I’d like first (if no one is already working on them) and get them upto standard and ploy count one at a time so that if RL gets in the way what is produced is useable.
I did long time ago skinning, but if nobody volunteer, I offer my skills.
Thanks for offering but the initial model building and skinning is an iterative process as the design of the model (poly’s) determines the skin (UV map) and visa versa.
Maybe I can ask about SAMsim guys about different paintings of WPC. Maybe more than one skin can be made for different theaters. (ITO, Korea, etc.)
Prehaps you will add one for Korea 80’s
I decided to go with a reduced res texture just so skins would be simple. If all goes well there will be a photoshop CS5 “paint kit” psd to go with the model(s). So it can fit in with other models and Add-on Theaters.
I have 3 skins wip - the Czech Camo pictured, a Hayab themed (T55 Green) version and a plain desert type suitable for ITO, etc. The last 2 are simple base colour, tyre wall and decal changes.
@Ramsay,
Thanks for undertaking this task. Would it be possible for you to also check the general dimensions of the models? Some of them, especially the aircraft, do not seem proportioned correctly. I know TomCatz used a blueprint, but it is possible it was drawn incorrectly on the print.
Cheers.This is all very new to me (hence why I’m doing it), I too am uncertain of the dimensions of the GU’s - google is very informative on the dimensions of the 3M9 missile but not so much on the TEL’s which is why I found TomCatz model a good place to start. As a noobe I’m starting with the GU’s first, once I’ve got the skill set, I’ll prehaps look at TomCatz aircraft if there is demand but, usually, aircraft are pretty well served as that is where the interest is.
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Thanks for offering but the initial model building and skinning is an iterative process as the design of the model (poly’s) determines the skin (UV map) and visa versa.
I meant if all of LOD issues are done and skinmap also is done I can make the skin(s). Yes, green + desert camo are required.
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Links arent working;/
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Just look for the drobbox- links please,
cheers -
I could only find those outdated ones from page 17…no dropbox anywhere. Anyways Tom Catz great work!
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@Tom:
DOWNLOAD:
http://remixshare.com/download/hcy2sI packed two folders. So the first one is for modders. That folder uncludes 3ds datas, LOD files, Refferences and so on…
The second folders have the LOD file for the korea map. So everybody can install it with some clicks. Just follow the path and copy and paste that folders into the BMS installation.Please make sure that you made saefty copys first!!! I really hope that it works- So please answer to me if not or any problems. I`ll try to give my very best.
Best regards,
TomHi Tom, Can you please help where I can download this great SAM pack, the Link is not active…Thanks a lot!
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Yes- I`m glad and proud you like it.
But honestly- I will create some textues and better LODs for some of the most important SAMs - I will take some time. So I hope you will wait and support …
Greetings,
Tom -
Hi Tom, Can you please help where I can download this great SAM pack, the Link is not active…Thanks a lot!
link dont work for me
if ou have alternate link pls -
@Tom:
Yes- I`m glad and proud you like it.
But honestly- I will create some textues and better LODs for some of the most important SAMs - I will take some time. So I hope you will wait and support …
Greetings,
TomAre you making other low res LODs? Can you make that missile be placed on vehicle. In your SA-6 model, the missile is part of the 3D model. This makes you made the missile at least partially. –-> Can you make the missile alone? Also SAM LODs can be refershed.
BTW, what about modeling the booster stage separation for older red missiles? Is there any plan on BMS4 Team to model this?
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BTW, what about modeling the booster stage separation for older red missiles? Is there any plan on BMS4 Team to model this?
Yes Booster stage will be in later version, via switch and .dat file definition of booster length, so flame and smoke can be adjusted accordingly.
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Yes Booster stage will be in later version, via switch and .dat file definition of booster length, so flame and smoke can be adjusted accordingly.
How hard will be updating 3rd party mods?
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Not too hard I guess, just put booster part on a switch and make it disappear when switch value is 0, I’m not a modeler but sounds simple to me
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@Tom:
Yes- I`m glad and proud you like it.
But honestly- I will create some textues and better LODs for some of the most important SAMs - I will take some time. So I hope you will wait and support …
Greetings,
TomHi Tom,
Well noted, Thanks! Those SAMs are ugly in all variants of Falcon but now they look great in BMS with your work!
Do you intend to improve LODs for US tanks such as M-1, M-48, M-60? -
Just a WIP update on the Straight Flush to show I’m still interested even if I’m a little behind my own schedule.
Model rescaled to DCS World’s dimensions Lenght 7.38m x Width 3.73m x Height 5.88m as these ratios match a side plan .gif and scale better with Falcon’s existing models.
L2 @ 1800 tri needs reducing further
L3 @ 182 tri is animated - I’m sure I can improve it with a few more tri and a little work.
The existing untextured L4 seems good enough at distance not to need a rework although if a 3ds max source file is needed so it can be colour match to a particular skin I guess I could make one.
L1/L2/L3 work well enough in my install but I want to be 100% satisfied with them before I share them for testing ie. I’m not happy with how the L1 TV/IR optical tracker and search radar box match up with real photos so will probablly rework them to match a variant.
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Dear Ramsay- Great work !
Do you want to do the same excellent job with my KUB, BUK and S300 systems? So I want have the situation that 2 artists do the same job… -
Great work Ramsay!
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Ramsay,
that is outstanding, great details.
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wow great one’s m8…
May I ask why do u have a 50.000feet LOD? thus 9NM or 15km?
I don’t believe that far away u can see it with naked eye…
Unless it’s needed for Maverick and TGP… is it so?
Also every LOD has it’s unique texture? the last one has no texture thus more impact on loading? meaning even if it doesn’t load one it has to process the record like:
LOD changed load new LOD look for a texture if there is no texture unload the current texture else load the texture display new LOD apply texture.
I’m asking to get answers for my self also…