WIP: Mig-23
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Outstanding!
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Hayab,
patels are animated? -
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Very nice I look forward to dancing with her.
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Beautiful work Hayab as always! By any chance could you please include the polygon counts, I’d love to add these weapons in the new upcoming Battle for Sinai 2.2 provided they don’t have a FPS hit.
Thx!
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Hayab, can you modify to DB to be possible launch UB rockets in a single launch? One of the big unguided rocket works in this way.
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Hayab, can you modify to DB to be possible launch UB rockets in a single launch? One of the big unguided rocket works in this way.
Molni, which is this exactly and what kind of rocket is it??
Brian
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http://www.mediafire.com/?hu6da2fgso2log4
S-24. Only problem that after launch the rocket are still on rack, and rack = rocket. For me only the singe launch feature is important. Of course if we wish fill the UB rack with rockets all rocket have to be positioned the new UB 3D model have to a rack with many slots. (16 or 32).
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Hayab, can you modify to DB to be possible launch UB rockets in a single launch? One of the big unguided rocket works in this way.
No, this option needs Code changes.
- for UB-32 you need 32 Slots, supported slots are 17.
- full loaded UB-32 launcher with 32 rockets needs over 10k tris for LOD0.
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Looks great!
Will it be too much to ask for a Syrian skin for IT-BMS? -
http://www.mediafire.com/?hu6da2fgso2log4
S-24. Only problem that after launch the rocket are still on rack, and rack = rocket. For me only the singe launch feature is important. Of course if we wish fill the UB rack with rockets all rocket have to be positioned the new UB 3D model have to a rack with many slots. (16 or 32).
S-24 need a switch 0 fix.
Perhaps i make a new one with AS7 (Kh-23) on one Texture. -
Hi Molni,
http://www.mediafire.com/?hu6da2fgso2log4
S-24. Only problem that after launch the rocket are still on rack, and rack = rocket. For me only the singe launch feature is important. Of course if we wish fill the UB rack with rockets all rocket have to be positioned the new UB 3D model have to a rack with many slots. (16 or 32).
this can be made, just I don’t know how the salvo timing and amount done in RL…
Also how to define for AI???Cheers
Biker -
Hi Molni,
this can be made, just I don’t know how the salvo timing and amount done in RL…
Also how to define for AI???Cheers
BikerIn campaign except for helos rockets should be disable by squadron stores. Currently this is the only way not srew the campagin an AI effectiveness.
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Release Mig-23 Package for 4.32
Include:
- Mig-23ML incl. 2 texture sets (DPRK Silvergray, DPRK Camo), dat file , parent info
- new AA2C (R-3R)
- new AA2D (K-13M)
- new AA7R (R-24R)
- new AA7 (R-24T)
- new UB-32-57 Rocket launcher
- new UB-16-57 Rocket launcher
- new S-5 Rocket for UB-32 and UB-16
http://www.mediafire.com/?71jckokmt43v5s1
or
http://www.2shared.com/file/OOHHXi6l/mig23_432_r1.htmlOptional: Change the Ranges of AA Missiles with …FalconBMS folder…\Bin\x86\Editor.exe. So will be the Mig-23 a little bit harder Opponent.
Actually Data for AA2 and AA7 are for very old Missilemodels arround 1960-1970open Editor.exe, select Filter to Weapons, select for example 229 AA-2D, open in Class Data Pointer option Data, change Range (KM) from 2 to 8 and save.
Proposed Ranges:
AA-2D (K-13M) 8 km
AA-2C (R3-R) 4 km
AA-7 (R-24T) 11 km
AA-7R (R-24R) 15 km -
Thanks!!
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Thanks Hayab!
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Another high quality model by Hayab.
Cheers,
LS -
What about racks?
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Download link is blocked……:(
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