Tracers mod2 full download
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Waiting for it too
Thanks for your job! -
This is what i will add to the tracer mod for U4:
Its the bullet high speed crack sound Nothing for the in-pit hard core BMSer but perhaps something for the outside-view guys?
Need to do some small adjustments thoughCheers
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Ok, updated post #1 with new download, it includes the āmissile explosion modā i did too as i didnt backup my original files
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Already done!!! I missed it!!! Thanksā¦ really thanks for the work!
Really apreciate your support!Greetings from Spain! and keep it up!!!
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Thanks:) glad you like it.
Cheers
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Hi there Fenrir!
Do You think that your MOD will need any modification for Update-5?.
By now, I can tell that the file āparticlesys.iniā was not overwrited at all, so It keeps all you MOD up to dateā¦ Still, there may be Internal Stuff that could affect BMS <-> MOD relationship.Thanks one more time for your Work!
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Hi m8
I dont think there is any issues to use this mod with U5, as you said the particlesys.ini was not replaced so there are no new data within that file, as far as i understand, the changelog say that the visibility range increased but that shouldnt have any effect on the mod.
Cheers
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yeap whatever particle mod was working for U4 works and for U5. AIRC the change mentioned on the U5 log is code change and not file (particlesys.ini) change. The log says that ps effects that where off at 100kfeet now will show until 300kfeet if they are set so.
So guys donāt worryā¦ -
Thanks once again. :bowd:
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and is a function of time from the creation of the particle. Then the particle acts like any other object, it looks smaller with distance. This is normal for most stuff, smoke etc that expands with time.But with lights it doesnt work perfect.
When i look at lights at night it seems like they arent as sensitive to distance as example a tree, talking about sizes now of course.
When lets say a aircraft is on final you can see the landing light from a far distance and the light seems bigger than the aircraft itself, this (illusion maybe) get āreversedā as the aircraft approaches.I cant remember if i asked I-Hawk or Bonedust this before, i might have asked if the command existed.
But is it possible to have a command to set the particlesize as a function of distance? Somewhere in the future?
I think it could be a good way to simulate light particles.
Maybe my observations regarding lights at night is wrong or just a personal opinion so i wont argue against anyone with another opinion.Any thoughts?
Cheers
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Hmm, I can tell you for sure that Iāve sat at airports and outside airports while watching planes land and the lights look huge from a great distance, the landing lights Iām talking about here.
I think your talking about the wingtip lights, so I canāt verify how large those look in real life as Iāve never seen military aircraft(specifically fighters) landing from a head on position.
But that is a good question.
RAM22
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Hi Brian
I tried to describe what you are saying, but what i mean with reversed is that the aircraft at one point gets bigger than the light. Well sort of
Cheers
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Hi Brian
I tried to describe what you are saying, but what i mean with reversed is that the aircraft at one point gets bigger than the light. Well sort of
Cheers
Oh, okay I see now.
Brian
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AFAIK the lights in BMS are more reflective than source, or thatās how they look to me. For example the nav lights on an aircraft are an image and light code is what you see reflecting on the wings/fuselage etc. I think the light code needs improved in BMS so its more like FSX and DCS. In those sims you can see the strobes/nav lights reflecting on the ground but not so much in the cockpit. More directional manipulation of lights in BMS would be nice for example.
Anyway, adding lights to the tracers doesnāt have the desired glow effect.
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Hi Bonedust
I might have used the word light wrong in my post, what i wished for was a way to simulate light with the size of the particle effect.
As you say the illuminating light is just reflecting on a surface and cant do much for the tracer.Cheers
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lights have nothing to do with the particle system.
u say is the size of the particle texture in feet.Landing lights and airport lights are not controlled by particle system.
Particle system controls the lighting system of the particlesā¦ like the flares and the gun traces and the fire explosion or the fire itās self.
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Im currently working on some new psys effects mods and looked at this one again, im not satisfied with the green color of opfor tracers and started to dig around for references, but the only reference for green tracers are the AK47 type of ammo, every AA-gun ive seen on the net fire red tracers, could the green one be ālimitedā to AKs ?
And if so i see no reason to have two different colors at all as long as we cant say what weapon uses what tracer. They should all be red as that is what they would shoot at us up there in the sky;) Any input on this?Cheers
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I asked from Hungarian guys. Hopefully we get answer soon.
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This post is deleted! -
Yes they are red
http://en.m.wikipedia.org/wiki/Tracer_ammunition