WIP-New Korea Tiles (….yet another project).
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@Demo
And of course some of the material is from earlier projects , but not that really much.
Having completed one major tiling project, I have pretty good idea whats really involved in COMPLETE revamp of the tileset for the entire theater. Judging from the tidbits of information about the progress of works of others, I “painted” quite good, what I believe, picture of where all others are ATM. From that I decided to move in today, because in no way I would jeopardise 6 month pretty intensive work on my tiles.This is not to say at all - move over here I come. Not at all (eventhough from the outside it may look perhaps that way). Rather, I would still encourage others to keep hammering on their respective projects, because sooner or later everyones work may find application. None of the repaints would satisfy everyone without any reservation and as KR says we can always find something to share.
No worries at all. I sincerely meant the more the merrier. I think this is awesome and look forward to it. We all know Korea needs a facelift and the sooner we can get it the better. Plus you do good work :).
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Great job guys. Its great to see Korea being refreshed with new, modern terrain tiles. One suggestion, for the three of you - Polak, King Richard, Tom Catz - and possibly others. When you have completed your respective projects, perhaps we could build F4 patch or single click installer that includes multiple tile packages. This would allow users to select their preferred package from the list, install, as well uninstall as required. Kind of like the old Free Falcon and Open Falcon days when the base Installer allowed the users to pick their preferred packages. But unlike those installers, this would be separate from the base BMS Installer.
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Einfach geil !!!
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Great job guys. Its great to see Korea being refreshed with new, modern terrain tiles. One suggestion, for the three of you - Polak, King Richard, Tom Catz - and possibly others. When you have completed your respective projects, perhaps we could build F4 patch or single click installer that includes multiple tile packages. This would allow users to select their preferred package from the list, install, as well uninstall as required. Kind of like the old Free Falcon and Open Falcon days when the base Installer allowed the users to pick their preferred packages. But unlike those installers, this would be separate from the base BMS Installer.
Almost forgot about this…
It wouldn’t take much to whip up something like this for BMS, but IMO one cohesive terrain effort should prevail.
This was for FF of course, and before integrated season switching.
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A nice GUI would be good, but it could be achieved very simply with a one line batch file for each version you wanted, and a desktop shortcut to each. ( As it only involves substituting one folder for another) I think? I use the same system to swap in and out config files in FSX, for when using different types of scenery. I can post the file text if anyone wants? will check later if it works.
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Polak, how far are you (just the tiles, not elevation, not texturebin work)…just tiles?
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Polak, how far are you (just the tiles, not elevation, not texturebin work)…just tiles?
Not quite understand why not texture.bin. Whenever I add some feature to the terrain, variationset, etc., new sets are involved and hence texture.bin changes. I do not change elevations, thought that we could use your work. Overal completion of tiles is 80% or maybe little more. I am working on the cities, which I find rather hard and slow. Airbases and other time consuming sets like roads and shores are done.
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Not quite understand why not texture.bin. Whenever I add some feature to the terrain, variationset, etc., new sets are involved and hence texture.bin changes. I do not change elevations, thought that we could use your work. Overal completion of tiles is 80% or maybe little more. I am working on the cities, which I find rather hard and slow. Airbases and other time consuming sets like roads and shores are done.
I was asking because i only need the tiles (.dds). Rest (sets, areas, pathes, elevations + the ones in L0 in case of one day we will have them back) are already done.
80% sounds good, maybe we can unite the efforts and combine everything…that is why was asking if you agree.
Pathes and areas (depending on your roads drawn and such) i can easily re-do in one day if i have to.
And i will do them as described here: https://www.benchmarksims.org/forum/showthread.php?14653-Bug-since-Update-5&p=207671&viewfull=1#post207671
Last thing to be checked would be elevations under objectives (so its plain) … another day of work.PS: as i havent seen it done by anyone yet…just a tip…for general tiles repeating close to eachother …PS has a function to make them “seamless” …so the edges are not recognizeable.
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Thank U AS, I welcome your offer to cooperate. Let me finish the tiles , I hope soon.
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This project is going to be awesome. Holding short.
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Thank U AS, I welcome your offer to cooperate. Let me finish the tiles , I hope soon.
Excellent. Question: Have you redone the tiles or reworked them (new areas, new rivers, new graphical layout)?
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PM sent.
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Great work…
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bump? Hi Polak! How is your project becoming?
Cheers, Scub
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How is your project becoming?
Thank you for your renewed interest, Scub. My project is progressing “slowly but surely”.
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Cant wait man