It might be time to look into a Vietnam theater again
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Ok, this is a start:
Source: Victor Flintham, Air Wars and Aircraft
USAF
Udorn
3xF-4D
1xF-4E
1xRF-4C
2xEC-121
1xC-130U-Tapao
1xB-52
1xU-2
2xRC-135 (actually at Kadena; put here for now)Phu Cat
2xF-4DKorat
1xF-4D
1xF-4E
3xF-105G
1xEB-66Ubon
2xF-4C
2xF-4DUSMC
Da Nang
2xEA-6AUSN
Constellation
2xF-4J
2xA-7E
1xA-6A
1xRA-5C
1xEKA-3B
1xE-2CHancock
2xF-8J
3xA-4E
1xEKA-3B
1xRF-8G
1xE-2CCoral Sea
2xF-4B
2xA-7E
1xA-6B
1xEKA-3B
1xRF-8G
1xE-2CKitty Hawk
2xF-4J
1xA-6A
2xA-7E
1xRA-5C
1xEKA-3B
1xE-2C -
NVAF
Kep
6xMiG-21F/PF (90 aircraft total)Kien An
2xMig-19/F-6 (25 total)Gia Lam
3xMiG17Phuc Yen
3xMiG-17Bat Bi;Bac Mai
An-2, An-24, Mi-4, Mi-6Set all jets to air-to-air specialty!
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Template for ground units:
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Chuckles, et al.,
When/if you start building any campaign-type files, I want you to focus on one campaign only right now. Don’t feel like just because there are three campaign “slots” that you have to build 3 campaigns.The first campaign I want to build is an Easter Offensive scenario. The start date for the campaign is 1 April 1972, which is what I based the air OOBs on.
Wikipedia has a nice article on the Easter Offensive if you are interested in reading more: http://en.wikipedia.org/wiki/Easter_Offensive
Those OOBs I posted will need to be tweaked, but they are a starting point. We can use that as a template and then tweak for gameplay as required.
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Mike:
I was going to use the Select.idx screen labels/campaign selection screen names and pictures from the template I sent you a while back. you know, the one with the names like Rolling Thunder, Tet Offensive and the third one I can’t remember. If you like what you saw, I can incorporate them unchanged. If you what changes, tell me what you’d like and I’ll fix them and provide an upload.
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I think the third one was Back to Vietnam.
I would like you to change one of them at least. I’d say the least likely to get built right now is Rolling Thunder, so if you can call that “Year of the Rat” it would fit with what I have in mind.
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I think the third one was Back to Vietnam.
I would like you to change one of them at least. I’d say the least likely to get built right now is Rolling Thunder, so if you can call that “Year of the Rat” it would fit with what I have in mind.
The return to Vietnam was the premise for a modern campaign. Anyways, I’ll change Rolling Thunder to the Year of the Rat. Do you want keep the same black and white pictures for the labels? Also, since I am modifying the labels, do you want one to say ‘Easter Offensive?’
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Yes, keep the same black and white pictures for now.
Year of the Rat is the name of the board game I am using as a reference for the Easter Offensive scenario, so they’re one and the same.
I like Year of the Rat better, but that’s just a personal choice.
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Ok, Here’s my last post for the night. Dave, I incorporated Revientor’s UI artwork along with my theatre selection screen artwork. Mike, I made the changes to the select labels as you suggested. Here are some screen shots. If everybody thinks they look good, I will incorporate them into a single download of the Alpha theatre. Dave, I know you are very busy, so, when you have built/delegated the building of a UI map can you post the image here? Once I have it, I will pm Revientor about incorporating it into the artwork files as well as creating the necessary Intel, Campaign selection screen map and etc. Now for the pictures. Have a good night folks and enjoy the eye candy:
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Ok, Here’s my last post for the night. Dave, I incorporated Revientor’s UI artwork along with my theatre selection screen artwork. Mike, I made the changes to the select labels as you suggested. Here are some screen shots. If everybody thinks they look good, I will incorporate them into a single download of the Alpha theatre. Dave, I know you are very busy, so, when you have built/delegated the building of a UI map can you post the image here? Once I have it, I will pm Revientor about incorporating it into the artwork files as well as creating the necessary Intel, Campaign selection screen map and etc. Now for the pictures. Have a good night folks and enjoy the eye candy:
Well done my friend Gavin, a nice start really ;)!
I will follow you with a small gift, so if you will include this nice to the theater Alpha version, pm me to send it to you in order to include it also.
Nikos. -
Hi guys.
Well in order to help you to taste this Alpha version of Vietnam theater, i created the NavAids for these 4 airports: DA NANG INTL, NOI BAI INTL, PHU BAI INTL and UDON THANI.
I corrected their names to real ones, i did runway leveling to them and for DA NANG INTL and UDON THANI i fixed the issue that the aircraft exploded over runway.
Now all these 4 airports are fully functional and have the real NavAids.
Below you can see a preview of the NavAids list:
And here is the DA NANG INTL with leveled runway and without problems to taxi to RWYs:
You can download the “Vietnam_NavAids.rar” file (3.41 MB) from here (Installation instructions included):
https://mega.nz/#!d5RTnRab!LjTu8UqOXHzXKIIL_i3-AxHUNtRAgfcfbxAiLlXXt5sI hope to like them and to enjoy them.
With my regards,
Nikos.P.S. Dave, i have now only 191 airports to work to :rofl:
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Good work Nikos!!!..…BUT you now have only 48 airbases to work with based on Toonces OOB. We are getting ahead of ourselves a wee bit…you see??? Not being critical…but we need some further terrain development done i.e. the tile’s, B4 we start leveling\elevating things in the .L2
As it is now the tile maker, whoever that is going to be, has two different .L2 files to contend with…not good this early on. Lets slow down a bit and wait until that aspect of the build is done Though I don’t think the Chart work would change, the Air Base type might…@Gavin…Good work on the UI you guy’s keep at it!!! Caution though, if this moves towards a MP release there are some things that have to be changed to somewhat prevent abuse…sigh
@Toonces “Here’s your cat’s, now herd them”…:rofl:
Dave
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Need seems like a new sweet Phantom models…
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@611-eagle:
Need seems like a new sweet Phantom models…
That is very true Cemil. A new F-105 model along with three colour camouflage as well as polished aluminum/metal skin would also benefit the theatre.
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Good work Nikos!!!..…BUT you now have only 48 airbases to work with based on Toonces OOB. We are getting ahead of ourselves a wee bit…you see??? Not being critical…but we need some further terrain development done i.e. the tile’s, B4 we start leveling\elevating things in the .L2
As it is now the tile maker, whoever that is going to be, has two different .L2 files to contend with…not good this early on. Lets slow down a bit and wait until that aspect of the build is done Though I don’t think the Chart work would change, the Air Base type might…Dave
O.k. my good friend.
Well about this work from me, i just wanted to can all the Vietnam fans taste it, nothing more.
And i know that all you said are correct, so of course i will waiting you and Mike to finish the basic job and then when you tell me start my part of work.
Also sounds great to me that we will have 48 airports. Means less work for me (instead of 195 airports) :p.
And it is a must to changed the type of airports, because at this stage ALL are 05/23 L/R. It isn’t nice that.
When you want the type of each airport, please let me know. I can help you in that sending the nearest type of the real world.
See you mate.
Nikos. -
Finer points:
1. The tiles were built in TerrainView, just to give [……] an idea as to how the Coast is situated… There is a BLANK texture folder included to build on if you wish.I see that tiles in NAMALPHA are just generic and without any transitions.
Should we not use standard Korea texture.bin for the purpose of having informations regarding transitions? I can provide also with new Korea texture.bin (not quite finished yet) but having many more sets than original. This is the most work speedwise I can do ATM.
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That is very true Cemil. A new F-105 model along with three colour camouflage as well as polished aluminum/metal skin would also benefit the theatre.
F-105 is baby toy… I’m on D and F models…
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Ted,
I recommend using Korea stuff; you can put your new tiles in there if you’d like.@Nikos,
I think in my OOB there are only about 12 airbases that are really used. Let’s stick to the basics first.Let’s let Ted take a look and work a little magic and then we can start talking details.
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I see that tiles in NAMALPHA are just generic and without any transitions.
Should we not use standard Korea texture.bin for the purpose of having informations regarding transitions? I can provide also with new Korea texture.bin (not quite finished yet) but having many more sets than original. This is the most work speedwise I can do ATM.
Whichever you feel comfortable with. If it were I tiling it, I would agree that the standard texture.bin would be the way to go for speed. Just due to the fact of using it for over a decade
Also it would allow the Head tiler to farm out the tile work to others, as you did in GUAM ALPHA. That way we keep one .L2 and one texture.bin cohesive throughout the process. That may be the faster way to go……DUNNO?
Your thought’s???Dave
BTW…my friend, this new “expanded” texture.bin is intriguing!!! Any estimate when you may complete???..HEHHEHE
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Mike,
I have trimmed the AB’s for TE_new to ~48 which would give the Mission Builder User some leeway in designing TE’s. I have also started a Save0.cam TEMPLATE for you which only includes those AB’s you stated in your OOB post. Though there is no “Connie” in the BMS DataBase I have taken over another unused carrier objective for you
Also, I have not looked into the refuel problem that has been reported for the F4 AI. We may have to increase the AB’s objectives as Alternates so they fly the mission’s. Don’t know yet
Let me know what you are thinking.Dave