Screenshots and Videos POH
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Some screenshots of new types of land for POH 0.7.0. Forest brownish, brown mountain, new Farmdark.
We move on. Our progress in: PROGRESOS ACTUALES de POH 0.7.0
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@Joe:
Some screenshots of new types of land for POH 0.7.0. Forest brownish, brown mountain, new Farmdark.
We move on. Our progress in: PROGRESOS ACTUALES de POH 0.7.0
Great work my friend Joe. Bravo!
Now i have one remark: The 2 first photos are just Awesome ;)!
But in the last one i see some repeated circles. I think that isn’t nice. Is it easy for you to avoid that?
Thank you for your hard work mate, keep it up.
Nikos. -
Hard to believe it is Falcon4!
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Great work my friend Joe. Bravo!
Now i have one remark: The 2 first photos are just Awesome ;)!
But in the last one i see some repeated circles. I think that isn’t nice. Is it easy for you to avoid that?
Thank you for your hard work mate, keep it up.
Nikos.No, not possible… I’m at the limit of artistic ability.
All types of terrain in POH using photorealistic textures with repeating patterns. Patterns can try to minimize using variations supervariaciones, superblocks, etc… but the BMS Falcon engine imposes a limit of textures throughout the theater (4096).
In fact the first two screenshots also have repeating patterns, but not seen at that height. It is my hope that Falcon BMS allowed to exceed this limit of 4096, but we must also keep in mind that it would compromise the performance of computers.
Despite going? FarmDark difference with the original…
BEFORE ORIGINAL FALCON
AFTER POH 0.7.0
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there is almost zero repetition visibility on the last picture IMHO…u did great job
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+1 Lukas, in fact , if you look at pictures using Flashearth of Rural spain and Italy, that is very typical of intensively farmed areas. Nice work Joe!
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Great work my friend Joe. Bravo!
Now i have one remark: The 2 first photos are just Awesome ;)!
But in the last one i see some repeated circles. I think that isn’t nice. Is it easy for you to avoid that?
Thank you for your hard work mate, keep it up.
Nikos.This type of image is perfectly normal, rural image in Portugal.
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Great work! circles lokin good
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@Joe:
No, not possible… I’m at the limit of artistic ability.
All types of terrain in POH using photorealistic textures with repeating patterns. Patterns can try to minimize using variations supervariaciones, superblocks, etc… but the BMS Falcon engine imposes a limit of textures throughout the theater (4096).
In fact the first two screenshots also have repeating patterns, but not seen at that height. It is my hope that Falcon BMS allowed to exceed this limit of 4096, but we must also keep in mind that it would compromise the performance of computers.
Despite going? FarmDark difference with the original…
BEFORE ORIGINAL FALCON
http://4.bp.blogspot.com/-TKGlETxHLPM/TogF4p5uY3I/AAAAAAAACa8/S-SPpEKoDMM/s1600/HeadingBackHome.jpg
AFTER POH 0.7.0
http://farm4.staticflickr.com/3794/8971144799_e41560ba0b_b.jpg
Compliments Joe!
My compliments for your awesome work and for your intellectual honesty
Regards
D.
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My good friend Joe, do you have any news in the progress of the Gibraltar airbase by our friend Arek “Eghi”?
Any estimation of its completion?
Nikos. -
My good friend Joe, do you have any news in the progress of the Gibraltar airbase by our friend Arek “Eghi”?
Any estimation of its completion?
Nikos.Im waiting to send me some files to continue their work and that, well, you can take them as reference for the charts.
The idea would be to have finished for POH Gibraltar 0.7.0 -
@Joe:
Im waiting to send me some files to continue their work and that, well, you can take them as reference for the charts.
The idea would be to have finished for POH Gibraltar 0.7.0Of course and we will have the Gibraltar airbase ready in POH 0.7.0 my good friend Joe and i mean with its IAP chart included ;).
But in order to start creating it, i must have the final status of it, means the final around terrain with final elevations, the final textures of the airbase in order to base my topography at and around of it as also the final position of runway and its collocated TACAN station.
So when you are ready for all of that for Gibraltar airbase, just send me the needed files in order to update my version of POH 0.6.0 and then i will create the chart and send it to you :p.
See you my good friend Joe.
Nikos. -
Of course and we will have the Gibraltar airbase ready in POH 0.7.0 my good friend Joe and i mean with its IAP chart included ;).
But in order to start creating it, i must have the final status of it, means the final around terrain with final elevations, the final textures of the airbase in order to base my topography at and around of it as also the final position of runway and its collocated TACAN station.
So when you are ready for all of that for Gibraltar airbase, just send me the needed files in order to update my version of POH 0.6.0 and then i will create the chart and send it to you :p.
See you my good friend Joe.
Nikos.Upon receipt of the files I will keep you informed of my progress with the airbase. when I have finished I will pass the update to make the chart
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@Joe:
Upon receipt of the files I will keep you informed of my progress with the airbase. when I have finished I will pass the update to make the chart
Copy that my good friend Joe.
Well i have full trust to our friend Arek “Eghi”. He will do an AWESOME Gibraltar airbase and then when you pass me the files i will do an also great IAP chart for it in order to give to your nice theater of POH some more nice improvement ;).
Keep your great work there Joe. We all waiting you.
Your friend Nikos. -
Looking forward to this one:
-Base aérea de Gibraltar (objetos por Eghi) < naranja
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Joe,
please do everyone here a favor and post that shot of the desert texture from yesterday from the ‘Progresos actuales de POH’ thread over at ‘Escuadron111’. I didn’t wanna repost it here without your permission but that has got to be the single most impressive desert terrain texture I have ever seen - thaaaaaaank you for all your efforts!!!
es increible!
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Joe,
please do everyone here a favor and post that shot of the desert texture from yesterday from the ‘Progresos actuales de POH’ thread over at ‘Escuadron111’. I didn’t wanna repost it here without your permission but that has got to be the single most impressive desert terrain texture I have ever seen - thaaaaaaank you for all your efforts!!!
es increible!
Sorry. I forgot to post these two textures in this forum.
Dear stingray_SIX_TWO. Information of Escuadrón111 F4Spain forums is public. Feel free to post anything regarding these forums.It is a texture of a desert without sand dunes supervariation.
and texture of the desert with dunes
To optimize the performance of the theater these textures will be reduced to 512 px (and thus avoid the effect of black sky and crashes the system) but F4Spain offer this version of 1024 px on a update for users who have computers with the power sufficient to manage them.
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Screenshots to TErrain Editor 3d Viewer:
Polígono de Tiro de las Bardenas
Airbase Manises (Valencia)
Airbase Son Sant Joan (Mallorca)
Airbase Gando (Islas Canarias)
Airbase Benguerir (Marruecos)
More information: F4Spain forums
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Looking good…
Greetings