Europe Theater Discussion
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LOL, Arty, that Site has been my reference since 2002.
Biker, actually no more LB, now S.
Are you still in ES (IIRC)? -
Hi Sphynx,
Biker, actually no more LB, now S.
Are you still in ES (IIRC)?commuting between TÜ -> BB -> ES -> TÜ
Cheers
Biker -
I’d be interested in knowing if the Nordic countries would be included? The PMC europe theatre includes southern Norway, Sweden and Finland. At least Norway operates F-16 MLU’s
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…or this one - even bigger part of Scandinavia is possible(384 - is 192 my misstake with number…BTW not supported in terraineditor)
256 is the future for me…(no need for reactions gents)…suitable for Hornet/Tomcat and Gripen/Viggen as well
https://www.benchmarksims.org/forum/showthread.php?12677-Request-Europe-theater&p=173874&viewfull=1#post173874
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Remember that the F4 world is flat. The further you go from equator, the bigger the distortion. So the far north will be way off from reality.
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Remember that the F4 world is flat. The further you go from equator, the bigger the distortion. So the far north will be way off from reality.
But not around the meridian. The further from meridian, distortion is more noticeable.
That is why I stretched northern islands according 3D globe measurment in my last vip version.
It looks like this then ( i can freely stretch northern islands above Scandinavia, all 2D features are by hand in this area - no data):
I have even Iceland with its own projection (64 seg import) without any distortion (i can place it instead of current one)
BTW i have still Spanian coast prepared for further work…with version where is less sea around Bjornoya (mean I have shortened Greenland then)
I am still not sure which one to use …but Spanish is my favourite (coastal batteries, choppa + naval bases possible) - otherwise there is too much ocean on the west - I was too lazy to tile too much east from Moscow (but still wanted Moscow perimeter a lot, due to interesting SAM network…also this western movement (back) allowed more Buffin bay - mean better and more real Thule base (I am obsessed north last few years)
I have some bitmaps configs for north prepared, but waiting for devs response about diagonals (many, many small lakes there…)
No problem for me, i can wait (owerhelmed by RL work issues, but I liked to relax with tiling when snowed under RL work in the past… -
LS
You have E00 files for Russia? I saw the Kaliningrad…. there are roads rivers etc. . -
Lukas,
Despite the fact that you don’t want discussion about the 128 / 256 segment thing: 256 doubles (quadruples?) the complexity and amount of work needed, so if the average Falcon theater already takes many years for completion (if accomplished at all), 128 would provide a better chance for a finished theater. I’d rather fly Europe in 4 years time, than to watch graphics of a WIP on this forum in 6 years time.
Although a complete Scandinavia is teasing, of course
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Lukas,
Despite the fact that you don’t want discussion about the 128 / 256 segment thing: 256 doubles (quadruples?) the complexity and amount of work needed, so if the average Falcon theater already takes many years for completion (if accomplished at all), 128 would provide a better chance for a finished theater. I’d rather fly Europe in 4 years time, than to watch graphics of a WIP on this forum in 6 years time.
Although a complete Scandinavia is teasing, of course
I see your point Snail. 128 is completely tiled….but made according original F4 triangulation…i can not release even if i want ( watch https://www.benchmarksims.org/forum/showthread.php?9734-X1-color-in-BMS-4-32&p=216790&viewfull=1#post216790)…and i dont want, because work was done outside 128 area…I have too much plans around Kola peninsula…192 is not supported by new terrain utilities …if i want to open it in TE, i must work with 256 version of it with empty NE - very impractical…so 256 is the only option - it also offers nice places as bonus (Iceland, Crymea, Svalbard, Thule…)
BTW before starting to speak about its size gents (150MB + additional MBs for campmap) , just count the amount of porn on your harddrives :razz:Otherwise I have plan to release 256 ver. for developers interested, when tri-issue solved. I can not tile half of theatre according old tri rule and another part to new rule. There is no need for whole area to be finished, just final composition needed.
It seems this is my current possition:
I can understand the desired code change is perhaps not as easy I imagine….no need to have a fix in month or two…just say if there is a will to solve it…whether it is possible and planned…I dont want to waste another valuable years ( my boys are growing so fast…)
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The thousands of lakes in Finland doen’t have to be that accurate. Variation tiles could solve that.
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The thousands of lakes in Finland doen’t have to be that accurate. Variation tiles could solve that.
Finland is not so big problem - quite flat landscape. Rocky coastlines, northern Scandinavia, Kola peninshula and Iceland is rather problem.
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Those areas need lots of TLC and high resolution grids.
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Lukas, if you ever come that far: here are the current and former Swedish airbases. Most of them have a link to a sattelite view.
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Those areas need lots of TLC and high resolution grids.
what is TLC?
I am not calling for higher resolution suprisingly. If there will be L0 option in the future, I will be happy tho. But I am sure, better to use some kind of fractal derivation from L2-> L0, then import hi-res raw highdata. Falcon4 terrain is grid based. Now we have ideal state, when the same grid is visible everywhere. If there would be L0 resolution activated, then just in some shorter distance, means high risk of pop - ups. Main terrain shape should be L2 shape (visible upto the horizont), higher lods just for small scale “noise”.
BTW with L0, 256 seg is no more 150 MB -
Tender Loving Care.
I have tried to tile coastal Norway earlier, and it didn’t look good.
Your left side of the tile start at sea level by a fjord , and the right side of the tile is 500 meter above. Then you need road, coastline and mountain on the same tile. Put some 3 D vehicles in….and it just looks bad.
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Lukas, if you ever come that far: here are the current and former Swedish airbases. Most of them have a link to a sattelite view.
I can say all yellow spots (handtiled airbases) on this picture, are made using website you posted as reference. I had opened about 5 other map sources, when handtiled them.
Many of them were tiled about 6 years ago (Baltic later). I watched the site, they are still thickening the network - it is possible, there are some airstrips I dont have in my terrain.
BTW The reported problem with triangulation relates to already tiled and flattered airbases as well. I am not lake-nerd, it is really serious issue.
a
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Tender Loving Care.
I have tried to tile coastal Norway earlier, and it didn’t look good.
Your left side of the tile start at sea level by a fjord , and the right side of the tile is 500 meter above. Then you need road, coastline and mountain on the same tile. Put some 3 D vehicles in….and it just looks bad.
watch my result at the bottom of the post #4 (in BMS)
https://www.benchmarksims.org/forum/showthread.php?9734-X1-color-in-BMS-4-32&p=123848&viewfull=1#post123848
I am satisfied with it even it is L2 resolution. I think with such a 256 decent terrain u have good playground for further work… -
I’m a bit confused. Are you saying that a 128 size Europe is ready for campaign building and applying a DB?
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I’m a bit confused. Are you saying that a 128 size Europe is ready for campaign building and applying a DB?
128 is porked by new triangulation a bit. I want to release 256, not 128. To release 256, I want to have whole Scandinavia tiled, but it is on hold…I can not tile part of terrain according one type of triangulation, another according to another…