Stick Sensitivity
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thrustmaster t-flight stick x. best cheap joystick you could get. bought it 4 years ago in sales for 15 euro. recently it cost 50 euro… like the similar t-flight hotas x.have also tried x52. mine handles better
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thrustmaster t-flight stick x. best cheap joystick you could get. bought it 4 years ago in sales for 15 euro. recently it cost 50 euro… like the similar t-flight hotas x.have also tried x52. mine handles better
Does your stick’s driver come with a control panel of it’s own?
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nope,or i would edit the curve there.
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Well then, your only options are either Falcon’s axis saturation presets, or getting used to the FLCS as it is. For all I know, after somewhat getting the hang of the latter, I discovered it had also made me a better flyer in FSX & IL2.
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thrustmaster t-flight stick x.
one of my teammate also use that,and it seems everything works fine for him.:rolleyes:
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one of my teammate also use that,and it seems everything works fine for him.:rolleyes:
Same.
I’ve already tried the Thrustmaster T-Flight Stick X … it is a “good” cheap HOTAS!
Check your internal calibration… there is no need to custom curves to make it work correctly in BMS. -
one of my teammate also use that,and it seems everything works fine for him.:rolleyes:
there is no problem with his joystick guys, the only problem is his bad habits in other sims.
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i give you a tip
FM_developper_note_4
page 20when in pitch up situation like the third graph
An = G cos(pitchangle)…for 45 deg pitch up, An = 0.7G
under 11deg AOA (which means the FLCS is in G command mode) the FLCS ALWAYS commands 1G when stick neutral, therefore the AC is pitching up by itself to keep 1G, if you want to fly straight at 45 deg pitch up, you need to fly at 0.7G whiich means you need to push a little on the stick
For my own comprehension is this same normal acceleration feedback the reason why the aircraft, in “hands free” cruise flight with FPM on the horizon, has a tendency to slowly pitch up into a climb? i.e. an ≠ 1 in level flight due to non-zero AOA?
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Well then, your only options are either Falcon’s axis saturation presets, or getting used to the FLCS as it is. For all I know, after somewhat getting the hang of the latter, I discovered it had also made me a better flyer in FSX & IL2.
Doesn’t adjusting saturation only increase sensitivity? I agree with getting used to the FLCS.
thrustmaster t-flight stick x. best cheap joystick you could get. bought it 4 years ago in sales for 15 euro. recently it cost 50 euro… like the similar t-flight hotas x.have also tried x52. mine handles better
I used that stick before and still have it (Now using Warthog). It will work fine if not broken. You have to be easy with the stick and no dead grip. When tanking I use mostly 1mm radius around the center. Coming from X-Wing I am used to large stick throw at first but you can getting new muscle memory with practice.
I am the worst virtual pilot on my virtual wing. If I can do it, you can do it. I spend 2 weeks before getting my first successful contact with refuel tanker.
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In no other sim did i need to use just 10% of motion to land.
friz either your other “sims” modelled aircraft that require a lot of yanking and banking to control the aircraft, or they were not really “sims”…
then again, admittedly the aircraft I have flown were intended to land at Vs. you land those with the stick touching the seat. The F-16 still wants to keep flying at its intended landing AoA due to the location of the landing gear.
i won’t buy a 300$ force joystick to be able to fly only in this game.
so just to let you know, if you buy a $300 stick, you can use it in any game, BMS will not hunt you down and attack you for using a force sensing stick for say war thunder.
this is a sim and you try to overrate it.
I dont understand… you imply BMS can be overrated…
if i was a freak i would join the air force and not play this sim. most of us are just enthousiasts not professionals.
so air force pilots are freaks? I can see -that- being a popular opinion… NOT
i won’t kill myself if the curve isn’t the x^1/58 expo the real thing has. the geeks can still buy fancy equipment to experience this curve.
again, youre really not going out of your way to make friends here. if you want something from a developer team with limited time on their hands, you might want to do away with both stick and carrot and try honey and milk instead.
You’ve already inserted simplified flight options. Why not add this? I’ve already been told that it’s difficult to add but seems like you’re mainly too proud of the original setting
lol troll alert. the simplified options are not “inserted”, they are “not yet removed”.
as the SME Mav-jp mentioned, if you decrease the sensitivity of the stick in the center region and increase it in the middle region you are going to screw the controls. good luck doing more than take offs and landings.
as you yourself said, it is a sim. that does not mean that you should use it for arcade purposes…
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thrustmaster t-flight stick x. best cheap joystick you could get. bought it 4 years ago in sales for 15 euro. recently it cost 50 euro… like the similar t-flight hotas x.have also tried x52. mine handles better
I’ve got the same and have no similar issues, which indicates your problem lies elsewhere.
It is true I don’t feel as if I have the ‘resolution’ for super-fine control that some others seem to have and that does make flying close formation, for example, difficult. However basic control elements (for weapons engagement for example) up to and including tanking, landing/aero-braking, etc., are not an issue at all with this stick using the realistic Flight Model.
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I have flown actual aircraft(no flcs)and i’m sure fsx has perfect handling in regular flight envelope(not aerobatics).It’s pointless doing criticism with all these quotes unless you have something useful to say.What you guys don’t seem to admit is the simple fact that force sensitive joystick provides a exponential resistance while you pull the stick while the motion one provides linear if not stable. The exponential resistance counters the exponential input and the curve results good in respect to the input force in force sensitive joystick.This DOES NOT work in motion joysticks.For us motion users another curve is needed.Getting used to it doesn’t solve the problem it’s just compromise
I’m not greedy i have already thanked the creators from the first post about their work,and i think this option is the only thing the game lacks -
This DOES NOT work in motion joysticks.
This DOES NOT work for you sir. I have no problem to perform AAR even with a 10€ joystick … so, why not you with a T-flight stick X!?!
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the point isn’t whether i can fly,the point is that i can’t fly the fighter as it should fly. fly fsx with your force joystick and i’m sure you’ll notice it being too unresponsive as the HOTAS will provide resistance too steep,the opponent of what i’m talking about here now
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I don’t even understand why you put FSX as reference.
BTW, they’re will no change about that, end. -
the point isn’t whether i can fly,the point is that i can’t fly the fighter as it should fly. fly fsx with your force joystick and i’m sure you’ll notice it being too unresponsive as the HOTAS will provide resistance too steep,the opponent of what i’m talking about here now
I have no problems either in Flight Simulator. The only problem with the force sensitive is for old plane (ROF) … it is not comfortable to have a non moving stick on a plane not equipped with trims. (I had to program trims on the stick via FOXY software)
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I have flown actual aircraft(no flcs)and i’m sure fsx has perfect handling in regular flight envelope(not aerobatics).It’s pointless doing criticism with all these quotes unless you have something useful to say.What you guys don’t seem to admit is the simple fact that force sensitive joystick provides a exponential resistance while you pull the stick while the motion one provides linear if not stable. The exponential resistance counters the exponential input and the curve results good in respect to the input force in force sensitive joystick.This DOES NOT work in motion joysticks.For us motion users another curve is needed.Getting used to it doesn’t solve the problem it’s just compromise
I’m not greedy i have already thanked the creators from the first post about their work,and i think this option is the only thing the game lacksOne thing is sure: i will never code a possibility to change the curve , reason is simple, i don’t want to pull my hair out in the future answering to zillions of message saying they dont manage to adjust the curve to make the FM right.
If you don’t want to believe me when i tell you that the built in curve is the best you can find, FINE, but thread close for me.
When you enter the real AC you don’t have the opportunity to change the curve, same in BMS …you don’t like it ? Simplified model is for your this is the only reason we kept the possibility to use OFM (simplified model) for those who are unable to fly the real f16.And for your information, i developed the AFM during 6 years with a stock cougar i.e. displacement and i never had any problem to control the AC
Now you have the answer from the FM coder, now move on, we don’t owe you anything
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Roger that
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I don’t know what airplane you flew or what your experience is, but FSX is a piece of crap regarding flight model …. i never saw a C-172 with so much agility.
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I have flown actual aircraft(no flcs)
join the club - we have epaulettes.
i’m sure fsx has perfect handling in regular flight envelope(not aerobatics)
purely out of interest, what aircraft was it you felt had perfect modelling? FSX is a survey sim… you try the sportstar available for FSX and you will know what I mean (provided you have flown a sportstar IRL).
.It’s pointless doing criticism with all these quotes unless you have something useful to say.What you guys don’t seem to admit is the simple fact that force sensitive joystick provides a exponential resistance while you pull the stick while the motion one provides linear if not stable.
okay. a force sensing stick has almost precisely zero movement. what this means is that it provides precisely the same resistance as the force that is applied to it. if you apply a force to it, it pushes back with almost the same force, until its structural integrity is compromised. this means that the stick has exponential resistance increase with respect to time if you increase the force on the stick exponentially with respect to time. its resistance with respect to force is linear, and directly proportional. LINEAR.
on the contrary, a displacement stick provides less resistance than the force you apply, until you weaken the force you are applying. its resistance is close to constant. this means that you are adjusting the position of the stick whenever your force you apply exceeds its resistance, until you reach its “stops” at which point its resistance is linear with respect to force applied, until you break the stick.
The exponential resistance counters the exponential input and the curve results good in respect to the input force in force sensitive joystick.
if you apply an exponential force on the stick with respect to time, then the resistance is exponential with respect to time. that value is read directly by a strain gauge in the stick and reported to the PC. the PC in turn may apply a transform or “curve” to that value, before reporting it to DI as a joystick axis input. at this point, BMS sees it and applies its own curve again. as far as “results good”, it seems to work pretty well for me.
This DOES NOT work in motion joysticks.For us motion users another curve is needed.Getting used to it doesn’t solve the problem it’s just compromise
I’m not greedy i have already thanked the creators from the first post about their work,and i think this option is the only thing the game lacksI like that word, compromise. Id like to refer you back to your own words on not wanting to join your air force due to not being a freak. short of flying a real fighter jet, the sim is just a compromise. you are correct.
as for not working, well I am one of the people who cannot use a motion stick for BMS. it just doesnt work well for me. however, I understand a large number of people do just that, so it seems I am not a majority in that respect.
the point isn’t whether i can fly,the point is that i can’t fly the fighter as it should fly. fly fsx with your force joystick and i’m sure you’ll notice it being too unresponsive as the HOTAS will provide resistance too steep,the opponent of what i’m talking about here now
I presume you mean “opposite” not opponent… either way, I do in fact fly FSX on occasion, as a procedures trainer. you might like to note that I use my X65F for that, although seeing as I now have an FCC3, the next time I dust off that CD it will probably mean the use of the FCC3 instead. for your easy reference, both the X65F and the FCC3 are moderately popular Force sensing sticks.
Im leaning in the direction that the point does in fact lie with your flying ability…
Roger that
Thanks be….