Cockpit wings model for F-16C25-D52 (Correct nose shape)
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How did u make the cockpit look like that ?
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s, which used to be steerpoint-next in keystrokes.key
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Use one from defult available keyboard setting and press h or ctrl+h, as I can remember.
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This is a H key in BMS key file.Named OTW Toogle Haze. Any one know how to get this part of nose and put in normal view? If someone have problem how to instal correct nose to C or D version let me know i help you
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Any one know how to get this part of nose and put in normal view?
Same here.
I would love to have this nose available and see it while I lean out forward.
I think It should be visible from point like here:Great feature for videos footage.
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Moved a few nodes 5deg and bingo, needs testing but could be a simple solution for this, took 5 mins to do.
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@RPG:
Moved a few nodes 5deg and bingo, needs testing but could be a simple solution for this, took 5 mins to do.
http://img29.imageshack.us/img29/8603/flqs.jpg
http://img194.imageshack.us/img194/2235/ey9c.jpg
RPG - I have been trying to do that for a long time. Please explain how you did that? Nice job!
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My guess is the neutral position of the head (coordinates) …but would be cool to know, indeed.
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So after spending 3 long frustrating hours teaching myself how to use the Edit Model screen in LE (in figuring out what does what), I finally figured it out, and it does only take 5mins to do. You can do it in less by rotating, but there appear to be some big consequences of doing it, so I wouldn’t recommend others (like me who aren’t familiar with nodes/DOFs/switches) try it unless they know what they’re doing :D. Not to mention things said by MavJP earlier in this thread.
But, the test did show me one thing.
With the update made so the nose can be seen if you sit higher than normal, you still cannot see it sitting in the normal position. For example, this is the view I get when I center my track IR (keep in mind I already made the 5 degree change to the model so I can see the nose):
This is what I see in the same pit when I sit up high in my desk chair:
Block 25 - no IFF antennas
And since the model is already there in default BMS, seeing it doesn’t impact FPS. Personally I like it a lot more because it doesn’t feel like I’m flying a dashboard, and even though I don’t see it in normal flight, I like knowing it’s there when I lean up and forward. Plus it will look cool for screenshots and videos lol. The other cool part was that different blocks have different noses (some have the bird slicers/IFF antennas and others don’t).
Anyhow, I will wait and see if the people who know what they’re doing with LE can do it without screwing up other things fingers crossed. You can see the parent for the model by going into the 3dckpit file for that block and get the parent # next to this: cockpitwingsmodel
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Hi Demo.
Long time no see. Hope you’re fine.
I think your solution is quite well. For me it would be rather disturbing if you could see the nose during normal flight. But the option to have it when needed is quite sexy. Even if that means you have to perform some unusual contortions. Good job -
No I didn’t move head central position because that seems to screw things up, if you do that then you need to move ejector racks etc as well, right clart on……so I just block select front parts of lod and did a slight 5 degree rotate on the Y-axis to move nose into view, I’ve looked all around the pit using Track IR, leaned right out the sides any everything and I can’t see any graphic anomalies, if I find one I’ll scrap it…but looks good to me so far.
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Is there another way to install this mod or a Movie where i can fallow the step by step ??
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I would like to know the specific steps, you can tell us?
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m2 because i now use the old skwabie lod models but they are not as nice as the default nose
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I would like to know the specific steps, you can tell us?
Please post some instraction on video or txt
@Demo some instractions please.
Regards
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Well if your adjusting blk 50 (1196) then try selecting very bottom subtree (302 I think its called), this will select more than nose but its easier and I can’t notice any graphical glitch doing this either, but try it and see how you go?, so block select that (subtree 302), from tools select ‘model-rotate’, in the pop up window change Y 0.00 to Y -5.00 and check the ‘selected’ circle thing before pressing the rotate button, then save lod……then go fly block 50 and see if you notice any errors?.
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3100 up till 3117 are the different wing/nose models to modify
- the above mentioned 1196
dont forget to backup
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a nice detailed youtube video would help more for LE beginers
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Hi Demo/RPG,
Apparently a few local falconites here want this mod pretty bad and have been pestering me about it for months. I tried talking them thru the LE process but gotta admit it ain’t an easy task for an average joe to really go indepth with this tool. Unfortunately I do not have the time to do such LE modding atm plus no point in doing the same thing twice. Can I hereby say a prayer for them that you share the mod with the rest of us?:eek:
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Hello everyone. I started working on this myself tonight and have it working well on my system. I thought I would help others out and upload what I’ve accomplished as well as how I went about it. The archive in the link includes the original files released by Skwabie as well as backup files from the database that are named _original. I then included my modified files and instructions with screen caps on how to do it yourself. My settings are based on a triple screen setup with 120 degree FOV so they may not work for you. The instructions though, will show you how to use LOD Editor and make your own adjustments to Skwabie’s orginal files. Thanks for this MOD, this was an awesome addition!
https://dl.dropboxusercontent.com/u/40373136/Wings%2C%20Nose%20and%20Launcher%20C25-D52.7z