Iff you could have one thing in the next update it would be. (Archive)
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Improved JDAMs, and perhaps laser JDAMS as well. (GBU-49, 54)
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Ability to set external light to “cover” which makes the external lights IR.
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Buddy lasing
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IR pointer for TGP
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Ability to slave TGP to JHMCS
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3D RWR sound. Like if you have a SAM launch to your 3 o’clock, the RWR will only give a warning in the right earphone of your headset… I don’t know if this is only implemented in Danish F-16s.
Guldager
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Modifyable avionics etc, for cockpit builders to make more accurate non-F-16 cockpits.
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Modifyable avionics etc, for cockpit builders to make more accurate non-F-16 cockpits.
You want to build the viggen pit… Right??
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disregars
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Better terrain for Korea maybe one of the Korea mods will appear in the next release?
I wouldn’t think so… As a lot of the present theater-development is based on people who aren’t even a part of the dev team
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You want to build the viggen pit… Right??
It is already a WIP. But there are others, like the SU27 and the M2K pit which would benefit from it. And it’s not only about the HUD: also MDF contents, how to choose a weapon (scrolling through a menu or by a switch) etc.
And yes, for the JA37Di it would be very nice to have a moving map on the MFD, with superimposed tactical information about air and ground targets, and info like radar locks from other aircraft in your own flight, like in real life. And that simple but effective fuel gauge with two needles: on showing the current percentage of remaining fuel and the second, striped one, showing the percentage needed for RTB. The distance between the two is an indication of your remaining active mission time. One glance is enough to see if you have to RTB.
(time for RTB) -
Ability to fire JASSMs at a longer distance.
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It is hard to name one. If I have to I would say, wether has effect on IR/TPG sensors, padlock, eyball of AI and ATO mission generation. For me the environemt and upgrades which have global effect will be the most important. Very AC specific and unique features are on the bottom of the list.
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Towed decoys.
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More detailed airports like those designed for designed for Aegean Theater and especially Kunsan
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F16-D multiplayer cockpit
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Taxi light does already exist!
Are you sure? The taxi/landing light switch should be 3-position switch but currently it is only 2-position: off and landing light.
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Iff you could have one thing in the next update it would be.
Not one, but three…
- 64 Bit code (seriously …)
- OpenGL instead of DirectX (OpenGL imo provides much better options for a project like BMS)
- Fractal based terrain engine instead of “mesh” (
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:D@Mav-jp:
Only AF had real ground control
Others you got the impression but that wasn’t working
Next version to support ground troops control will be available in 3-4 weeks
Yipee 3 to 4…… oh 3 to 4 Falcon weeks!?
Lets see, I’m 49 and I multiply the amount of work needed to accomplish this and devide it by the 365, minus weekends and holidayz, oh and don’t forget sleep… Yup, I’ll be dead and buried!
Can’t wait!
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@AS
all 3 bad ideas:
- 64-bit is only a problem for address space. BMS doesn’t use too much address space.
- We have native impl for DirectX now as a Mesa state tracker on Linux now… OpenGL is crap, crippled by CAD-support origins.
- Meshes are always used anyway, as 3D pipeline is based on triangles.
My idea: better thread pooling and profiling of the hot path.
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@AS
all 3 bad ideas:
- 64-bit is only a problem for address space. BMS doesn’t use too much address space.
- We have native impl for DirectX now as a Mesa state tracker on Linux now… OpenGL is crap, crippled by CAD-support origins.
- Meshes are always used anyway, as 3D pipeline is based on triangles.
My idea: better thread pooling and profiling of the hot path.
With respect Mr. Coder. I agree to disagree a Marlboro-ish 100% in all 3
Your response appears to be instinctively reactive without deeper thougths maybe? :fart: -
First point is especially nonsensical. BMS uses MSVC and a such, vectorization or register starvation doesn’t get addressed as the compiler is crap anyway.
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I wouldn’t think so… As a lot of the present theater-development is based on people who aren’t even a part of the dev team
But doesn’t BMS contain work from folks not part of the core dev team anyway?
I guess that it’s more about who owns the intellectual property, which based on what I’ve read is a complex subject regarding F4 & it’s variants.
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f-16 and f-15 skins representing the california air national guard in fresno. it was just takin off the pentigons cut list. lot’s of history. they are the 144th fighter wing and they are true bad asses. they do a lot for my community and somehow always seem to get overlooked. the f-15’s are just starting to arrive as they have been added to the 144th so get skins might be a chore but the f-16’s have been here and i’m sure those can be found pretty easy
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1. Working Turn and balance indicator (for rate 1 turns)
2. Automatic different tail number for each plane (Is there a way to bypass the issue in MP by assigning for the same model skins with difference in tail paint? So that before the flight each member pick his own paint scheme? It’s not so efficient but it can work,right?)
3. RL JDAM/LJDAM code
4. glide weapons