Iff you could have one thing in the next update it would be. (Archive)
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Definitely lights. Also the taxi light would be nice.
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Also the taxi light would be nice.
Taxi light does already exist!
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More realistic AGM-65 MFD/HUD symbology and employment.
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(… me think that many ppl will be happy in 3 - 4 weeks) … however … not all of them.
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To be honest… a better Network-code without port forwarding… but that might be impossible… And for other… moving ground vehicles in campaigns and General fixed bugs in teh campaign.
The rest is stiff perfect belonging to Basic BMS.
The rest of things I would like belong to additional Theaters with mostrly very bad Performance
EDIT: Found something… MANPAD’s in SAM Units
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Better terrain for Korea maybe one of the Korea mods will appear in the next release?
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Improved JDAMs, and perhaps laser JDAMS as well. (GBU-49, 54)
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Ability to set external light to “cover” which makes the external lights IR.
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Buddy lasing
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IR pointer for TGP
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Ability to slave TGP to JHMCS
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3D RWR sound. Like if you have a SAM launch to your 3 o’clock, the RWR will only give a warning in the right earphone of your headset… I don’t know if this is only implemented in Danish F-16s.
Guldager
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Modifyable avionics etc, for cockpit builders to make more accurate non-F-16 cockpits.
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Modifyable avionics etc, for cockpit builders to make more accurate non-F-16 cockpits.
You want to build the viggen pit… Right??
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disregars
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Better terrain for Korea maybe one of the Korea mods will appear in the next release?
I wouldn’t think so… As a lot of the present theater-development is based on people who aren’t even a part of the dev team
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You want to build the viggen pit… Right??
It is already a WIP. But there are others, like the SU27 and the M2K pit which would benefit from it. And it’s not only about the HUD: also MDF contents, how to choose a weapon (scrolling through a menu or by a switch) etc.
And yes, for the JA37Di it would be very nice to have a moving map on the MFD, with superimposed tactical information about air and ground targets, and info like radar locks from other aircraft in your own flight, like in real life. And that simple but effective fuel gauge with two needles: on showing the current percentage of remaining fuel and the second, striped one, showing the percentage needed for RTB. The distance between the two is an indication of your remaining active mission time. One glance is enough to see if you have to RTB.
(time for RTB) -
Ability to fire JASSMs at a longer distance.
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It is hard to name one. If I have to I would say, wether has effect on IR/TPG sensors, padlock, eyball of AI and ATO mission generation. For me the environemt and upgrades which have global effect will be the most important. Very AC specific and unique features are on the bottom of the list.
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Towed decoys.
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More detailed airports like those designed for designed for Aegean Theater and especially Kunsan
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F16-D multiplayer cockpit
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Taxi light does already exist!
Are you sure? The taxi/landing light switch should be 3-position switch but currently it is only 2-position: off and landing light.
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Iff you could have one thing in the next update it would be.
Not one, but three…
- 64 Bit code (seriously …)
- OpenGL instead of DirectX (OpenGL imo provides much better options for a project like BMS)
- Fractal based terrain engine instead of “mesh” (
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:D@Mav-jp:
Only AF had real ground control
Others you got the impression but that wasn’t working
Next version to support ground troops control will be available in 3-4 weeks
Yipee 3 to 4…… oh 3 to 4 Falcon weeks!?
Lets see, I’m 49 and I multiply the amount of work needed to accomplish this and devide it by the 365, minus weekends and holidayz, oh and don’t forget sleep… Yup, I’ll be dead and buried!
Can’t wait!