FO - Battle For Balkans Theater
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I am very proud to announce that Falcon Online has released Battle For Balkans Theater here: http://falcon-online.org/forum/index.php?action=downloads;sa=view;down=26
I’d like to say a special thanks to Danguard and Bad Boy thanks guys :bowd:
Please Note that this Theater does not change or modify any stock file in your BMS install.
Credits sorted by category:
Textures and terrain: Danguard.
Mig 21 external new skin: Neozino.
F16 AGRS A,B,C skins: Danguard, Dutch.
3D ground object: Nove.
3D Units (T80, T90, S60 etc.) Hayab, Danguard
Ships 3d new model: CCC_TW, Tom Catz
F16 blk 52 RNLAF, RNoAF, RDAF, RBAF, HAF and weapons skins: JanHas.
Ships Naval operations in the Campaign: Mystic, Danguard.
Campaign building: Danguard, Bad Boy.
Drag and weight data for the racks and weapons: Yakov.
Installer, User Interface, UI-Music, Website by Aphex.
Last but not least of course a huge thanks to the BMS-team !
We’d like to express our deep appreciation to all the people mentioned above and for the all squadrons envolved in the beta testing:
TEAMS:
72nd VFW; 13 WELT; 117 LAP sqn; 87th Stray Dogs; 42nd CSVS; VO101 PUMA VFW; 185th VFS; 7th AFC; 801st TFW; RED LONEWOLVES; BLUE LONEWOLVES;
373rd vFS; Rapaces Squadron; 122 Escuadron; 77th_PVI; 69° Squadrone ITA; EDAV; 561st; 27th vFW; =STP= & Friends; 8th VFW;
49th -Black Diamonds-; 420th; Los Banditos; 1st VFW; 35Th last dragons.This is just a list of credits for people who have actively contributed with their work outside or inside Falcon Online. I’d like to express my gratitude to many other people for their contribution in terms of friendship and warmth or simple support for their presence.
In this list I’ll surely include: Mystic, A.S, Archer, and Dado for the daily partnership in the work and for the big experience in this kind of development and mainly for the friendship in this. A special mention for S.W., Dado with his group and Whitelion with his hilarious expressions, all these guys gave us the
energy to go ahead. - DanguardFor any questions or comments
Team Speak 3 : ts3.falcon-online.org
Website address: http://falcon-online.org
Home of Redflag, The Battle for Sinai & Battle for Balkans Theaters.
To change the theater please reference the picture below:
Release Notes for BFB 1.3.2:
Overview to Battle for Balkans 1.3.2 by Falcon Online
The meat and potatoes …
As our purpose as Falcon On-line community is to provide great on-line flight- and campaign-experiences for all Falcon Fans, the main focus went on the campaign environment and the dynamics within.
Besides many mods, such as terrains, models, maps, et… et. - often seen in our global community, the true “beauty” of falcon are the rich and exciting experiences on a 24/7 force-one-force-one server plus the campaign-engine. But too often this particular “rich” environment is not very wise built and either the AI behaves randomly poor or the campaign reaches a flat ““stalemate”” situations very quickly, because theaters are not built to compensate the dynamics of massive humans flying 24/7 for 23 days.
This we changed in respect to what the falcon code is able to accomplish - meaning making the best possible dynamics of what is already given.OOB and ROE AIR:
AI mission-types and their generations (such as Tar-caps, Bar-caps, BAIs, Interdictions, Pre-Plan CAS, HAVCAPs, Air-Mobiles, Tankers et. et.) and their logistics - meaning how they link up, when and how they are created and in what ways they coordinate between each other has been completely reworked due to new knowledge gained. The goal was to make them act smarter and/or more like humans would do as far as it was possible of course.
Not only that, the human interactions on the battle-field will have an direct impact on the types of mission created. I.e BAIs and Interdictions versus enemy ground-units are ““high risk”” missions, meaning they are created as soon ground-forces start fighting or are spotted, whereas FAC, On-Call CAS and Pre-Plan CAS et. require a more “safe” airspace to be generated, meaning humans need to clean the area from enemy air-defences. Interdictions call for Tar-caps, BAIs call for Ambush-CAPs, On-Call CAS and Pre-Plan CAS call for Sweeps et. et., so the AIs always are covering themselves in the best ways possible. Bomber Strike missions are linked up with SEAD Escorts and Escorts and so on and so forth. But that is not all, it has also been looked into HOW they do it - meaning; separated stations times, loiter times and much more. Too much to explain here…but as an simple example… Bombers have their Escorts not behind and not aligned, but in front of them …just to give one example in the total overall picture and logic here.
RECON Patrols (Choppers) will patrol at low altitude the FLOT in order to spot enemy units on the ground, which then will be visible as INTEL in the 2D map. In fact anything spotted like by AI “Ground” or “Air”, will be transferred as INTEL for the AIs and for the humans in the 2D map. Air-Mobile choppers will throughout the whole 23 days transport at random times air-mobile special infantry-units from the army-bases to the FLOT as well and drop them their.
Bombers and Strike missions have risk managements (HighThreat, NoThreat threshold), meaning they will try to attack objectives close to the FLOT instead of doing suicidal Deep-Strike missions (as far as possible).
AWACS and Tanker station areas (distance to FLOT) are now finally manual controlled by pre-set, which was never achieved before, although the the file to define it was given. In example; Tankers Distance from FLOT is 44 to 85nm, AWACS 70 to 100nm. But keep in mind, that Balkans is a multi FLOT-line theater, unlike Korea with one clear line as FLOT, hence the AI considering multiple FLOT-areas.OOB and ROE GROUND:
The ground-war, well one of the biggest problems in conventional theaters. As so often, it was the case, that the ground-units were active all at once - so to speak - then moved into each other, destroyed each other and after couple days (a week or so) there were no more ground-units left to continue the war and/or to capture the victory-condition cities, hence in order to win the whole thing.
This has been changed. In BFB 1.3.0 there will be always continuously new ground-units being “created” (reinforced) - of different types and at different days in order to provide a constant supply and activity on the battle-field (especially under that heavy demand with humans involved). This will “simulate” the production of new vehicles by the factories and produce “waves” of war efforts on the ground. This also applies for SAMs, hence do not be surprised, if suddenly new SAM Battalions pop up out of nowhere ;).The dedicated ground-units types used are:
- Air-Defense
- Air Mobiles (being transported by choppers to the FLOT)
- Armoured (Tank Battalions with integrated mobile Air-defense units, such as SA-11 and Roland)
- Armoured Cavalry
- Engineer Battalions
- HQ Reserves
- Infantry
- Marine
- MECH Battalions
- SP Artilleries
- Supply
- Towed Artilleries
Obviously all of them have different orders and roles and their compositions (as a hint) can be seen on the UI 2D map by right-click status.
SAMs:
Here it gets even more interesting. 5 Different levels of SAM logistics were used:
- A network of known SAMs of different types on both sides. Therefore perceptible as ADA threat-circles in the 2D map.
- Hidden and unknown SAM batteries of different types nearby and distanced around all Squadron Bases
- Hidden and unknown SAM batteries of stronger types distributed tactically across the theater
- Hidden AND visible ““pop-up”” SAM batteries at different locations and at different times, simulating replacement and re-generation of new Air-Defense
- Various types of SHORAD Air-Defense systems close nearby all human airbases.
NAVAL:
Different types of NAVAL forces plus patrol-ship cruise with pre-defined way-points along the coasts of Italy and the FRY.
All being said. We wish you guys a great flight experience in this theater.
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Very good, thanks… Downloading.
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So the Event starts when exactly?
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I’m very pleased to announce that Battle For Balkans is released. A big thanks to countless People who made this possible not just for Falcon Online but the whole BMS community you guys are the real Hero’s behind this project which started almost a Year ago.
[h=3][/h]There is a credit file in the install please take some time to look at it. So without further ado here’s the Download page:
http://falcon-online.org/forum/index.php?action=downloads;sa=view;down=6
Appears you are being done in by your own popularity as my download time projection is about 2 hours (on fiber network). Does Falcon Online have any objection to posting a torrent for the 1.1 GB file when it finally completes downloading??
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Appears you are being done in by your own popularity as my download time projection is about 2 hours (on fiber network). ….
Similar wait time for me too; on 35Mbps download cable.
Also thanks to Archer, FO and all involved in creating and hosting this PvP.
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Big thanks to all involved. For sure this campaign gonna be a kickass!
Good Job. -
Appears you are being done in by your own popularity as my download time projection is about 2 hours (on fiber network). Does Falcon Online have any objection to posting a torrent for the 1.1 GB file when it finally completes downloading??
Sure go for it. Sorry i only Had one download link. Fell free to make more everyone.
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Hello, Gunny.
I should, on my own my IoBit Malware Fighter and Advanced System Care Pro nothing bad found out.
Best regards,
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Was anything done single player wise or still just for mp. I know how the beta was, thats why im asking.
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big thanks!!!:bowd::bowd::bowd:
start downloading!!! -
SP stand Alone included
Was anything done single player wise or still just for mp. I know how the beta was, thats why im asking.
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SP stand Alone included
Does it also have a winnable campaign? I’m looking for a new SP campaign to fight fly in.
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http://i273.photobucket.com/albums/jj230/GunnyMac222/BFB_PIC_zps89516eef.jpg Should I Ignore this?
Yes it is a False Positive……Yeah it is a False Positive Ignore it and join the awesomeness
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Yes It has a winnable SP Campaign, with a working trigger file. The campaign in this version is completely different from the one in the Beta.
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thanks to all involved !
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Awesome guys.
Thanks for all your hard work and this beautifull theatre. -
Yes It has a winnable SP Campaign, with a working trigger file. The campaign in this version is completely different from the one in the Beta.
Great! Looking forward to this one.