Israel Theater Release
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Yes, will probably end very soon. My first campaign ended at 23:40 on day one as Beirut and Damascus fell to Israel, and Syria surrendered five minutes later.
One thing I really enjoyed seeing in this new version was how the enemy ground forces reacted to my attacks. In the following picture you can see where my bombs fell on an armored column. As I made my attack run, they were lined up in a single row. When the bombs started falling they scattered like cockroaches after the light switch is turned on. I only scored two hits from 12 Mk-20’s. In the previous version (0.97) this was like shooting fish in a barrel. Now an attack like this will take better planning on my part and multiple attack runs to get a high kill count.
7 hours to 2340. We’ll see, 2 camps away from beirut…
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I don’t know if anyone has had this same problem, but if this happens to you check it out:
Situation:
After installation, I entered Falcon to change theaters. Upon switching, ITO was not in my theater list.Solution:
To circumvent this problem, look in your “Falcon BMS 4.32>Add-On Israel” folder. You should see a theater definitions folder. Move that into the terrdata folder in the same folder.
Now, all you have to do is go to “Falcon BMS 4.32>data>terrdata>theaterdefinition”, open up theater.lst as a notepad or wordpad and copy and paste this line into the bottom line of the wordpad:Add-On Israel/terrdata/theaterdefinition/Israel.tdf
For some reason it, the installer installed it wrong in the theater.lst for me. it had it as:
Add-On Israel/theaterdefinition/ITO.tdf
Not sure why but i hope this helps someone.
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Version 0.991 released! Check first post for the links.
This is a small update patch that fixes an issue with the ATO which prevented OCA missions from being generated effectively against active airbases. In addition, the campaigns were improved, and several reported issues were fixed (thank you ).0.991 Patch
Campaigns: Better mission generation (OCA in particular), added Syrian SA-17 batteries, decreased IDF reserves, improved tirggers. “Standing Wave” is now generally longer.
Fixed Ben Gurion airport objects.
Moved objectives away from Ben Gurion and Nevatim airports.
Fixed miscellaneous theater strings.
Improved objective links in Egypt.
Corrected F-16A serial numbers.
Added F-16B to the TE template.
Updated documents. -
Great. I was just going to mention about very few oca’s, just no time.
Did make it past midnight though.
Now whether to finish or start a new campaign, this time on ace and adjust paks. What do u think.
Only time for a couple flights on weekends -
Ace will give worth your money
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haha ! I thought … hmmm 899 MB downloading again. clicked demo’s link and immediately came up: “download completed” 3.6 MB … really!thanks for all these positive surprises!
many thanks again!
I hope to finish my project here soon to be climbing back in my pit again and to check out this new toy!livrot
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Thank you for the fix. We can safely assume no software ever comes out completely flawless, but kudos to the developers who can admit there are certain shortcomings in their product and react accordingly, i.e. release the corrections required.
Cheers!
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Thanks !
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I going to learn to speak Hebrew. this is just that good.
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I going to learn to speak Hebrew. this is just that good.
Also don’t forget that for the full effect you need to be seeing this guy prior to your first flight:
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Robin Hood???
Should I register a waiting line for u guys? :rofl:Yours truly
Robin Hood…
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Robin Hood???
Should I register a waiting line for u guys? :rofl:Yours truly
Robin Hood…
Not Robin Hood, Rabbi Tuckman
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Great work Gentleman! Thank you for this Patch :headb:@Echo7:
Version 0.991 released! Check first post for the links.
This is a small update patch that fixes an issue with the ATO which prevented OCA missions from being generated effectively against active airbases. In addition, the campaigns were improved, and several reported issues were fixed (thank you ). -
6 of these are yours! May we see them sooner or later to the DB too, with a similarly beautiful new model and FM.
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6 of these are yours! May we see them sooner or later to the DB too, with a similarly beautiful new model and FM.
http://ptisidiastima.files.wordpress.com/2014/01/v22israel.jpg
Nice PS work
Probably they will not be operational in 2014.
I hope to see a good FM too. Currently all helis (and tiltrotors) have a simplified FM. -
Version 0.991 released! Check first post for the links.
This is a small update patch that fixes an issue with the ATO which prevented OCA missions from being generated effectively against active airbases. In addition, the campaigns were improved, and several reported issues were fixed (thank you ).Great job !!!
Thank you Echo
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Hey echo7, not much time anymore but finished campaign without patch at 545 day 2.
couple things but you already know them, anyway, applied patch and will start a new campaign but this time under my control and ace settings.
disabling set by hq before even starting the new campaign.
Any concerns on your part ?
Oh, when campaign ends it simply pauses the sim, in flight or not.
And of course my KOREAN medal-haha -
Hey echo7, not much time anymore but finished campaign without patch at 545 day 2.
couple things but you already know them, anyway, applied patch and will start a new campaign but this time under my control and ace settings.
disabling set by hq before even starting the new campaign.
Any concerns on your part ?On ace setting the number of aircraft in a squadron (for the Israeli side) is low which leads to fewer sorties generated. This is also why I feel this setting is less realistic. Nevertheless the campaign works fine, and remember you can make winning easier or harder depending on how well you plan the priorities and PAKs (vs the ‘HQ’ ones which work pretty well actually). The campaign can be won on ace setting too.
Oh, when campaign ends it simply pauses the sim, in flight or not.
And of course my KOREAN medal-hahaYeap this is normal.
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Yep, thanks dude.
Well after 18 campaigns won over the years, wonder how i’d react to actually losing one.!!! -
Just finished second ITO campaign. This one took longer and went into early day 3. Ran it the same as first campaign that ended at the end of Day 1. This is what I have always loved about Falcon’s dynamic campaign engine. Never have the same exact scenario on consecutive campaigns.
Now will install patch and see difference. (Patch came just after starting this campaign)