Requesting publishing rights.
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Thanks a lot mate, I will try that out. I still need to acquire the language and the reflexes to that, thanks for your support
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When I skin models, i use the same technique as when i do a scale model:
It’s easy enough to do with photoshop as welllightening the Inside of the panel with base colour + white
darkening the panel lines
spots of wear paint, panel discoloration to simulate one access hatch for instance taken from another a:c.
anything to break the monotony of the paint: -
@Red:
When I skin models, i use the same technique as when i do a scale model:
It’s easy enough to do with photoshop as well
http://www.candyparty.com/ST/models/OJ/58_OJ_final.jpg…hmmm, not quite. Correct & inventive use of the details to get the look as close to RL as possible, requires much and much more knowledge and skills of the use of Photoshop. Not going to debate too deep (as you know how to skin very well ) but to give others a hitch to what might lay ahead: my Hud-mod consists of 23 different layers of imho complex PH-techniques. Only the combination of those works.
The same holds for high-class skinning.
Regards,
Fan -
Spooky, not a bad start for a beginner.
I’ve downloaded 2 of those pics and zoomed them in photoshop to see details.
So some constructive critism if I may.Fist of all, I rarely noticed the panel lines on your main skin,
(but in contray the panel lines on the tail are to heavy.)… see Red Dog’s pic, (nice model Oliver ;)) which might be a little bit overdone on the panel lines, IMHO,
but looks more real than your slighly visible panel lines.
Insim the slightly overdone panel lines are looking better, IMHO again.Next, the white parts of your skin are to heavy,
… I would make them less noticeble (maybe darker and/or maybe even thiner, and/or maybe reduce opacity)Finally what Red Dog said, it needs … “anything to break the monotony of the paint”.
Ohh, … and you are aware of those Aircraft Skin Creation Tutorials
at the bottom of that PMC page?
http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:texturesHowever, all skinners have started like you.
With every hour you click in that damn photoshop you’ll get better and better.And while I see you are already catched by photoshop and skinning,
I’m sure you’ll create really good skins someday.Cheers,
LS -
However, all skinners have started like you.
With every hour you click in that damn photoshop you’ll get better and better.Amen
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Thanks Olivier, I really appreciate your in that in that matter. I one day came across your website where you expose your scale models, I for sure can use 1 or 2 advices from you ;).
I am going to try the technique you just mentioned and will see how it works for me.
Lazystone, thanks for your input, the critique is more than welcome, I count on you for that for the upcoming work. I totally agree about the panel lines, but you see the thing is that in Photoshop, the Panel lines and dirt looks exactly how I want it to look, you can really see the contrast. But when I go in BMS to check it out, it looks all more faded and the result is what you see there. So I have to find the “juste milieu” where what I see in photoshop has the effect I desire in BMS 3d World.
FanOfBMS432, I will try that out, sound very good, thanks for the input :).
For sure, with every click I somehow progress, thanks all for you time on this
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A small step in the right direction, Spooky.
… now go ahead.Cheers,
LS -
The problem I now have is tempo. I approached it with the wrong method. I found out that I can’t work on it more than 2 hours a day, because after 2 hours I start to do BS lol. Now I saved my PSD’s and it’s all fine, tomorrow I will do both wings and will add some dirt “fatigues”
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I see you’ve taken on the / our advice Good job already so far!
Keep it coming!
Regard,
Fan -
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IMHO … It looks not that bad, Spooky.
you might get more satisfied if you try the following…
Copy the main color layer(s), then add noise and reduce that layer(s) to 5-10% opacity.
Cheers,
LS -
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really like this weathering, i’d be interested in a psd to adapt squadron skin if you are sharing…