Requesting publishing rights.
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Thanks Olivier, I really appreciate your in that in that matter. I one day came across your website where you expose your scale models, I for sure can use 1 or 2 advices from you ;).
I am going to try the technique you just mentioned and will see how it works for me.
Lazystone, thanks for your input, the critique is more than welcome, I count on you for that for the upcoming work. I totally agree about the panel lines, but you see the thing is that in Photoshop, the Panel lines and dirt looks exactly how I want it to look, you can really see the contrast. But when I go in BMS to check it out, it looks all more faded and the result is what you see there. So I have to find the “juste milieu” where what I see in photoshop has the effect I desire in BMS 3d World.
FanOfBMS432, I will try that out, sound very good, thanks for the input :).
For sure, with every click I somehow progress, thanks all for you time on this
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A small step in the right direction, Spooky.
… now go ahead.Cheers,
LS -
The problem I now have is tempo. I approached it with the wrong method. I found out that I can’t work on it more than 2 hours a day, because after 2 hours I start to do BS lol. Now I saved my PSD’s and it’s all fine, tomorrow I will do both wings and will add some dirt “fatigues”
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I see you’ve taken on the / our advice Good job already so far!
Keep it coming!
Regard,
Fan -
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IMHO … It looks not that bad, Spooky.
you might get more satisfied if you try the following…
Copy the main color layer(s), then add noise and reduce that layer(s) to 5-10% opacity.
Cheers,
LS -
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really like this weathering, i’d be interested in a psd to adapt squadron skin if you are sharing…
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Looks really good.
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Looks fantastic I love dirty skins.
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tbh, I liked your previous version better: it’s more balanced unless you really wanted to create a skin with a more stained look.
If I may give some advice again: you might want to look into working with more advanced techniques for colorblending.
Here’s an example how stuff might work:
Starting point: your flattened skin layer (best to try in a seperate psd file of course)
Go to Filter > Sharpen > Sharpen to sharpen it.
Then go to Images > Adjustment > Level (or press Ctrl + L) and set options like this:
“Channels: RGB, input levels: 13 / 1.09 / 241”
Duplicate layer and set blend mode to screen, opacity 39%.
Go to Images > Adjustments > Color Balance, set options:
S: -62.+20.+47
M: +33.-17.+6
H: -9.+5.+27Create new layer, fill it with #faf2ca and change blend mode to screen, opacity 31%.
Continue to create a new layer, fill it with #bebebe. Blend mode color burn, opacity 31%.
Press Ctrl + Shift + Alt + E to create a new layer like the previous result . Set blend mode screen and opacity 38%.
Go to Images > Adjustment > Color Balance, set option:
“Color levels: +53, -33, +17, midtones selected and preserve luminosity”
Create a new layer and fill it with #0d004c, set blend mode to exclusion, opacity 54%.
Press Ctrl + Shift + Alt + E again to have the layer with result that you’ve done before. Set its blend mode to soft light, opacity 50%.
Just something you might want to try
Doing real well Spooky and imho you are impressively improving!!
Regards,
Fan -
I will share the psd with you, no problem, and Fan i will answer more in deep when i feel better, in bed with fever.
Thanks a lot for your support and advices guys.
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Hello guys,
I am working on a new project, from scratch this time, and it is a different ball game here.
On the 27th i am leaving Canada were i used to live until now, 4 years is enough and i am done with what i came for. I am going to west Africa for a while to see my family and job hunting.
I am not sure how long before i will have Internet at home, at the office for sure, but if stable enough to upload work, we will see. So this thread is not dead, i’m just busy traveling and enjoying the warm water on the African coast