One Particlesystem mod
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well fenrir flare is the same thing… IIRC flare looks good on both night and day… Also In my mod I reduced the flare light sphere so it doesn’t glow inside the pit…
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well fenrir flare is the same thing… IIRC flare looks good on both night and day… Also In my mod I reduced the flare light sphere so it doesn’t glow inside the pit…
But can they be seen at far distances with nvg? It’s no problem to make something look good at close distance, but to make it work close and far and nvg, well then there might be compromises. Haven’t played much with light settings so maybe that can improve something?
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well distance is also declared, I dont think this would be a problem.
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well distance is also declared, I dont think this would be a problem.
No m8, I don’t think you understand, it’s not a visible distance problem, the problem is in size, you know, the nvg enhance light, look how big the 7.63mm rounds look like in the videos because the nvg make us see light that we don’t see with our eyes, this mean that a small light can be seen from further distance in nvg but the nvg in BMS is not a real nvg and you need to try to make the small light big at distance, and at the same time make it small at close distance
Cheers
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well this is a scale thing. and updates - upgrate thing. trying to overlap this u miss the other. pilot seas both far near day night.
if this rule was used all would be big, ungly and unreal by close up. -
Great mod….anyway, how do I get this red colour off the close few bullets?, I changed the tracer to a white hot (personal choice) and reduced the size of the tracer but can’t shake the red (or green sometimes), any clues?.
as you can see the first few tracer leaving the f-16 are red, is this what I change and to what?
id=$TRACER_FIRE visibledistance=24000 lifespan=5 alpha[0]=1 emissivecolor[.9] = 1 1 1 emissivecolor[1] = 0 0 0 size[0] = 1 size[.3] = .1 texture=flare drawtype=streak streak.amount = .010 .5 run=TRACER_PT2 id=TRACER_PT2 visibledistance=24000 alpha[0]=1 emissivecolor[.9] = 1 1 1 emissivecolor[1] = 0 0 0 size[0] = 1 size[.3] = .1 texture=flare
Cheers.
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updated link? (current one not working).
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Hi Redfalcon
I’m not sure, but try to use “color” instead of “emissivecolor”, if you haven’t tried/done that already.
It should be the lines under RedForces and BlueForces that is to be changed.
The lines in your post I don’t know what they do, or more exact, what tracers they apply to.@javelina1
The link worked for me just the other day.Regards
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Right mouse click on the file link… then select the “Save Link as” to save the file to your computer.
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Im a bit curious those green tracers how does it look in real life especially in
?fenrir please:
+correct the “tracerfire” delay“streak.amount = .025 .72”
+upload into a dropbox account, much easier to download (even if you edit locally it will be upload every time the latest version)
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Miror please? The link does not work (I hate rapidshare… too much ads)
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Awesome! Thanks, mate!
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DL link isn’t working for me.
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DL link isn’t working for me.
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Thank you kind sir!
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How might one install this without this happening?
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How might one install this without this happening?
looks like you are missing some dds files.
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I used JSGME to install the particlesys.ini to my data/terrdata folder. Nothing else was in the DL.
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I used JSGME to install the particlesys.ini to my data/terrdata folder. Nothing else was in the DL.
Then it might be that the PS.ini is using some texture which doesn’t exist or not defined…