Runway Textures
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Arty,
Are you going to tackle all of the taxiways and runways to deliver one comprehensive remake of ALL textures? By all means it is huge and time consuming task and workload! Another challenging in this project issues are tackling problems of graphic inaccuracies and artifacts current airbases have:stretching textures and resulting in poor seam between two textures as below:
difficult to allign thickness of yellow and brown taxilines:
lack of correct seams between adjoining taxiway textures with any regular patterns (like slab connections)
seen on the photo abovejaggies when viewed from very close (when you sit in the cockpit) - perhaps your vector method may help
excessive repetition of any clearly defined patterns - tires, stains or just concrete slab groves when viewed from some distance and on repeating textures - really quite annoying!
IMHO all those issues can be addressed, but it is my firm opinion that they would require very extensive retexturing and remaping of all airbases and their 3D components. Airbases where taxiways are not squared are specially difficult.
Sorry to throw at you problems and not a solutions. But we know you are tenacious fellow and can do it if comited! Good luck with all that!
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yeap Polak I will work on all and try and fix as many hickups as I can see - spot.
I’m working tile by tile… but some might be used in others also, so for now I can’t be so sure.
About the alignment yes, about thickens yes. Here is an example BUT without the thickens for now:
Also I will try and add new things like the circles for static electricity grounding on Ramp areas, ILS Critical Area Boundary Sign. Runway numbers on taxiway on Holding point on the Tarmac. Maybe arresting cable (although it would be better with 3d object) and whatever u guys can contribute with (info photos etc and can be done that it’s not there already…)
About the stretching reference as I wrote it was a quick and dirty example. It will be just perfect when I’m done with it.
About the lack of seams I will see what I can do. I can’t promise miracles or perfect results on all aspects. So as far I don’t have 3d limitation I will try it.
Excessive repetition sorry will not do it. I can but this means database edit and I want it more simple. Let’s not forget that some airbases as we speak r redone from scratch as stated in the BMS Article so those matters I’m confident will be solved there.
I could even make every airbase unique or different per side (Blue-Red) as I did for some in e-HAF 320VFW Aegean 2.1.1 but again no point for the previous reasons.
More troubles will be caused with messing up squads and members then benefit. Not to mention that by the time it will take me to finish such project (unique airbases textures) not 4.33 but 5.33 will be released :lol:
No problem with throwing to me problems some might help understand and get some to my attention that I might forgot.
Till now what u wrote ain’t new to me.
In the past I was one click to start this project but I was tired as I was in the finish of e-HAF 320VFW Aegean 2.1.1 and let it go. Now 320VFW members will just kill me cause I let go the campaign project for this. I believe I rewarded them enough, time for the rest of the community.
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Or we find a way to let the sim generate the taxiway textures.
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Or we find a way to let the sim generate the taxiway textures.
+1
but not on my hand…
Basic Info for Taxiway and ramp point is already there cause of the point data. They r all lines only no curves but this also is doable…
For now let’s stick with what we have and what is known.
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Lookin good Arty keep goin. Cant wait to takoff!
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THX Arty
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THIS IS AWESOME!!! GREAT WORK ARTY
I can not wait to download and install this
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really really a fantastic job
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Awesome work so far…cant wait.
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Been waiting for these since Open Falcon 4.8. Good work Arty.
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hehe Santa brought me early new corel version… And it’s just WOW… I can play as much and Arty Party with tiremarks on the runways and apply effects in the 1/16 of the time or at the same time 16 times more detail try time…
To give u an example a single tiremark on the runway was killing the machine… Now I play with them… and I apply effects on the fly that make it near 100% natural…
but now:
and look at the detail:
can u tell that this is gfx made and not natural???
but enough with the eycandy I must get my dancing belly to sketch the rest… basic markings and etc… Don’t worry we will play on the way… :lol:
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WOW WOW WOW WOW
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Arty:
good job.I can’t wait.go on go go.
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You wont see the diff betw. original and this. FUNTASTIC!!
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Today’s Killer Inspiration
It was brought to my attention yesterday… and I’m continuously hearing it since then… Let’s see if he can beat Dire Straits Brothers in Arms…
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Nice. You definitly will prevail in whatever if you have that :-). He is amazing. Looking forward to a release. Good work!
/Jaws
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Fantastic work Arty. A real improvement!
If I may make one remark:
Those concrete slabs look very worn, like a bumpy ride on Belgian ‘kasseien’. Maybe you can tone down the effect a bit?
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Great progress! I agree with Snail about the gaps between the concrete blocks.
Some referential material: