Runway Textures
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Some amazing work there guys. Looking forward to seeing a release.
Keep it up.
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Hell I need more ram…those detailed runway tiremarks are killing me :lol:
Oh and don’t get hairy… those r just tries… needs some variations for smaller aircraft as those r from the heavies and a general dark layer underneath to blend nicely with the runway tarmac…
Does anyone have some nice clean FOCUSED EXTRA HUGE photo of the F-16 tires as I create those marks from the tire footprint… So it’s tiremarks on the runway will be from the source it’s self… hehehe
and a small update on the progress:
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F-16 tire marks… hehehe
Those are made from JanHas LVN2_PSD_Skins_by_JanHas_v2 / 8-hori_stab.psd
@JanHas… Please please please In case I don’t find another source can I use this?
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This DireStraits Brothers In Arms is very Inspiring… The disk will melt repeating it… :lol:
And it’s just a first time test… no effects on it… Must make and a realistic set for the F-16 tiremarks as the one now is about 4-8 times thicker then the tires :lol:
dds resolution 4096x4096 FPS above 50… I drop to 30ish but it’s from other factors I had the same with stock dds.
Now I must put and some heavies to size the tire tracks to the ones of the 3d model… la la la Happy camber here…
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Looks great Arty!
You have good taste for nice music!
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Arty, just for clarification. Are just testing what can be done or you are working on a “product”?
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Arty, just for clarification. Are just testing what can be done or you are working on a “product”?
I wouldn’t call it a product as a product has a money price too.
This will be a mod on the current airbases runways and taxiways textures. But on the process tests are made and I want input for your satisfaction… I don’t do it for me.
It is and will be conformed with the BMS rules. And it will be free for all. Also the source files will be available for everyone that would like to take it further or whatever. In case BMS want’s to use it it will be an honor for me. For sure it will get it’s place in the e-HAF 320VFW Aegean theater 2.1.2
In case some developer sees something that would like to use it don’t hesitate to ask.
As I’m not that much in the texturing path that is why I post photos mostly to ask for your input if I’m gone far or some details slip my mind.
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Arty,
Are you going to tackle all of the taxiways and runways to deliver one comprehensive remake of ALL textures? By all means it is huge and time consuming task and workload! Another challenging in this project issues are tackling problems of graphic inaccuracies and artifacts current airbases have:stretching textures and resulting in poor seam between two textures as below:
difficult to allign thickness of yellow and brown taxilines:
lack of correct seams between adjoining taxiway textures with any regular patterns (like slab connections)
seen on the photo abovejaggies when viewed from very close (when you sit in the cockpit) - perhaps your vector method may help
excessive repetition of any clearly defined patterns - tires, stains or just concrete slab groves when viewed from some distance and on repeating textures - really quite annoying!
IMHO all those issues can be addressed, but it is my firm opinion that they would require very extensive retexturing and remaping of all airbases and their 3D components. Airbases where taxiways are not squared are specially difficult.
Sorry to throw at you problems and not a solutions. But we know you are tenacious fellow and can do it if comited! Good luck with all that!
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yeap Polak I will work on all and try and fix as many hickups as I can see - spot.
I’m working tile by tile… but some might be used in others also, so for now I can’t be so sure.
About the alignment yes, about thickens yes. Here is an example BUT without the thickens for now:
Also I will try and add new things like the circles for static electricity grounding on Ramp areas, ILS Critical Area Boundary Sign. Runway numbers on taxiway on Holding point on the Tarmac. Maybe arresting cable (although it would be better with 3d object) and whatever u guys can contribute with (info photos etc and can be done that it’s not there already…)
About the stretching reference as I wrote it was a quick and dirty example. It will be just perfect when I’m done with it.
About the lack of seams I will see what I can do. I can’t promise miracles or perfect results on all aspects. So as far I don’t have 3d limitation I will try it.
Excessive repetition sorry will not do it. I can but this means database edit and I want it more simple. Let’s not forget that some airbases as we speak r redone from scratch as stated in the BMS Article so those matters I’m confident will be solved there.
I could even make every airbase unique or different per side (Blue-Red) as I did for some in e-HAF 320VFW Aegean 2.1.1 but again no point for the previous reasons.
More troubles will be caused with messing up squads and members then benefit. Not to mention that by the time it will take me to finish such project (unique airbases textures) not 4.33 but 5.33 will be released :lol:
No problem with throwing to me problems some might help understand and get some to my attention that I might forgot.
Till now what u wrote ain’t new to me.
In the past I was one click to start this project but I was tired as I was in the finish of e-HAF 320VFW Aegean 2.1.1 and let it go. Now 320VFW members will just kill me cause I let go the campaign project for this. I believe I rewarded them enough, time for the rest of the community.
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Or we find a way to let the sim generate the taxiway textures.
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Or we find a way to let the sim generate the taxiway textures.
+1
but not on my hand…
Basic Info for Taxiway and ramp point is already there cause of the point data. They r all lines only no curves but this also is doable…
For now let’s stick with what we have and what is known.
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Lookin good Arty keep goin. Cant wait to takoff!
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THX Arty
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THIS IS AWESOME!!! GREAT WORK ARTY
I can not wait to download and install this
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really really a fantastic job
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Awesome work so far…cant wait.
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Been waiting for these since Open Falcon 4.8. Good work Arty.
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hehe Santa brought me early new corel version… And it’s just WOW… I can play as much and Arty Party with tiremarks on the runways and apply effects in the 1/16 of the time or at the same time 16 times more detail try time…
To give u an example a single tiremark on the runway was killing the machine… Now I play with them… and I apply effects on the fly that make it near 100% natural…
but now:
and look at the detail:
can u tell that this is gfx made and not natural???
but enough with the eycandy I must get my dancing belly to sketch the rest… basic markings and etc… Don’t worry we will play on the way… :lol:
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WOW WOW WOW WOW