Cities at night (WIP)
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Athens by night:
Night textures done a similar technique as in FSX.
I try to do everything as real, but I’m worried about the NVG view :Probably not look realistic? I think too bright may disturb.
For example, Korean Night (More clearly):Any suggestions before I waste time please?
Cheers
Eghi -
IMHO … Not so unrealistic with NVGs.
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Looks nice, in my opinion. Real life seems even brighter:
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doesn’t look unrealistic at all
that is a real picture.
It is the NVG’s Belgian F-16 pilots use.
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Thank you for your response guys.
For comparison, a professional system looks like this:
http://www.nightreadiness.comArek
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I like it! I’ve been trying to get night vision to look more realistic (like in the photos posted) by using various SweetFX settings, but the problem is obviously that you have to change it again for day time. These textures do the job even better without using anything external
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Sorry for late reply.
I agree with you that Korea textures are very bright in the night. Totally unrealistic. I don’t need NVG at all to see where the rivers and shores are.
If you think about looking out of the car’s window in the night, you see absolute darkness. It should be this way without NVG.
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I agree with you that Korea textures are very bright in the night. Totally unrealistic. I don’t need NVG at all to see where the rivers and shores are.
If you think about looking out of the car’s window in the night, you see absolute darkness. It should be this way without NVG.
If you want darker nights, edit your bms config file. Reduce the value in the ‘g_fAmbientmin’ field to whatever works for you. Here’s a short discussion on this topic:
https://www.benchmarksims.org/forum/showthread.php?6844-Make-night-darker&highlight=brightness+night+darkCeers
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DEL
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@Lento:
DEL
I wrote an account of my daughter. She is (15-year-old Falcon pilot) here as (male name)-Lento, sorry guys. :uham:
I came back to this project. It was almost finished, but there was a small problem.
By flying low over the city the tiles look good. A lot of details like glow around the street, etc … I like it, yeah.
But by flying very high this doesn’t look realistic. Very ugly effect:I consulted with commercial airline pilot and confirmed that you do not see so much light from a high flight.
All the work has gone in the bin and I started from scratch….Erased about 75% of the tile details and now they look more realistic.
However, this does not look good from low flight (as Korea default tiles).:(
I began to wonder how to keep lot of details at low flight level and less at high…? This is a two or more different textures. :-?
I looked at Falcon GE and yeah, it is possible! :bowd:;)
I used not 1, not 2, but 3 different textures.
This is result:
12000 fl (low level of details)4000 fl (little more lights, more details)
below 2000 fl (lot of details, glow in the streets … you can see some traffic lights too ;))
The transition between texture is very smooth.
How it works? It’s simple, texture with lower level of detail are packaged as MIP maps.Cheers,
EGHI -
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I’m with you, too bright images do waste night vision.
But it’s my two cents anyway. -
looks nice
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Hi guys
The final version of photoreal some city.
I don’t care about day tiles, it is easy to do. I think that Falcon at night can really look better IMHO:
Project completed.Cheers,
Eghi -
Eghi, thank you very much!!
This looks absolutely awesome!
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OMG before I played the video I thought that was either a real picture or not from the Falcon engine! That is INCREDIBLY amazing work!
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Nice going there Eghi…
Just an idea here in general…
Maybe it will not need night tiles? or maybe ease the process of creating them.
since those are photoreal tiles. u can get the street network very easily and it will fit like a glove on those tiles.
From auto cad since u have them already (easy to have and do) u can add points on those splines very very easily it has a function to auto insert them and declare the distance between them. U can export those points only for 3ds. Then as we create the lights for airports u can make the lights for a whole city u can have different colors as I believe and also project light on the underneath tile so it will look way natural. different luminance etc…
That way u don’t have to spend hours on working on the tiles.Also another approach… if u have the whole city in one big file and put above on a layer those points (maybe and the lines and use them to just illuminate a bit the streets) u could (maybe? not sure here) to use a photoshop tool (like alpha?) and declare the brightness as u do by hand those wonderful night tiles. that way it will make your effect in a snap and then cut the tiles day and night and u r ready?
Hmmm having that thought for a long time I thought to pop it up in case it’s doable and maybe easier to create the lighted city.
what do you think? stupid or doable?
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Arty
Of course it is possible, you can make 3D points-light as Objectives.
It could be easier and faster, but whether it will be good for Falcon?
You have to remember about FPS, night lighting is not something necessary and better not impose unimportant things on graphics engine.
Easily and faster is not always better. Better to spend more time … in Photoshop (by hand) IMHO.