Runway Textures
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Arty for RNWY President! :8:
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s**t is a work of art
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:lol: Korbi… I didn’t even made my presidential speech yet…
So here we go:
I Will RunWay you…
I Will TaxiWay you…
I Will not HoldShort you… :rofl:@Fenrir well they r not sharp at all (compared to the initial in which even the tire slots are clear) what is missing are more “grunge” marks that will cover the whole area and will blend more naturally but the damn thing got my whole morning to align 3 entrances and to fade out more naturally the initial center “grunge” at the end of the runway as it was cut like with a knife. I believe its perfect now and I can populate it to make the center area darker and even more natural… although I believe its ok as is… No need to be exactly as “one photo reference”, we can have our unique Falcon BMS one.
@I-Hawk will do ASAP… I just want to kill the runway and be done with it and leave him behind… then the taxiways last the other runway.
@APOLLO11 and u haven’t seen the one with CFT’s :lol:
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Looks good so far Arty, well done and congratulations for your efforts so far.
My only comment is this: The tire marks seem too symmetric and perfect, it is almost as if an 18-wheeler truck turned onto the runway. Maybe you can break them apart a little bit so they appear more random and less perfect.
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Love it.
IMO, both ends of runway should have more condensed tire marks than middle section.
Hope my guess make sense. -
Speak on me and lay your hand on this Taxisign:
I greatfully provide my love for this Simulator.
You are done
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Not finished yet guys… Mostly I was aligning the tiremarks as they are devided along 4 textures.
But for your info each tire mark is drawn by hand… so after all those guidelines:
my hand must entered auto alignment symmetrical mode… :lol:
The ones that are symmetrical are the taxiway entrance curved ones. Yeap guilty… :oops: those r easy to alter… the ones on the middle of the runway need lot’s of work as they r heavy.
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Very good work Arty!
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Excellent work. If I may make a small suggestion…. From my experience the tyre marks need only extend for say a couple of hundred metres from the touchdown area. The TD area was usually plastered with rubber that was scrubbed clean (ish) periodically! The majority of runways I worked with were pretty clean! (Apart from the odd set of grooves/ skids from tyre bursts!)
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And - thanks to Phait for throwing this out there, and inspiring Arty to show us his mad-skills with Corel…!
:headb:
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Found this as a good example of tyre marks…… as well as a bloody good Viper video!!!
Watch the landing and you will see what I mean about the rubber fade out after a couple of hundred metres. -
well UKRaider lets hope that coffee will do the miracle trick… hehehe else linear custom gradient transparency will definatelly work.
edit I forgot mesh transparency… imagine like a matrix of dots that covers the object - drawing and u alter its transparency settings… this will definatelly spice up things… -
(Related to the video) First impression…“Is this RL?”
Please take the time it needs.
Greeting
Earlybite -
"lol: When coffee get’s in to Falcon… https://www.benchmarksims.org/forum/showthread.php?17716-You-know-you-re-into-Falcon-when&p=266844&viewfull=1#post266844 :rofl:
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(Video related)
The markings had a black “frame” too? -
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oh yes… there are and center yellow taxilines with black borders… It’s a real mess every one is doing whatever he wants - likes…
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Whatever you’ll do, I will fly