Runway Textures
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But hey, this is after all a falcon forum so… There is one little thing: the 3 wheel marks start and stop at the same point, if the center is the nosewheel, should it not be a bit misaligned to the others?
Once again, the speed sensation in that video is awesome, you really feel the fast acceleration!!
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Good job Arty.
But… try to use high-pass filter, it will help eliminate mosaic effect. -
Nice going and good progress. Keep hammering :uham:
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Good job Arty.
But… try to use high-pass filter, it will help eliminate mosaic effect.when u say mosaic?
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I love it. When will you provide the download link Arty? And don’t say 3-4 weeks please… :uham:
Greetings
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when u say mosaic?
Arty,
your textures are very good, I have not read whole thread, just glanced at this screen: http://postimg.org/image/oxtu2r37v/full/ and repeating pattern caught my attention. I assume that runway is divided on concret/asphalt textures (samples) in Corel. IMHO you can eliminate… exporting to BMP (in Corel) then in PS, use high-pass filter and re-use in Corel. On this “base” put another layer … lines, cracks, etc.Look at this:
http://www.gamasutra.com/view/feature/3073/the_power_of_the_high_pass_filter.php
http://library.creativecow.net/articles/polevoy_george/texture_tiling.phpRegards,
EGHI -
I have seen those in the past but didn’t really understood how exactly he does it… Maybe I should focus more…
On the other hand Corel has ready some seamless settings but didn’t used them yet.Will look in to them thanx.
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thanks for the porno arty!
falling like a stone to the runway and loosing speed - nearly as impressive as the new marks!
but of course it had to be for the better camera view on the new textures.
full of admiration here.
take your time, arty!Livrot
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Gj Arty. Always trying hard
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Great job Arty. Your work here will live on for some time, and no matter what you do with it, its going to be amazing. Great eye.
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Three days without a progress report makes it difficult to sustain my erection…
:oops:
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oh Ara… Imagine it. I finished the runway tiremarks. the ones i posted earlier was covering only 2 areas (2/6th of the runway) and not the whole runway. So I had to redo them from scratch and this time keep a vector safe copy.
Now they r ok and perfectly alligned.I didn’t had time to post as I had to relocate for the easter holidays… and had to backup and transfer everything to my laptop.
Now I do mostly dirty work on them, and runway numbering, also digged up some old texture libraries and spotting some materials for variation on others. -
It’s people like you that makes this sim so great!
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lol thanx Cali but I believe it needs and takes way more then what I do or did. Mine is just half a drop in the universe. Lets not get carried away… its just texturing… not core thing… others are way important then this.
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:@Ara’:
Three days without a progress report makes it difficult to my erection…
:oops:
Check old posts works for me:nosep:
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Just posting to express my gratitude to the guys working on this (Arty only at this point, but also thanks to phait). I consider this a great improvement in the graphic department of BMS.
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This looks amazing. Can’t wait to fly with these amazing textures!
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I want to download file Runway Textures. Thanks