F-14 flight model
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Thanks for the response,
Would like very much to try your universal pit “mod”. Will check back soon for a place to download it and give it “the old college try!”. I hope a FULL set of install instructions will come with it, as I’m still all but brand new to BMS. See ya then.
Remember what Adm. “Bull” Halsey said,
“Attack,attack,attack”
Mustanger -
Thanks for getting back so fast,
Going to try Owsen’s mod and see how it looks and works. I think your right on about the center line loadout. I usually carry 6 AIM-54C and 2 AIM-9 when the mission is long range Fleet Defense. Although the alignment seems to be symmetrical, perhaps there is some unknown unequal drag involved. I’ll see what other combinations of external stores do to the handling. This might take a while, so, as they say, “stay tuned”.
Once more unto the breach dear friends,
Mustanger -
There is a new AFM being tested for the F-14 but I can’t speak to its completeness, just that it flies well. The current F-14 has a known problem with constant roll if the Phoenix pallets (belly stations) are used for ordnance. IF you jettison the weapons and pallets, the jet flies straight and level. The problem with having a non- FBW jet using an AFM in this game is that the AFM flaps and slats are controlled by the computer IIRC. With a regular FM you can manually control flaps and slats. As far as controllability, the F-14 IRL has noticeable dutch roll on the nose at low speed and is a complete lifting body like the SU-27. If you have the wings swept and the nose wants to stay high after maneuvering, that’s reality. The CG moves aft when the wings are swept. If you are having problems just trying to fly straight and level with a clean aircraft then I would say you have a concern.
FYI, currently IW projects are-
-a new F-14A/B/D 3d model
-a new F-14B upgrade and F-14A pit
-a new F-14D pitThe problem is where do want to simulate all 3 versions? An F-14 BuNo could have started life in the 70s as an F-14A, then rebuilt into and F-14A+(F-14B), then upgraded to the F-14B upgrade. SO you have engine, cockpit, and weapon changes. Also there is the DFCS that was incorporated in the later 90s that made the jet easier to handle behind the boat and limited maneuvers that would put the jet into an out of control situation, but made it easier to handle in ACM. Current thoughts are a 1980s F-14A, an F-14Bupgrade, and a standard F-14D which was modified the least throughout its career.
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Many thanks,
Forgot about the ole Tom being analog/non-FBW. She saw a lot of upgrades and numerous improvements. I thought the D model was finally what everyone wanted her to be from the very beginning. Going to try Owsen’s pit for starters and go from there. I’ve even thought of completely swapping out the current FM and substituting perhaps the F-18. If that’s possible and not considered heresy be the community. I don’t have broadband out here in the countryside of Florida, therefore, I won’t be using any such “cheating” to go head to head with anyone online. It’s just more important to have a stable firing platform from which to deal with the enemy, where you can concentrate on the firing solution instead of the handling. Looking forward to more help and sound advice soon.
Call the Ball,
Mustanger -
I fill that F-14 airframe data & simulated panels are not accurate and realistic. infact tomcat is not realistic maneuver I think. very unstable at low speed and suddenly go to very very deep high AOA stall & very hard( close to impossible) to recover for it. flaps can’t be manually deployed & speed brake not deploying when you are faster than 399 knot. & … .
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realy no answers?!!
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I fill that F-14 airframe data & simulated panels are not accurate and realistic. infact tomcat is not realistic maneuver I think. very unstable at low speed and suddenly go to very very deep high AOA stall & very hard( close to impossible) to recover for it. flaps can’t be manually deployed & speed brake not deploying when you are faster than 399 knot. & … .
It’s an F-16 Simulator. Or at least an FBW-Jet Simulator.
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Well, a non FBW jet is easy to modelize if you can do FBW jets. Just put a bogus Tomcat FLCS, with command surface moving the same as stick inputs, and you’re done
For full realism, a force feedback joystick would be mandatory, though.
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realy no answers?!!
not a big news, F14 AFM has only be developped in order to allow people to “play” with F14 AFM on carrier.
Nobody claimed that F14 AFM was even close to real…
Feel free to develop a better AFM dat file
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All things are possible.
Except my ability to spell.
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I’m really sorry for the late response, I wasn’t following the thread.For those still interested, here: http://forums.unitedoperations.net/index.php/topic/22806-f16-pits-in-other-aircraft/?fromsearch=1
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Updated link: https://www.dropbox.com/s/ebya28y7qvrhb1x/cockpitsv1.2.rar includes a bit more aircraft with better cockpits than the ones they have by default.
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Updated link: https://www.dropbox.com/s/ebya28y7qvrhb1x/cockpitsv1.2.rar includes a bit more aircraft with better cockpits than the ones they have by default.
Cockpits…? In 300 kb…?
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Not custom ones, replaces the bad ones with the default F16s
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Awesome, thanks Owsen.
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I edited out the AFM (not the whole thing, just the data i could find in the table) based on some NASA simulator tables i found and it does fly very differently then with the stock AFM, however the center line storage problem persists. As soon as i finish the works on the BFM for the B/D (and that may take some time if all goes well) i’ll try to teach myself how to mod the hard points as well. It’s not just that they are not aligned properly at the moment, but some interesting loads are currently unavailable (like the 2 Phoenix, 1 Sparrow on the center line, 2 Sparrows on stations 2 and 7, 2 Sidewinders on stations 1 and 8).
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This might seam a bit of an odd one…… but when flying in furball mode, does the sim use different FM files then when flying in career or tactical missions?
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This might seam a bit of an odd one…… but when flying in furball mode, does the sim use different FM files then when flying in career or tactical missions?
Very unlikely unless some bad strings (linking).
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I flew some high altitude climb profiles as mentioned by one of the guys that flew my WIP FM’s and i got some very different results when flying my test missions (in the tactical menu) as opposed to flying in furball. Namely when in some supersonic climbs i reach past angels 60 i can continue to accelerate even when level and then in shallow dives i exceed IMN 2.7 and even 3.11 by angels 35 at which point the plane just goes bonkers. When i fly the same climb profile in my premade missions this never happens though. The plane never exceeds IMN 2.41-42 even when clean and with only about 1000lbs of fuel to go. This really got me puzzled