Sharing my "Object-folder"
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@Wil:
THere is some copyright’s Nazis around liking a painning on the ass! They already screw with Rafale’s Project, one of the most desired mods
Rules are here for a reason. Copyright respect in the forum is important because its the forum owner responsability to ensure no copyright violation is advocated here. Otherwise, there can be legal trouble.
If you dont like it, go post somewhere else, create your own forum with your own rules, or do your own version of Falcon.
As for the Rafale, as Hayab is in the team, I suggest you to wait 3-4 weeks before saying this kind of stuff.
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Many thanks for the clarification Tom, i appreciate your answer.
I wasn’t aware you made the mods for FC. I apologize if you felt bad about my request. It was not my intention.
I am just trying to ensure that this forum is a fair place to all by making sure everything is clearly stated and transparent. -
Guys please turn off that blinking neon sign… :lol:
I believe we all got the message.
We hear u loud and clear.Tom r those models yours??? :rolf:
Just why the blinking neon sign is still on…
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Guys please turn off that blinking neon sign… :lol:
I believe we all got the message.
…
Just why the blinking neon sign is still on…Neon sign will remain ON and blinking as long as new users (and potential moder) are registering on the Forum.
Trust us for frequent reminds like this one.
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Trust us for frequent reminds like this one.
:lol: I do but u know the effects of neon blinking lights to sleep I hope…
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Arty stop the nonsense please, try to be more constructive
our way of doing things is not negociablewe know the community at large has a VERY SHORT memory
if you prefer a place where ppl are banned just to avoid kindly asking the right questions, i can show you the way to the DCs forum if you like.
As crus said, our forum, our rules
don’t like them, don’t use our forumremember a forum is not the best place to try to have the last word !!
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Ease up RedDog… just joking around… as u read I say:
“Just why the blinking neon sign is still on…”
Exactly the same thing u said just in a humorous way.
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They already screw with Rafale’s Project, one of the most desired mods
???
The Rafale is made by Hayab just still has not been released because it comes with 4.33…
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???
The Rafale is made by Hayab just still has not been released because it comes with 4.33…
Will it? If I recall right there was a copyright issue with Dassault.
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However,
what I hope is that someone make textures for my models. Well - Iam simply to dump to make that good. If somebody would do it and beginn starting Problems I could use the new texture and map it on the model. It is allways hard vor me the create a new Template and push it over the model. That is an examble why I share my work. I know that is hard stuff.
I tryed an examble- how it could be. I used my Su27 model which have an very bad Texture. First was I loaded it into Photoshop:
Them I started to make the planes that have have to be textured new
At next I paint the rivets and Panel lines (You Need time alcohol and Music)
If you have done this, you can start with some new layers and add weathering, dirt and colours ( Everywhere the engineers grabing, Walking, APU smoking)
Them you could make the Colour sheme - should be Close to an original
Finally copy it all into one and merge it:
If you made a new template with other positions of wing, fuselage, or so I can use that and map it on the model- That would be very easy.
An d finally the a lazy model can be looking very fine in BMS
Cheers
Tom -
The left and right wings are using the same part of the skin. As long as you do not create a skimap where are not shared surfaces nobody can make real and perfect skins. Mimic a real life skin is possible but always will be unreal because camo schemes are never symmetrical…
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Yes you are right- But it is still an examble
Cheers -
Both the F-15 and the Su-27 look amazing on those pics. Hope you guys can sort the problems and get hose planes added into BMS! Thanks a lot!!
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Well,
I think there are two different ways. My Intention is not to push any model into 4.33. The BMS Team make this sim better every year. And they uses diffent models which are Close to their philosophy. My way is to create my own models and share it as mod.
And that is very important- if I make a model I wont view about the BMS way. I try some things, work with them in TE`s or Campaigns. When it works- I used it. When someone will try it too- why not. That is the reason why I share my work. I dont like high Resolution pics with models and after that there is simply no result for the commuity. I saw so many diffent Projects which starts, and after some Ages they runned out without any result. But you can be sure- When I post it- I share it.
So I really can understand when Molny or someone else make thair critics about FPS Drops or so on - But at the end I only want to give a possibility , Show ideas and give the community some kicks were the jorney can go in future.
Cheers
Tom -
Morning TomCatz.
In the list of models I think I finished the list of vehicles, can you give me hints on what other categories have updated models, this way I don’t have to search through the entire database.
Thanks! -
I would love those F-15 with proper skins and markings, so I can use them on my install.
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Molny on the other hand sharing the wing texture area for both wings reduces memory usage and increases the resolution.
Second how many times u notice the difference between those two?
Till now I never noticed such difference. Maybe it’s there but few can see it.I saw it also and I thought it’s a clever way to both make it better and smaller.
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Molny on the other hand sharing the wing texture area for both wings reduces memory usage and increases the resolution.
The effect is negligible.
Second how many times u notice the difference between those two?
At first sight because as I have said the symmetrical weathering and camo are unreal and totally unnatural. Almost all Hungarian players saw the difference at first sight. On most of AC only on one wing is roundel. –-> The two roulndels on both sides are very, very noticable…
Creating for very high poly models such a skinmap is similar to build a new million dollar house and do low quality paintjob on the house…
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Ok u r right but u have it focused now.
When u fly a mission will u ever notice the weathering on the opponent which u might take out in bvr?Ok maybe for lod1 but for lod2 3 and so on its useless…
90% u don’t even see it. So for me sound like a compromise that I could live. Also not minor count all the vehicles and do the math… They are alot.
I’m not saying to use this rule on every model but for the majority of them this rule could be used.
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Ok u r right but u have it focused now.
When u fly a mission will u ever notice the weathering on the opponent which u might take out in bvr?Ok maybe for lod1 but for lod2 3 and so on its useless…
90% u don’t even see it. So for me sound like a compromise that I could live. Also not minor count all the vehicles and do the math… They are alot.
I’m not saying to use this rule on every model but for the majority of them this rule could be used.