Loose 50 fps when looking out of the window
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I have found BMS is just strange when it comes to FPS. Typically I fly with vsync on and maintain 60 fps for the majority of the time with all of the shiny turned on. For fun I set up an crazy stress test with many groups of tanks engaging each other and i monitored my CPU and GPU load with hardware info. When I looked directly at the conflageration my fps dropped as low as the teens, and when I looked away the fps predictably rose a decent amount to around the 30s. Interesting, during this test my neither my CPU or my GPU hit max load, in fact both were far from it which i found a little strange. Given that this test scenario would never happen in an actual campaign or TE i just brushed it off and continued without worries.
For reference my CPU = i5 3570k OCd at 4.5 ghz
and GPU = EVGA gtx 770 very mild OC through EVGA precision at 102%I have also found that using nvidia inspector to really turn up the graphics level really hurts pit fps. This is with things like enhanced anti aliasing and higher levels of super sampling.(Not worth it in my opinion in game settings seem to work best.)
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Try dropping a nuke on Seoul and see what happens.
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I have found BMS is just strange when it comes to FPS. Typically I fly with vsync on and maintain 60 fps for the majority of the time with all of the shiny turned on. For fun I set up an crazy stress test with many groups of tanks engaging each other and i monitored my CPU and GPU load with hardware info. When I looked directly at the conflageration my fps dropped as low as the teens, and when I looked away the fps predictably rose a decent amount to around the 30s. Interesting, during this test my neither my CPU or my GPU hit max load, in fact both were far from it which i found a little strange. Given that this test scenario would never happen in an actual campaign or TE i just brushed it off and continued without worries.
For reference my CPU = i5 3570k OCd at 4.5 ghz
and GPU = EVGA gtx 770 very mild OC through EVGA precision at 102%I have also found that using nvidia inspector to really turn up the graphics level really hurts pit fps. This is with things like enhanced anti aliasing and higher levels of super sampling.(Not worth it in my opinion in game settings seem to work best.)
1. In āemptyā TE the sim is GPU bounded, in crowded campaign/TE (lots of units, fighting etc) the sim is CPU bounded.
2. You can bring ANY GPU to its knees in Falcon by using countless number of DXT5 textures in a given scene, good example will be dropping 8 CBUs and following the bombs to ground in orbit view, youāll get single digits FPS and your GPU will get pretty hot
3. GPU stress (and FPS affect because of it) isnāt only measured by āloadā but also by texture memory. For example higher res tiles will have a serious effect on FPS but GPU āloadā will be ~normal.
4. CPU load will be pretty low because multi-core usage isnāt really working in Falcon. The sim is heavily multi-threaded but itās not optimized, so while you better not set affinity to a single core (that will give you lower FPS for sure) you will not see your CPU āstressedā to its full potential.
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1. In āemptyā TE the sim is GPU bounded, in crowded campaign/TE (lots of units, fighting etc) the sim is CPU bounded.
2. You can bring ANY GPU to its knees in Falcon by using countless number of DXT5 textures in a given scene, good example will be dropping 8 CBUs and following the bombs to ground in orbit view, youāll get single digits FPS and your GPU will get pretty hot
3. GPU stress (and FPS affect because of it) isnāt only measured by āloadā but also by texture memory. For example higher res tiles will have a serious effect on FPS but GPU āloadā will be ~normal.
4. CPU load will be pretty low because multi-core usage isnāt really working in Falcon. The sim is heavily multi-threaded but itās not optimized, so while you better not set affinity to a single core (that will give you lower FPS for sure) you will not see your CPU āstressedā to its full potential.
Fix itā¦ā¦LOL!!!
Demer
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Strange! I will upload Some screenshots soon. First RL things in my house:(
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The Pit Sucks fps, but hey, aināt she a beautiful bird???
Huh,wait,why is that left panel not drawn??? its blackā¦ā¦damn shaders, fix the normals for your sakeā¦TeeHee!!!Love,
demerBTW we can reduce this to non consequence by reducing the deagg and draw level of the LODā¦donāt think we need to begin to draw the pit @ 60000 ftā¦
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BTW we can reduce this to non consequence by reducing the deagg and draw level of the LODā¦ā¦donāt think we need to begin to draw the pit @ 60000 ftā¦
The pit is rendered only for the player, there is no impact from āotherā pits if that what you try to sayā¦
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The pit is rendered only for the player, there is no impact from āotherā pits if that what you try to sayā¦
I do not know where you are coming from with that statement.
NPC code or other???
BUT, I am going to play nice nice with Falcon ATM, so riddle me this Hawkman:Slight gain, agreed, but something is better than nothingā¦ā¦
It still draws the pitā¦LOL!!!
BTW you have just ruined 6 days of work in the Guam DBā¦ :rofl: Iāll get over it.Tired demer
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Hi, this statement isnāt mine actually (I donāt have that kind of knowledge for such stuff anywayā¦) but from someone who knows what he is talking about.
Your comparison proves what exactly?? you show 2 different pictures in 2 different areas and 2 different angles, its well known that looking down into the instruments will cost you some frames, no?
(And just FYI we already checked this stuff anyway, reducing the pit LOD distance changed absolutely nothing, but believe whatever you like ;))
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Ah that was interesting to read I-hawk. I understand better now I think, before i was simply comparing to other flight sims I have messed around with like fsx and xplane. In both of those sims at least one core is pegged all the time when using complex aircraft like the pmdg 737, even with the 4.5 ghz OC. Looking at that it seemed strange to me that not a single core was maxing out when flying in BMS. So the trick then is to get BMS to use more of the available power by potentially changing the way the processes are coded? That is way over my head lol. Cool stuff anyway though, and not a big deal since it took extreme measures to bring that behavior out.
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Hi, this statement isnāt mine actually (I donāt have that kind of knowledge for such stuff anywayā¦) but from someone who knows what he is talking about.
Your comparison proves what exactly?? you show 2 different pictures in 2 different areas and 2 different angles, its well known that looking down into the instruments will cost you some frames, no?
(And just FYI we already checked this stuff anyway, reducing the pit LOD distance changed absolutely nothing, but believe whatever you like ;))
Further comparison in Sim DF module with heavy FPS hitting PR tiles:
I believe what I observe in Simā¦ā¦its called testingā¦LOL!!! (now finish up 4.33ā¦!!!)
Could be maybe a hardware difference.Maybe a data issue.You never know in Falconā¦LOL!!!
As you know I am edgy about FPS when it comes to GUAM Theater. If we can save a $ here or there, Iām all for it.
Going forward, please post the name of the Author of included statements as I have no idea who you are referencing.
Dunc,Jam, the weasel,the vermin,Biker???FYI please check again and yes I have a HUGE AIM120 'cause you caught me in the middle of scale upā¦ā¦ruined a lot of good women with that oneā¦ROTFLMAO!!!
Cheers,
Demer -
Demer what and how those pics prove?
I did the test my self of reducing the value in LE from 60000 to 100 and nothing happened. Also removed some triangles from the model again no to maybe 1-2fps difference which could be from anythingā¦
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Dont complain about the pits pleaseā¦ā¦
This isnt the problem.
With only 1gb of GPU ram avail for your entire system, there is no wonder you have poor FPS with the newest of additions to the sim.
Lets leave the poor F16 model alone. Which BTW is 60,000 Polys, Rendered to the VIDEO RAM AT ALL TIMES!!!
So whats left? 600mb for all of Falcon.
My 2 cents.
I will add that with the Sun in view, Per pixel lighting seems to run smoother on some systems. As opposed to per-vertex.
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itās not just complain on the pitsā¦ IMO has nothing to do with it.
Itās about correct settings and how we can benefit from them in the future.
In many times we linger and strangle and give hard time to each other on one subject ā¦ AKA talked to deathā¦ and many times something good comes outā¦ some times nothing but it getās known to a wider base so ppl will stop repeating the same thing.
The goal is to gain from whatever is it we r searching here. This is the point.
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Canāt do anything against urban legends.
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Try dropping a nuke on Seoul and see what happens.
I once dropped a nuke from a high altitude from a B1B on the North Korean capitol during a Free Falcon TE. My system must have stuttered for a full ten minutes after the initial mushroom cloud. This was the same system that could run FF campaigns out of Seoul, on Day One, with 60 FPS.
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I once dropped a nuke from a high altitude from a B1B on the North Korean capitol during a Free Falcon TE. My system must have stuttered for a full ten minutes after the initial mushroom cloud. This was the same system that could run FF campaigns out of Seoul, on Day One, with 60 FPS.
Fun, aināt itā¦ā¦a million objects on fire. :headb:
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Fun, aināt itā¦ā¦a million objects on fire. :headb:
Yes the fireworks were amazing and the briefing gave me something ridiculous like 700 kills along with an immediate upgrade in rank. In all seriousness, my little experiment, as fun as it was, also show how careful we have to be when loading up a theatre with an excessive number of overly detailed 3D objects. I am pretty sure you get the same effect when you fill the skies with 100,000 triangle aircraft and have massive columns of 70,000 triangle tanks roaming between 50,000 triangle buildings.
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At all ā¦ā¦I could give the āverminsā a@@ about itā¦LOL!!!
I have bigger fish to fry ATMā¦Cheers,
Tired demer -
Deamer Iām still missing your point, what are you comparing with this shots exactly? If you really want to test 3d pit LOD distance issue then I guess itāll make more sense to try some full ramping test in a clean TE no? And thatās exactly my point, we tried and nothing happened.
Chuckles, RV engine, besides being amazingly efficient, had no shaders so you canāt really compare to BMSā¦