DMS and TMS commands?
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Actually that is inaccurate. The added functions using the shift reduces the number of times you need to use the keyboard or take your hand off the HOTAS to use the mouse. So very good reasons to have it. IMHO
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Thanks Agave_Blue, will check out the docs!
Frederf, that is what I was thinkingā conceptually. Here is a link to the profile āmapā https://www.benchmarksims.org/forum/showthread.php?17812-Voodoo-s-Profile From the graphic, you can see that it is heavily dependent on the shift button for many functions. Probably helpful once I get it memorized, otherwise itās a pain
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Actually that is inaccurate. The added functions using the shift reduces the number of times you need to use the keyboard or take your hand off the HOTAS to use the mouse. So very good reasons to have it. IMHO
Because you think that a real pilot dont get off the stick to push the cockpit button ?
People are cheating with reality
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Actually that is inaccurate. The added functions using the shift reduces the number of times you need to use the keyboard or take your hand off the HOTAS to use the mouse. So very good reasons to have it. IMHO
When we all have full pits w/switches, MFDās, and an ICP, shift states will no longer be necessary ā¦ā¦ but people would still add them.
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Because you think that a real pilot dont get off the stick to push the cockpit button ?
People are cheating with reality
Is there a mouse in the F16? Mustāve missed in the cockpit pics.
Iām counting on you ā¦. please, at least you ā¦ to NOT use a mouse for BMS.
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Because you think that a real pilot dont get off the stick to push the cockpit button ?
People are cheating with reality
As long as you dont have a full pit at home, you are cheating with reality.
IMO, with a Warthog/Cougar, you already have enough buttons to not have to use the shift function. You have to take your hand out of the stick or throttle for the same actions as in the jet, so its ok.
For sticks without as many hats, it could be useful, though. X 52, for ex.
And for OP : read the Dash-1 on the sidestick and throttle
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Is there a mouse in the F16? Mustāve missed in the cockpit pics.
Iām counting on you ā¦. please, at least you ā¦ to NOT use a mouse for BMS.
That is not the point
The point is : we should get our hand off the stick exactly like the real pilot needs to. Wether it is to push a button on a cockpit or to push a mouse , the question is irrelevant. What matters is : are you more efficient that what a real pilot can be by letting your hands on the stick in critical situations
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Is there a mouse in the F16? Mustāve missed in the cockpit pics.
there is a trackball in my pit
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Thanks Agave_Blue, will check out the docs!
Frederf, that is what I was thinkingā conceptually. Here is a link to the profile āmapā https://www.benchmarksims.org/forum/showthread.php?17812-Voodoo-s-Profile From the graphic, you can see that it is heavily dependent on the shift button for many functions. Probably helpful once I get it memorized, otherwise itās a pain
When I see a profile like that I think of someone like this:
Long ago someone stopped trying to simulate an F-16 and is now playing a video game. To me convenience isnāt always a positive. I want to struggle where a real pilot struggles and have his same advantages. If there was a mod to prevent clicking buttons over X G load factor I would install it because moving a 200lb arm to the dash is hard. When AIM-9 spot/scan is buried in a MFD menu this is important to me to need to learn to prepare and not have a shortcut on the HOTAS which lets me be sloppy with preparation.
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F = ma.
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200lb ? Maybe stop eating all that striped candy.
F = ma.
Still doesnāt work. Except, maybe, for some BMS desk pilots ā¦. who ate all the striped candy.
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OK, youād have to pull 17.5G on a 200 lb male with 5.7% total arm mass to make the arm weigh 200 lb. 9G on a 11.4lb arm is 102.6 lb. Hyperbole in detail but the result is the same, you canāt play the castanets with the same vigor while yankinā and bankinā as not. The profile has a fuel dump key, a capability drawn squarely from the hindquarters. āAG Cycleā is a deprecated fictional keypress leftover from Falcon 4.0 1.08 days that should be taken out behind the barn and shot. Iāve tech helped people who were having avionics bugs and it turned out they were using these screwy ancient backdoor commands wasting my time.
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ā¦ wasting my time.
At least you were inclined enough to extend your time for the wasting. As a result self-induced avionics discrepancies were fixed. Although the only way I know around this if there was a controlled method of available keystrokes.
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I have seen no HOTAS that you can map every button or switch to. The important stuff for combat you should have mapped to your HOTAS. Everything else is mouse switch in the pit (except for nose wheel steering). The steering āenableā on the ground is the only thing I use the keyboard for.
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@jhook you know this button is actualy on the f-16 stick right?? just kiddingā¦
@Frederf that is one of the reasons that fence check exists (no need to do stuff under G)
Even if the pilot has to change something he wonāt do it while pulling 9.0 Gā¦ besides even in a dogfight you donāt pull 9G all the timeā¦ there is time to make changes in pit (via icp/mfd) -
I hope the devs of BMS wonāt take out the simplistic āunrealisticā controlsā¦I need them! That A/G, A/A cycle is a must!
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long press of the NWS A/R DISC MSL STEP button will sort the latter when in A/A mastermode, and OSB 6 will solve the former on the SMS page in the A/G mastermode.
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I hope the devs of BMS wonāt take out the simplistic āunrealisticā controlsā¦I need them! That A/G, A/A cycle is a must!
Change AA weapons by holding the MSL STEP button (which also control Nosewheel steering, AR door Disconnect).
Change AG weapons via MFD.
These callbacks ARE unrealistic and do not exist in the real jet. Pilots change weapons the way Blu3wolf & I are describing.