VTOL-Exhaust angle
-
Making the helicopter cockpit is simple.
But flight model, and adding all code to game is imo few years of work.
We can dream, but it unreal -
Just because the helo is only VTOL? You just have to rotate the whole helo to move the thrust to the forward direction:
See? They got a lot in common It’s just that the VTOL only moves the thrust vector and the helo needs to move the whole thing in order to create a horizontal thrust vector :rolleyes: (pls don’t take me serious here :rolleyes: )As it is modelled in the base falcon, there is not much difference between helo and VTOL aircraft. The other way around: Creating a fast helicopter with airplane model and sounds would probably give a not-so-bad VTOL in the terms of falcon.
But since we are talking about simulating stuff, it is a whole different thing. In real life, there are many different things:
- Fixed wing VTOL won’t ever experience a retreating blade stall.
- Fixed wing VTOL won’t ever experience similar effects caused by an advancing and retreating blade (dyssymmetry of lift)
- Fixed wing VTOL are not made for a long hover time and won’t be good in flying sideways or even backwards
- Fixed wing VTOL lack the rotor torque
- A helicopter has its lift on top of the plane with the gravity center below it. On a VTOL aircraft, lift vector in hovering and center of gravity are closer together which makes the basic design more unstable
- Fixed wing VTOL are able to go faster, but you have to be very careful on the transition from vertical to horizontal flight to let airspeed (=> lift) build up before the vertical thrust vector is gone. Otherwise, you will spin, crash and burn :roll:
You are right: It might look easy, but it isn’t.
Vtol is not modelled in falcon 4
It is partially modeled in bms 4.32 with AFM but not activated due to lack of FLCS
It will be fully active in 4.33
helos modeling have nothing in common with vtol modeling
Vtol rotations are ensured. by thrust vectoring while.helo.physics are 100% different.
The physics engine of BMS could handle a.helo with an.aditionnitional module to handle.gyroscopic effects . In adition i would need to write a complete new aero code specifically adapted for.modeling blades aerodynamics.
-
SU-35 if I recall is what we r talking here that will be the mothef of all fears? He he he… Someone is working on a pit for it?
We will have artistic ballet performances like the ones we see in the airshows?Harriers will be fun but this… HoHoHo Marry Christmas…
-
Vtol is not modelled in falcon 4
It is partially modeled in bms 4.32 with AFM but not activated due to lack of FLCS
It will be fully active in 4.33
helos modeling have nothing in common with vtol modeling
Vtol rotations are ensured. by thrust vectoring while.helo.physics are 100% different.
The physics engine of BMS could handle a.helo with an.aditionnitional module to handle.gyroscopic effects . In adition i would need to write a complete new aero code specifically adapted for.modeling blades aerodynamics.
Is it theoretically possible for FLCS program different from F-16 FLCS program for BMS “other” aircraft?
-
Is it theoretically possible for FLCS program different from F-16 FLCS program for BMS “other” aircraft?
I believe with what he already answered it will be in 4.33.
-
helos modeling have nothing in common with vtol modeling
(…)
The physics engine of BMS could handle a.helo with an.aditionnitional module to handle.gyroscopic effects . In adition i would need to write a complete new aero code specifically adapted for.modeling blades aerodynamics.I did a quick check right now- I always thought that helos didn’t hover and were acting more like a VTOL because they did in F4 (in a lot of versions), but a lot has changed since then… There is indeed a difference between VTOL (which is a STOL right now) and helicopters in the way they behave. A big one…
They usually hover in 500ft AGL instead of maybe 50ft, but they hover and use their hellfires from a distance. First time I have seen that. So, I was wrong with that.Anyway, I’m really looking forward to the VTOL feature. It’s a jet sim after all.
-
SU-35 if I recall is what we r talking here that will be the mothef of all fears? He he he… Someone is working on a pit for it?
We will have artistic ballet performances like the ones we see in the airshows?Harriers will be fun but this… HoHoHo Marry Christmas…
hahaha …
And I wondered about the fly by sound first :rofl:
but seriously … that with the new SU-27 pit woud be my alternation.
-
-
With what terrain? This sim and its terrain is not made on that purpose. There are nowhere to hide, terrain elevation is just too simple … IMO, helicopters in BMS would just be boring as hell.
I would have to agree. I would think it would be much like flying a helo in Jane’s Fighters Anthology.
-
I would have to agree. I would think it would be much like flying a helo in Jane’s Fighters Anthology.
Currently, yes. But I think there have been some interesting mods with the potential to change that (more trees, more houses…).
Some years ago, we didn’t even have fences
-
Currently, yes. But I think there have been some interesting mods with the potential to change that (more trees, more houses…).
Some years ago, we didn’t even have fences
We have come a long way. We are still moving forward. With that in mind, keep patients and keep flying.
-
hi guys
i have a question about exhaust angle
in panama theater i have F35B
and i can change my exhaust angle but i cant fly vertical yet i can increase it by pressing sh+.
and also decrease it with sh+,
when i watch my plane i can see the change of exhause angle but in left of my screen at the top corner near flaps indicator it doesnt change and yet it was 0
please guide me thank you