VTOL-Exhaust angle
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Av8b will be extremly interesting to fly believe me
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Av8b will be extremly interesting to fly believe me
I have no other choice than believing in what you say
I had some time in AV-8B Harrier Assault. From the flying point of view, it was a lot of fun
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I had some time in AV-8B Harrier Assault.
Me too
it was fun to kill Vipers, Tigers and Skyhawks using gun with fixed sights. Vectored thrust was nicely simulated in this old simā¦it was quite a challenge to land safely.
Amphibious landing of the whole fleet was very good too - LCAC + other landing platforms, Cobras and MH-53s(?) ā¦busy coastlineā¦very coolConstruction kit was derivated from this. Still usefull software due to 640*480 resolutionā¦
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At the risk of completely disrailing this thread, I also have contemplated driving a helo around the Falcon world. I donāt know how fun it would be given the terrain limitationsā¦but the idea is still there bugging me.
Iāve also thought how cool it would be to slap a Combined Arms-type ability into Falconā¦yeah I know crazy talk but stillā¦
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Well, when VTOL is ready, you basically have something like a helo. At least somehow, after altering sounds and 3D model.
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yesā¦dont know why it was not added alreadyā¦perhaps AI can not handle VTOL properlyā¦but i had fun using superflapped AN-2 FM for flyable heli, it can almost hover and AI had no problems to handle itā¦but of course VTOL can fly backward etc, its more profi with no doubt
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The AN-2 wonāt spin in a stall as far as I know. The airplane is a very stable design and will just sink towards the ground. I was told that you can even land the plane that way.
The AI will most probably have its trouble with VTOL since it was never told to be using it.
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yesā¦dont know why it was not added alreadyā¦perhaps AI can not handle VTOL properlyā¦but i had fun using superflapped AN-2 FM for flyable heli, it can almost hover and AI had no problems to handle itā¦but of course VTOL can fly backward etc, its more profi with no doubt
It was not added in 4.32 because the FLCS to handle the VTOL was not ready at all
Without proper FLCS , hovering with a vtol was quite impossible
And nope a heli has nothing in common with a vtol aircraft
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And nope a heli has nothing in common with a vtol aircraft
Just because the helo is only VTOL? You just have to rotate the whole helo to move the thrust to the forward direction:
See? They got a lot in common Itās just that the VTOL only moves the thrust vector and the helo needs to move the whole thing in order to create a horizontal thrust vector :rolleyes: (pls donāt take me serious here :rolleyes: )As it is modelled in the base falcon, there is not much difference between helo and VTOL aircraft. The other way around: Creating a fast helicopter with airplane model and sounds would probably give a not-so-bad VTOL in the terms of falcon.
But since we are talking about simulating stuff, it is a whole different thing. In real life, there are many different things:
- Fixed wing VTOL wonāt ever experience a retreating blade stall.
- Fixed wing VTOL wonāt ever experience similar effects caused by an advancing and retreating blade (dyssymmetry of lift)
- Fixed wing VTOL are not made for a long hover time and wonāt be good in flying sideways or even backwards
- Fixed wing VTOL lack the rotor torque
- A helicopter has its lift on top of the plane with the gravity center below it. On a VTOL aircraft, lift vector in hovering and center of gravity are closer together which makes the basic design more unstable
- Fixed wing VTOL are able to go faster, but you have to be very careful on the transition from vertical to horizontal flight to let airspeed (=> lift) build up before the vertical thrust vector is gone. Otherwise, you will spin, crash and burn :roll:
You are right: It might look easy, but it isnāt.
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Making the helicopter cockpit is simple.
But flight model, and adding all code to game is imo few years of work.
We can dream, but it unreal -
Just because the helo is only VTOL? You just have to rotate the whole helo to move the thrust to the forward direction:
See? They got a lot in common Itās just that the VTOL only moves the thrust vector and the helo needs to move the whole thing in order to create a horizontal thrust vector :rolleyes: (pls donāt take me serious here :rolleyes: )As it is modelled in the base falcon, there is not much difference between helo and VTOL aircraft. The other way around: Creating a fast helicopter with airplane model and sounds would probably give a not-so-bad VTOL in the terms of falcon.
But since we are talking about simulating stuff, it is a whole different thing. In real life, there are many different things:
- Fixed wing VTOL wonāt ever experience a retreating blade stall.
- Fixed wing VTOL wonāt ever experience similar effects caused by an advancing and retreating blade (dyssymmetry of lift)
- Fixed wing VTOL are not made for a long hover time and wonāt be good in flying sideways or even backwards
- Fixed wing VTOL lack the rotor torque
- A helicopter has its lift on top of the plane with the gravity center below it. On a VTOL aircraft, lift vector in hovering and center of gravity are closer together which makes the basic design more unstable
- Fixed wing VTOL are able to go faster, but you have to be very careful on the transition from vertical to horizontal flight to let airspeed (=> lift) build up before the vertical thrust vector is gone. Otherwise, you will spin, crash and burn :roll:
You are right: It might look easy, but it isnāt.
Vtol is not modelled in falcon 4
It is partially modeled in bms 4.32 with AFM but not activated due to lack of FLCS
It will be fully active in 4.33
helos modeling have nothing in common with vtol modeling
Vtol rotations are ensured. by thrust vectoring while.helo.physics are 100% different.
The physics engine of BMS could handle a.helo with an.aditionnitional module to handle.gyroscopic effects . In adition i would need to write a complete new aero code specifically adapted for.modeling blades aerodynamics.
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SU-35 if I recall is what we r talking here that will be the mothef of all fears? He he heā¦ Someone is working on a pit for it?
We will have artistic ballet performances like the ones we see in the airshows?Harriers will be fun but thisā¦ HoHoHo Marry Christmasā¦
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Vtol is not modelled in falcon 4
It is partially modeled in bms 4.32 with AFM but not activated due to lack of FLCS
It will be fully active in 4.33
helos modeling have nothing in common with vtol modeling
Vtol rotations are ensured. by thrust vectoring while.helo.physics are 100% different.
The physics engine of BMS could handle a.helo with an.aditionnitional module to handle.gyroscopic effects . In adition i would need to write a complete new aero code specifically adapted for.modeling blades aerodynamics.
Is it theoretically possible for FLCS program different from F-16 FLCS program for BMS āotherā aircraft?
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Is it theoretically possible for FLCS program different from F-16 FLCS program for BMS āotherā aircraft?
I believe with what he already answered it will be in 4.33.
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helos modeling have nothing in common with vtol modeling
(ā¦)
The physics engine of BMS could handle a.helo with an.aditionnitional module to handle.gyroscopic effects . In adition i would need to write a complete new aero code specifically adapted for.modeling blades aerodynamics.I did a quick check right now- I always thought that helos didnāt hover and were acting more like a VTOL because they did in F4 (in a lot of versions), but a lot has changed since thenā¦ There is indeed a difference between VTOL (which is a STOL right now) and helicopters in the way they behave. A big oneā¦
They usually hover in 500ft AGL instead of maybe 50ft, but they hover and use their hellfires from a distance. First time I have seen that. So, I was wrong with that.Anyway, Iām really looking forward to the VTOL feature. Itās a jet sim after all.
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SU-35 if I recall is what we r talking here that will be the mothef of all fears? He he heā¦ Someone is working on a pit for it?
We will have artistic ballet performances like the ones we see in the airshows?Harriers will be fun but thisā¦ HoHoHo Marry Christmasā¦
hahaha ā¦
And I wondered about the fly by sound first :rofl:
but seriously ā¦ that with the new SU-27 pit woud be my alternation.
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With what terrain? This sim and its terrain is not made on that purpose. There are nowhere to hide, terrain elevation is just too simple ā¦ IMO, helicopters in BMS would just be boring as hell.
I would have to agree. I would think it would be much like flying a helo in Janeās Fighters Anthology.
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I would have to agree. I would think it would be much like flying a helo in Janeās Fighters Anthology.
Currently, yes. But I think there have been some interesting mods with the potential to change that (more trees, more housesā¦).
Some years ago, we didnāt even have fences
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Currently, yes. But I think there have been some interesting mods with the potential to change that (more trees, more housesā¦).
Some years ago, we didnāt even have fences
We have come a long way. We are still moving forward. With that in mind, keep patients and keep flying.