Europe Theater Discussion
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@molni
Thanks for your effort, though Hungary is one of the very last priorities atm.@arty this is W-Germany: http://www.mil-airfields.de/deutschland/images/bundeswehr-luftwaffe-198x.gif (only the ones used by GAF - German Navy and Army, USAFE, RAF & CAF not included)
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ok let’s say I want to build something… where do I get info - reference from 80’s to build it? and then offer it 2 EU team?
Also where do I see that xxx is wip from someone so not to reinvent the wheel?
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ok let’s say I want to build something… where do I get info - reference from 80’s to build it? and then offer it 2 EU team?
In past I got info from differently sources.
The main one is google earth, even if those info is not from around 1987,
you can often see where buildings have been, etc.Another sources are homepages of the airbase itself,
or veteran homepages where members post some old pics.And another sources are spotter forums, where members have posted a lot of pics
from aircrafts mainly, but you can always spot one or another part of a building.
Also sometimes they have already posted pics of “open days” or similar.Searching for reference pics might be time consuming and sometimes it’s really hard to find
the info you’re searching for.BUT at the end you’ll get “familar” with the airbase and it’s history,
so you’ll get a good overall picture of the AB you’re modelling.Also where do I see that xxx is wip from someone so not to reinvent the wheel?
Just ask: I want to model that tower (and surrounding (not generic) buildings) of AB x,
then Sphynx will tell you if it’s already done or WIP by anyone, … or free to do.Ohh, and Arty, Thank’s for you vid about creating AB runways, taxiways, etc. in Corel Draw.
I hope it will be usefull for one or another.Like I’ve already posted elsewhere, this could also be done in 3DSMAX itself, … IMHO more easy, … more controlled,
… you’ve just not discovered howto, … yet.
Anyway, you’ve seen how quick it can be done, but modelling and texturing the 3D buildings is not done that quickly.
… that’s why we prefer to do 3D buildings first.Cheers,
LS -
Thanks for your effort, though Hungary is one of the very last priorities atm.
Roger. If the theater is smaller I don’t dig up in forum and asking around.
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Can someone post a picture of the complete area of the theater?
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Sorry but the 87 era sounds and is a tailor made condition.
My logic says do what is now and for what u get good valid info to work with alter them.
Anyway I found it rather impracticable to start for the 87 era. The waiting will be endless.
If u do what is now then altering it to 80’s era in some cases will be just textures and for 3d models will be few and in many cases alteration on existing like lower or smaller buildings.Also u have some x years experience on the subject of participation and progress.
R we talking for AB’s only here or for cities also?
Well I saw some vids and how easily u can do it in 3ds still didn’t convinced me that it’s faster or better. But this is subjective. I have years of corel draw usage and it’s like a second nature for me. With Corel approach it helps me much on texturing it also…
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LS,
You prefer to do 3D buildings first… ok. But what about textures? As you know (?) is better to put few buildings on one texture (including damaged and destroyed Lod) for one objective (eg. AB). Do you have any plan how to do it? Text ID, etc … -
Not the exact date is important, rather the general look/style of airbases.
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As u say it Monly then some one must declare this general look/style of airbases… cause in everyone’s perspective this could mean anything…
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Typical concrete fence for PACT military objects.
http://www.panoramio.com/photo/82618822?source=wapi&referrer=kh.google.com
Typical barbed wire fence.
http://www.panoramio.com/photo/58084223?source=wapi&referrer=kh.google.comKiskunlacháza Soviet aribase and barrack/garrison.
http://www.panoramio.com/user/5471218/tags/Kiskunlach%C3%A1za%20-%20%D0%9A%D0%B8%D1%88%D0%BA%D1%83%D0%BD%D0%BB%D0%B0%D1%86%D1%85%D0%B0%D0%B7%D0%B0A HAS, I try to find the type (designaton)
http://www.panoramio.com/photo_explorer#view=photo&position=138&with_photo_id=51698656ℴ=date_desc&user=2112798My father has two books which is about Soviet untis in Hungary during Cold War. I will try to scan the best pcitures sooner or later. Maybe is worth to check DCS.
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I will try to scan the best pcitures sooner or later.
well better start building those in a 3d app.
Take a break from database editing… clear your mind with something else.
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well better start building those in a 3d app.
Huh, I do not understand this part. How you get 3D reference about general objetcs?
Take a break from database editing… clear your mind with something else.
I finished developing my MOD about 1 month ago I’m waiting Khronik to build an installer but I’m considering to release earlier without installer then the installer comes when it comes.
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Huh, I do not understand this part. How you get 3D reference about general objetcs?
u mean height length etc? if the object exists in Google Earth u measure it from there. Else by reference from pictures… if a man stands next to the building u set his height to let’s say 170cm and from this u estimate the building height.
Else if u find info from Internet or other publications.
If u have no reference for a specific tower let’s say u ask what height has in average a tower and u build it that way.
example: http://www.controltowers.co.uk/Site%20Map.htm
in some pics has cars next to the buildings… those are also good reference.
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I found the linked gallery through GE images, they can be measured. (Kiskunlacháza)
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Roger. If the theater is smaller I don’t dig up in forum and asking around.
The theater isn’t smaller, I think Sphynx meant east/west Germany should be first priority
for 3D modelling.Can someone post a picture of the complete area of the theater?
ATM. I think we’ll use the WIP theater by Lukas
https://www.benchmarksims.org/forum/showthread.php?15394-Europe-Theater-Discussion&p=221789&viewfull=1#post221789
… because the theater I did needs still lot’s of work
https://www.benchmarksims.org/forum/showthread.php?12677-Request-Europe-theater&p=174370&viewfull=1#post174370Cheers,
LS -
If u do what is now then altering it to 80’s era in some cases will be just textures and for 3d models will be few and in many cases alteration on existing like lower or smaller buildings.
Not entire true, … Bitburg AB tower and it’s surrounding buildings is a good example.
… and like I’ve already said, in case of buildings the textures are the most time intensive part.R we talking for AB’s only here or for cities also?
AB’s first, cities later.
Well I saw some vids and how easily u can do it in 3ds still didn’t convinced me that it’s faster or better. But this is subjective. I have years of corel draw usage and it’s like a second nature for me. With Corel approach it helps me much on texturing it also…
Differently workflow here.
@Eghi
Will try to answer tomorrow, … I’ll drink a beer with my sik friends here now.Cheers,
LS -
@Eghi
Will try to answer tomorrow, … I’ll drink a beer with my sik friends here now.Cheers,
LSGood for you!
Take care mate.
Nikos. -
As for the Netherlands: for FSX there is very detailed and realistic scenery available (freeware): http://www.nl-2000.com/nuke/
e.g. Leeuwarden airbase screenshots: http://www.nl-2000.com/nuke/modules.php?name=gallery2&g2_itemId=10716
Just a technical question: if permission for use in BMS would be granted, could these files be used, straight away or by conversion of any kind? If so, I can try to contact the NL2000 team.
(Leeuwarden overview) -
well I believe any help will be way better then nothing… and if they comply then u have a country ready… a way good start…
Now let’s take some steps back will we please?
Can this theater be build actually?
tiles limitation above all… so the majority of terrain must be with generic tiles… so like 70-80% of tiles - areas will be the same. City tiles will have to be the same also…
objecttives - features - 3d objects - textures…
I hear the bms guys talking packing a whole block of buildings in one texture with damaged and destroyed in the same texture cause of memory issues…??? didn’t really understood the issue… but I take it as valid, they know better.
This theater will be able to work? I mean what? 300 airports? 9000 buildings just for those? and then army bases bridges cities…
will the LodEditor be able to manage a file larger then what? 1 - 4GB maybe?
Working on what tool for that vast database? How easy it will be to manipulate such a data chaos? mearly the whole world weapons vehicles arsenal will be there… squadrons??? OMG
I want to see the objectives links… :lol:
ITO with 6000 objectives brings cpu’s on their knees here we are talking about what? maybe more then 12.000?
Numbers are just way out of the mind estimates, no actual data… but have u guys measured them?
yeap right…
will need a dual cpu motherboard with 8 cores each, one and a half cpu just for the data handling and half (4 cores) for normal falcon procedures…
Maybe u should inform BMS dev’s to optimize code to cope with it.
Am I far here? or there is base to my thinking?
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ATM. I think we’ll use the WIP theater by Lukas
The 128 segment one? (Which seems to be a wise choice, according to Arty’s posting)