New NVIDIA drivers
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+1
AFR2 gave me 50% fps gain.I updated to 344.60 because CODAW needed them, they work fine for me on BMS.
The AFR2 is for SLI only, as in your sig you have GTX 580 3Gb SLI? Never heard of it before.
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One major FPS gain I found so far is disable cockpit display extraction and use a second PC with MFDE in server/client mode.
For instance I went from 15-20 to 40-50 FPS on the ground in large bases like Kunsan and Kimpo just by doing that. In the air it’s 70-80 FPS.
Ditto.
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Here you go AGAIN! -> 344.75 WHQL released
New in GeForce Game Ready Drivers
The latest GeForce Game Ready driver, release 344.75 WHQL, provides support for Maxwell’s new Multi-Frame Sampled Anti-Aliasing (MFAA) mode. In addition, this Game Ready WHQL driver ensures you’ll have the best possible gaming experience for Far Cry 4, Dragon Age: Inquisition, The Crew, and World of Warcraft: Warlords of DraenorGame Ready
Best gaming experience for Far Cry 4, Dragon Age: Inquisition, The Crew, and World of Warcraft: Warlords of DraenorGaming Technology
Supports Multi-Frame Sampled Anti-Aliasing (MFAA) modehttp://www.geforce.com/drivers/results/79891
Cheers
Maverick,
The quoted capabilities…will this enhance performance in FalconBMS and how?
Thanks,
db -
The AFR2 is for SLI only, as in your sig you have GTX 580 3Gb SLI? Never heard of it before.
Dual 580’s outperform a single Titan.
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The AFR2 is for SLI only, as in your sig you have GTX 580 3Gb SLI? Never heard of it before.
Yes, the 50% fps gain is only for SLI only, since AFR2 is for SLI. Don’t have a clue why AFR2 works so well with BMS, because it does not support SLI,. BTW, I turn nothing off in BMS, everything maxed out. I use MFDE to extract with server/client mode. I turn on vsync for tearing and rarely see below 60. Smoooth as silk.
GTX 580’s only downfall I know of is that it draw a lot of power when heavily stressed, but ok on idle. Other than that they really are powerful for 3 generations back. I haven’t found anything I can’t run well with 2560 x 1600 res on full settings yet.
http://www.guru3d.com/articles-pages/geforce-gtx-580-sli-review,1.html
BTW, I was on 306.97 when I used one GTX 580. Stutters were bad on any other driver higher, especially with focus shadows. AFR2 also removed stutters with focus shadows on.
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Maverick,
The quoted capabilities…will this enhance performance in FalconBMS and how?
Thanks,
dbHi db,
As we all have different systems and GPU (SLI) I can only give the heads up for new drivers. You’ll have to trial and error them yourself! Note that some simmers still are on 306.xx! The new drivers may perform better with BMS and/or other games you have, like some do.
If you want to try, please be aware that there is a very powerful driver uninstall utility available:
http://www.wagnardmobile.com/DDU/info.html
Just give it a shot! Good luck and enjoy.
Cheers
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sorry but what is afr2?
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my bad was easy enough to find thx
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You could try instead of using the older drivers, using the config tools.
Kill heat plumes from engines
remove shadows from the cockpit,
Try the different water effects in the theatres install.
Reflections and cockpit scratches again cause a small loss of FPS but every little helps.these are two main FPS killers, yes the effects are nice and they look well nice. But are they absolutely vital. Lightray manipulation has been a major issue in games since the released of Ubisoft Splinter Cell Pandora Tomorrow, those who bought the game will know what I mean. Use the config tool to bring down the workload of your graphics card or onboard graphics, Pity the option to turn off trees isnt still in the config editor that used to be a massive FPS killer some years back.
This is advice, your choice to take or leave it.
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You could try instead of using the older drivers, using the config tools.
Kill heat plumes from engines
remove shadows from the cockpit,
Try the different water effects in the theatres install.
Reflections and cockpit scratches again cause a small loss of FPS but every little helps.these are two main FPS killers, yes the effects are nice and they look well nice. But are they absolutely vital. Lightray manipulation has been a major issue in games since the released of Ubisoft Splinter Cell Pandora Tomorrow, those who bought the game will know what I mean. Use the config tool to bring down the workload of your graphics card or onboard graphics, Pity the option to turn off trees isnt still in the config editor that used to be a massive FPS killer some years back.
This is advice, your choice to take or leave it.
Thanks, a tweak to try! Cheers
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Updated to 340.52 WHQL, running smooth and no stutters! Awaiting an EFI flashed GTX-980 so I can sell both my 8800GT (MAC) and GTX-670-FTW-4GB (PC) and free one PCIe slot in my Mac Pro.
Then I can upgrade to 344.80 (RELEASED YESTERDAY!!!) or higher!
Cheers
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Still anticipating the Mac Edtion of the GTX-980 or that a flash.ROM comes available, this is my best interim solution.
Downgraded my NVidia 8800GT Mac Edition to the original ATI 2600 HD XT Mac Edition (I always keep a spare just in case, et voila good choice after-all ). Because the 8800GT could not be updated anymore from the 340.52 driver, and the GTX-670 is the only NVidia GPU in my Mac Pro, I updated to the latest 344.75 WHQL. Running BMS with full specs @40-60fps.
1. GTX-670-FTW-4GB (PC) -> 24" HP + 22" Iiyama touchscreen for MFD extraction
NVidia 344.75 WHQL
2. ATI 2600 HD XT (MAC) -> 19" Syncmaster for Mac OSX bootscreens & performance monitor while e.g. gaming
Display Driver ver. 8.97.100.7
OpenCL Driver 10.0.937.2
Catalyst Control Center 2012.1116.1514.27190Now I have THE GREEN & RED team onboard!
Will they keep the peace and don’t start any (driver) conflict?
Or, how about this as my new desktop background picture?
Anyhow, very happy with my ‘new’ setup, specially the fps and very smooth performance with the new 344.75 WHQL on the GTX-670.
Cheers!
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Looks like a UFC poster! lol!
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hahahahahhaha yeah……
…on this corner…!!!
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Hi guys. Was going to start an new thread…but wasnt sure.
Will try this instead.I note Maverick that you are getting a 980.
Well I just got one too and… micro stutters with cockpit extraction.
Turn it off and it works a treat.
No matter what settings I use - I get 60 fps on ground or in air.
Turn on the cockpit extractions and bam - everything micro stutters.
Ive tried the shader shadows thing - v-sync on and off - cant get rid of them.
It is possible I have tried many combinations and have missed a vital check box somewhere - but scoring through google and here- I can’t seem to solve it.
Has anyone a solid solution?
I suspect driver issue with the card - so for now - I am waiting for a fix/updated driver.
I note older nvidia cards have had this issue and have seen how some driver versions (older or newer in some peoples cases) have solved it.
Have you tried it yet Maverick?
Im sort of hoping its a face palm moment and I realise i’ve missed something obvious as you can go into these things a little deep sometimes…
…heres hoping.
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@Cpt:
I note Maverick that you are getting a 980. Have you tried it yet Maverick?
As I’m a bootcamper on a Mac Pro I need a EVGA Mac Edition / EFI flashed version, otherwise I’ll need 2 PCIe slots (like current setup) again and I have better use for one. So I haven’t tried it yet!
Cheers
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@Cpt:
…
Quick question as i’m considering a 980 as well. Is the monitor (are the monitors?) you’re extracting to being driven by the 980 as well? I was going to get a separate, smaller card specifically to run the 2 TFTs that i used for my MFDs and am hoping that this will alleviate the issue. Thanks!
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I’ve read the 980’s have a lot of coil whine. Anyone that has one notice it?
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I’ve read the 980’s have a lot of coil whine. Anyone that has one notice it?
I bought the 980GTX 2 months ago. I have not noticed any coil whine at all. I have played COD Advanced Warfare and Farcry 4 with this card on a 4k resolution and not hard any coil whine, just my 2 cents.
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What is coil whine?