When keepin' it real goes wrong 2014 edition [Falcon BMS]
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Careful because cooling time is limited
Can’t remember how much…?
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Careful because cooling time is limited
Can’t remember how much…?
Even with warm seeker heads, at less than half a mile an uncaged Aim-9M should track.
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Dogfight mode auto cools seeker heads? And I uncaged the missile numerous times. Regardless, I had cooled the seekers about 5 minutes prior in a different engagement. However, I found it to be completely odd that even uncaged and tracking hud indications that none of the missiles ever tracked.
Of course they tracked in the HUD, they were slaved to the radar…. if you had dropped lock then, theyd just have wandered around and out of the HUD FOV.
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I have not fired many BMS-9L/M. Would of been good kills with the -9X or Pythons.
4:20 It didn’t look like it tracked at all. It could of been a combination of (mostly) bad target aspect, and off bore
5:10 off bore, target needs to be inside the HUD.
If you want a better PE you could of centered the ‘T’ or lead him. -
This is the first time in nearly 4 years of flying Falcon BMS that I have not had one but three missiles not track on target, to include the Aim-9P which is a rear aspect missile only. Is it coincidental that two other ships in our package had the same exact problem I was having? Including the dude that shot me down on accident? Who mind you, is easily the most experienced Falcon 4 dude I know.
I had different sounds enabled on this flight, which included Aim-9 sounds. However, unless there is something in the 1980’s korea theater that specifically requires me to cool each seeker head, then I don’t have a solid answer as to why none of the missiles tracked.
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Were you out of 20mm?
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Uncage before launching your missile. Otherwise, you can’t know if the IR seeker is properly tracking (the right target)
Impossible to tell you more since you are using exotic sounds.
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Including the dude that shot me down on accident? Who mind you, is easily the most experienced Falcon 4 dude I know.
.There is a bug when the seeker (diamond) is locked on one a/c and the FCR(td box) is locked on another a/c, the missile tracks the FCR lock.
Your MFD says WARM seeker.
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Uncage before launching your missile. Otherwise, you can’t know if the IR seeker is properly tracking (the right target)
Impossible to tell you more since you are using exotic sounds.
They are not exotic sounds, they are “something’s gone wrong” sounds which I too have experienced with a vanilla install (video posted in an earlier thread).
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which I too have experienced with a vanilla install.
Simply impossible.
Something wrong on the in-install or reinstall process using an non empty folder or something like this …
But some of the sounds heard in the video do even not exists in the stock installer. So is it strictly impossible that the sounds comes from a stock install.
(video posted in an earlier thread).
Could you give a link please.
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I used to have same problem with this ‘‘exotic sounds’’ in stock korea. I guess the reason for that is having other mods installed in to BMS. Reinstalling Falcon solved this issue.
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Could you give a link please.
See this post Dee-Jay. This is a clean vanilla install.
https://www.benchmarksims.org/forum/showthread.php?19991-AIM-9-sound-problem&p=288852&viewfull=1#post288852 -
The issue is not you not have a good shot solution. Monli has modified the missile data in 1980’s Korea. He even said it in his statements. Missiles do not have the superior 1 one shot one kill in his theater. Heat seeking missiles especially. See here: http://www.mediafire.com/view/93fa383hq868kbf/Korea-80-mod-Release-notes.pdf . Look for Main feature and list of changes.
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Yep, Molni apparently modified heavily seeker performance. Its his belief that F4 heatseekers are way too good. I personnally disagree, in ideal conditions, it should behave very good. Whats missing in the code is degraded performance from the weather and general atmospheric conditions.
So in this mod, be aware that you have AIM-9B instead of AIM9M
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Yep, Molni apparently modified heavily seeker performance. Its his belief that F4 heatseekers are way too good. I personnally disagree, in ideal conditions, it should behave very good. Whats missing in the code is degraded performance from the weather and general atmospheric conditions.
So in this mod, be aware that you have AIM-9B instead of AIM9M
I havent really had any problems with them using his mod. Certainly not like what this video shows. The only concerns Ive had with them (in the mod) is that if they flare then the missile is definitely not going to track them - and Im not so sure that that would be considered a bug rather than a feature.
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@fluffer I have the same issue. I wasn’t in Korea 80 theater but standard KTO and I only have a vanilla install. Good tone, uncaged, no FCR track, and good cooling, but the missile just went straight ahead with no guidance. It’s just the 9m version that does it. 9x works like a charm(as always[emoji5]) anybody else with this issue?
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1 hour.
I have to correct myself:
It’s 1.5 hrs.Coolant discharge is modelled for 9M and 9X.
But not for 9P.Source: Tested by myself in a TE.
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See this post Dee-Jay. This is a clean vanilla install.
https://www.benchmarksims.org/forum/showthread.php?19991-AIM-9-sound-problem&p=288852&viewfull=1#post288852Yep… And I confirm. No problem on your vid. This is the stock tone of AIM9P.
On Fluffer’s vid, tone and some other sounds are not stock one.
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arghhh another mod …… sure that Target 12 o’Clock you are in his six, < 1 mile, perfect conditions, seeker should fail LOOOL